The oldest corners of the Grand Theft Auto series usually get left alone, but that just changed. A fan project has pushed Grand Theft Auto 2 – a game from 1999 – into the era of full path tracing, complete with dynamic lighting, reflections and a day-night cycle over Anywhere City. The top-down perspective, the missions and the gang structure all stay exactly where they were.
GTA 2 predates the shift that GTA 3 brought to the series, so it still plays out as a bird’s-eye view of a city where you steal cars, run missions, fight the police and play rival gangs against each other. That makes it an odd fit for modern rendering tech, which is exactly why the result is worth a look.
What GTA2 RTX Remix Actually Changes
Modder gabdag released a YouTube video showcasing GTA2 RTX Remix, an open-source project that pipes the 1999 classic through Nvidia RTX Remix and gives it full path-traced lighting. Fires, explosions, gunfire, neon signs and other bright objects now light up their surroundings, with dynamic shadows, reflections and glows attached to them. A dynamic time-of-day system changes how Anywhere City looks as day turns into night.
The footage makes the difference obvious. An exploding vehicle briefly floods the street around it with light, gunfire flashes inside darker areas, and neon signs throw their own colored glow onto nearby surfaces. Night sequences in particular feel very different from the original game’s relatively static look. There’s also an in-game settings menu where you can tweak things like lighting and the time of day, while the missions, the top-down camera and the underlying structure of GTA 2 stay intact.
Gabdag bundled a whole suite of modernizations into the project, and the full list is available in the included GitHub repository. Worth stressing: this is an unofficial fan-made Grand Theft Auto project, not a remaster or anything announced by Rockstar Games. If you want the wider context around what Rockstar now allows, we covered the studio’s new mod rules in a separate article.
Why It Took a Custom Renderer
Getting a 1999 game to talk to RTX Remix was not a matter of dropping in a few files. RTX Remix primarily targets fixed-function DirectX 8 and DirectX 9 titles, and GTA 2 is older than both, relying on much earlier rendering methods. Gabdag therefore built a custom Direct3D 9 renderer that sits between the original game and RTX Remix and translates its legacy graphics pipeline into something the newer technology can process.
That’s the part with implications beyond this one game: it shows RTX Remix can be extended to titles older than the platform normally aims at, and still deliver a dramatic result.
Widescreen, 60 FPS and Modern Displays
The project also drags GTA 2 up to current display standards:
- The original 4:3 presentation can be expanded to 16:9 widescreen.
- Additional fixes stop vehicles and pedestrians from awkwardly popping in and out near the newly visible edges of the screen.
- Frame Generation can produce a smoother 60 FPS image without forcing the game’s simulation to run at that speed.
That last point matters more than it sounds. GTA 2’s underlying logic is tied to its rendered frame rate, so simply cranking the frames would change how the game behaves. Combined with path tracing and the new lighting system, the outcome is one of the earliest Grand Theft Auto games looking surprisingly modern while its nearly three-decade-old gameplay stays largely preserved.
Where to Go Next
If you want to keep up with everything happening around the series, we collect it all in our GTA news hub. On the newest entry, we’ve written about Rockstar’s world design as well as the missing online mode at launch.
FAQ
No. It’s an unofficial, open-source fan project by modder gabdag. It is not a remaster or any kind of release from Rockstar Games.
Full path-traced lighting through Nvidia RTX Remix, dynamic shadows, reflections and glows from fires, explosions, gunfire and neon signs, a dynamic time-of-day system, 16:9 widescreen support, Frame Generation and an in-game settings menu.
No. The missions, the top-down perspective and the underlying structure of GTA 2 stay intact. Frame Generation also produces a smoother 60 FPS image without forcing the game’s simulation to run at that speed, which matters because GTA 2’s logic is tied to its rendered frame rate.
RTX Remix primarily targets fixed-function DirectX 8 and DirectX 9 games, and GTA 2 is older than both. Gabdag wrote a custom Direct3D 9 renderer that translates the game’s legacy graphics pipeline into something RTX Remix can process.
Gabdag included a full suite of modernizations documented in the project’s GitHub repository, which is linked alongside the showcase video.

