Combat in Silver Palace is real-time: you switch between party members mid-fight, mix melee with third-person shooting, and the game rewards well-timed parries and executions on stunned enemies. Everything below comes from official information published by Elementa and from the Dichotomy beta test in summer 2026. The game launches on 14 December 2026 and the developer is still tuning combat, so details in the full release may differ. Information as of 9 November 2026.
How combat in Silver Palace works
Silver Palace is an open-world detective action RPG, so fights are not turn-based. According to the official announcement, you control a party and switch characters during combat, abilities from different party members chain into each other, and characters can perform joint attacks. Melee attacks sit alongside third-person shooting, quick time events and combo chains.
If you want the bigger picture first (who the Detective is, what the fight over Silvernia is about and which platforms the game is coming to), start with our Silver Palace overview. This guide covers combat only.
Combat mechanics at a glance
Elementa described the core mechanics in its Combat Edition article in July 2026, and several of them also appear in the game’s description on the PlayStation Store and Google Play.
| Mechanic | What it does | Source |
|---|---|---|
| Parry | deflects an attack just before it lands, reduces damage and hurts the enemy | Combat Edition, store listings |
| Execution | a high-damage finisher on a stunned enemy | Combat Edition, store listings |
| Tactical Assault | a surprise opening attack | store listings |
| Synchronised Combat | several characters fight at once after a switch | Combat Edition |
| Reactor and Resonance | attacks fill a gauge that triggers an attribute-based effect | Combat Edition, store listings |
| Casual Mode | simpler combos and slow motion for newcomers | Combat Edition |
Parry, Execution and Tactical Assault
Parry is the heart of your defence. When a yellow circle appears above an enemy, you deflect the attack right before it hits. A successful parry reduces the damage you take and damages the enemy. According to the developer, parries can be chained and fed into combos.
Execution comes into play once an enemy is stunned. You can execute a stunned opponent for heavy damage, and the enemy stays weakened for a short while afterwards. Tactical Assault is a surprise attack you can open a fight with.
Character switching and Synchronised Combat
You swap party members during combat. The interesting part is Synchronised Combat: if you switch while a character is charging an attack or ability, that character stays on the battlefield until the action is finished. For a moment, several characters fight at the same time and their abilities overlap.

Who can join your party is covered in our guide to Silver Palace characters. The Dichotomy beta had 15 playable characters, but their rarities and classes come from the beta and Elementa has not confirmed them for the full game.
Reactors and Resonance
Every character has a Reactor, an attribute they fight with. Attacks fill the Resonance gauge, and once it is full an effect based on the Reactor’s attribute triggers with increased damage. The store listings talk about activating different Reactors and combining their attributes, so building a party around attribute synergy looks like it will matter.
We are not publishing damage numbers, attribute combinations or recommended teams yet. They would come from the beta and would not hold up after launch.
Casual Mode for players who skip combos
For players who do not want to practise combos, Elementa added Casual Mode. In the PC beta you simply clicked the left mouse button repeatedly and your character performed combos automatically. The mode also warns you before an incoming hit and slows time down, giving you more room to react. It suits players who are here mainly for the detective side of the game.
What the Dichotomy beta changed and what is still being tuned
Combat changed a lot between tests. The Dichotomy beta (July and August 2026) brought reworked combat with dodges, counterattacks, stamina, stuns and ultimates. Bosses were tougher, and assist features helped newcomers. Challenging Deep Cognito fights were already part of the first test, [Monotype].
After Dichotomy, Elementa published a feedback summary and promised these combat changes:
- camera and enemy lock-on adjustments,
- better hit feedback,
- clearer information about buffs, Reactors and Catalysts.
How the tests ran and what else changed afterwards is covered in our article on the Silver Palace beta tests. The investigation side is explained in our guide to detective gameplay.
House of Greed: multiplayer combat
At gamescom 2026, Elementa revealed a multiplayer combat mode called House of Greed. It is in development, and the publisher has not said when it arrives or whether it will be available at launch on 14 December 2026.
Join our Discord to talk about parries and party switching, or what you expect from combat in the full game: GamersTogether Discord.
FAQ
No. According to official information, combat is real-time and you switch party members during the fight.
When a yellow circle appears above an enemy, deflect the attack just before it lands. You take less damage, the enemy gets hurt and you can follow up with a combo.
A simpler combat mode. In the PC beta, repeatedly clicking the left mouse button triggered automatic combos, and the game warned you and slowed time before a hit.
Elementa is developing a multiplayer combat mode called House of Greed. It has not announced when it will be released or whether it will be there at launch.
Elementa has not confirmed that explicitly. Parry, Execution, Tactical Assault and Reactors also appear in the store descriptions, but details may change. After the Dichotomy beta, the developer promised changes to the camera, lock-on, hit feedback and buff readability.
Information verified on 9 November 2026. We will update this guide after launch to match the final combat system. More guides are in our Silver Palace section.


