Who we are
Gamers Together s.r.o. is a consulting company for game developers. We help with game development, roadmap and monetisation – and we help studios from abroad reach players in Central and Eastern Europe.
Who is behind it
The company is run by Daniel Haša. He used to work as a streamer and gaming content creator under the MagicStark brand, and that is the name under which he worked with studios and publishers such as Crytek, Activision, NetEase, Gearbox Software, Fatshark, Criterion (Electronic Arts), Embark Studios, Deep Silver, Toplitz Productions and NCSOFT. Some of this was content and campaigns, some was testing and bug hunting, and some was the role of official ambassador for Czech and Slovak players.
Games we worked on
- Dune: Awakening (Funcom): for about two years before release we consulted with the studio on the direction of the game, and Daniel was the official ambassador for Czechia and Slovakia. We ended the collaboration in February 2026. How it turned out (in Czech)
- Once Human (Starry Studio, published by NetEase): official ambassador for Czech and Slovak players from 9 July 2024 to 27 January 2025, with advice on monetisation and community work. What the studio did (in Czech)
- ARC Raiders (Embark Studios, published by Nexon): paid ambassador for Czech and Slovak players from the October 2025 launch. Nexon ended the collaboration during budget cuts. The full story (in Czech)
We write about them openly, including what did not work. It shows how we think better than a wall of logos.
What we run ourselves
gamerstogether.cz is published in Czech, English and German, with our own Discord community and streams on YouTube and Kick around it. On Discord we run our own bots, such as a security bot and an XP leaderboard for active members. That is why our advice to studios is based on how real players behave, not on slide decks.
Why we do it
Games don’t fail because they are bad. They fail on price, on scope, on monetisation and on a player community nobody at the studio knows. Central Europe is still the last line of the launch plan – and when a game doesn’t sell there, it looks like demand never existed. Meanwhile players here translate games themselves, because nobody delivers them. Mistakes like these can only be fixed ahead of time.
