GTA 6 targets 30 frames per second on PS5, PS5 Pro and Xbox Series X|S. Rockstar confirmed it on 10 November 2026 in the official post that opened pre-loading. PS5 Pro also gets a sharper image through PSSR plus ray-traced shadows you won’t find on any other console. A 60 fps performance mode has not been announced. Below you’ll find what each console offers, how cloud play fits in and what is still unknown.
30 fps on every console
Rockstar says GTA 6 was built from the ground up for the current console generation and targets 30 frames per second. According to the studio it pushes both platforms to their absolute limits to keep the density and visual detail of Leonida’s environments and inhabitants. The same target applies to the base PS5, PS5 Pro, Xbox Series X and Xbox Series S. GamesRadar and GameSpot both point out that Rockstar’s post mentions no other graphics mode.
That won’t surprise many players. Sony says the Extended Look from August was captured entirely from in-game footage on PlayStation 5, and GamesRadar notes that it ran at 30 fps.
What PS5 Pro adds
On PS5 Pro the frame rate stays at 30 fps. Rockstar promises a better image in two areas instead:
- PSSR (PlayStation Spectral Super Resolution). Sony’s upscaler, which Rockstar says improves image clarity compared with the base PS5.
- Ray-traced shadows. According to Rockstar these are only available on PS5 Pro. The base PS5 and Xbox don’t get them.
Rockstar doesn’t name any other ray-traced effects such as reflections or lighting, and it gives no resolution figures for any console.
Console by console
| Console | Frame rate | Officially confirmed extras |
|---|---|---|
| PS5 | 30 fps target | DualSense haptics, Tempest 3D Audio, faster loading |
| PS5 Pro | 30 fps target | the same plus PSSR and ray-traced shadows |
| Xbox Series X|S | 30 fps target | no specific improvements listed by Rockstar |
| Xbox Cloud Gaming | not stated | Xbox Series S graphics settings |
| PS4 | not released | the game is not playable on PS4 |
PS5: haptics, audio and loading
Rockstar lists three things for the PS5 version. DualSense haptic feedback is integrated across the whole game and can be adjusted in the accessibility settings. Spatial audio is tuned for Tempest 3D Audio. And load times are improved. On that basis Rockstar says the game plays best on PlayStation 5.
Sony’s game page adds adaptive triggers with dynamic resistance and sound effects from the controller’s built-in speaker. It also states plainly that GTA 6 is not playable on PlayStation 4.
Xbox Series X|S and the cloud
Rockstar’s post doesn’t describe any Xbox-specific enhancements. Xbox only comes up in connection with the cloud: GTA 6 will be on Xbox Cloud Gaming for Xbox Series X|S and Xbox One consoles, streamed with Xbox Series S graphics settings. Rockstar adds that connection speed and other technical factors can affect streaming performance. What that means for Xbox One owners is covered in our piece on Xbox Cloud Gaming.
Remote Play, streaming from your own console at home, is supported on both PlayStation and Xbox. Differences between Series X and Series S when playing locally (resolution, level of detail) have not been published.
What we don’t know yet
- Whether a performance mode will come. Rockstar hasn’t announced 60 fps or any other mode, now or later.
- The resolution. There’s no figure for any console.
- How Series X and Series S compare. There’s no official breakdown.
Before launch, make sure you have 212 GB free. The unlock time for 19 November is in our release time guide. A PC version hasn’t been announced, and the GTA 6 PC article sums up the official position. All performance details come from Rockstar’s post of 10 November 2026.
Join our Discord to talk GTA 6 with other players. After launch we’ll compare how it runs on PS5, PS5 Pro and Xbox there. Jump in via GamersTogether Discord.
FAQ
It targets 30 fps, the same as the base PS5 and Xbox. PS5 Pro adds a sharper image through PSSR and ray-traced shadows.
Rockstar hasn’t announced one. Its official post from 10 November 2026 only mentions a 30 fps target on both consoles.
Smoothness will be the same; the difference is image clarity and shadows. Rockstar says ray-traced shadows are exclusive to PS5 Pro.
Not on PS4, Sony says so explicitly. On Xbox One only through Xbox Cloud Gaming, using Series S graphics settings.
Information verified on 13 November 2026. More guides to the new game are in the GTA 6 section, and edition prices are in GTA 6 price.

