Daevanion in AION 2 is eight separate boards named after the Empyrean Lords, and it’s the most overlooked way to strengthen your character. Each board is a grid of nodes that you unlock with Daevanion Points, and every unlocked node adds either a stat or an extra level to a specific skill. None of it costs money, only time and materials.
All the numbers below were read directly from the game client (Taiwanese version, 3 September 2026). This is about AION 2, not the original AION from 2009, where Daevanion skills were obtained in a completely different way. Besides collecting Daevanion crystals, you can bring AION 2 home too – the GamersTogether shop has AION 2 merch.
The key points in five bullets
- Eight boards, eight Empyrean Lords: Nezekan, Zikel, Vaizel, Triniel, Ariel, Azphel, Marchutan and Yustiel.
- Each board unlocks at a different level. Zikel from 20, Vaizel from 30, Triniel from 40, Ariel and Azphel from 45.
- Ariel is PvE, Azphel is PvP. Same level, same cost, opposite purpose. This is the most expensive mistake in the whole system.
- A board isn’t about tiny bonuses. A completed Nezekan added a level to eleven skills, plus HP +1,000, Attack Bonus +180 and Defense Bonus +1,400.
- You get points from quests and crystals from content. Every sidequest, sealed dungeon and stronghold gives two points; crystals for specific boards are crafted, dropped or bought.
How Daevanion works
Open the Daevanion menu and you’ll find eight tabs at the top. Each one is a board and carries the power of one of the Empyrean Lords, the beings who stand above the Daevas in the AION 2 story. If you know the story and lore, you’ll recognize the names right away.
Inside a board is a grid of nodes. On the right you switch between two views: Node shows the details of the one you’re pointing at, and Board Effect adds up everything the whole board gives you.
Each node lists its requirements at the bottom (Node Acquisition Condition): the required character level and the number of Daevanion Points. So a node doesn’t unlock just because you have the points; you also need the level.
Next to Stigma skills, this is the second layer of your character that you put together yourself. While the Stigma system decides which advanced skills you have at all, Daevanion decides how strong those skills are and what stats you get on top.
The eight boards and how they differ
Each board has so-called Core Nodes, and they determine what the whole board is good for. Here’s a table of what we saw in the client:
| Board | Whose power it carries | Core Nodes | From level |
|---|---|---|---|
| Zikel | Core of Destruction and the power within Blood Oath | Damage Boost, Damage Tolerance, Accuracy Bonus, Evasion Bonus | 20 |
| Vaizel | Guardian of Freedom and Sand-Colored Eagle | Critical Damage Boost, Critical Damage Tolerance | 30 |
| Triniel | Pilgrim of Darkness and Cold Blood | Multi-Hit Chance, Multi-Hit Resist | 40 |
| Ariel | Core of Light and Divinity | PvE Damage Boost, PvE Damage Tolerance | 45 |
| Azphel | Archon of Death and Darkness | PvP Damage Boost, PvP Damage Tolerance | 45 |
Ariel and Azphel are a trap. Both unlock at level 45 and both need 128 Daevanion Points to complete. The only difference is that Ariel boosts your damage and resistance against enemies in the open world and in dungeons, while Azphel does it against players. If you mostly play dungeons, put your points into Ariel; if you live in the Abyss, into Azphel. Pouring 128 points into the wrong one costs you an extra evening.
Vaizel costs 70 points and unlocks at thirty, so it’s the first board you’ll realistically finish while leveling.
What to focus on for each board
The Core Nodes give you a hint, but in practice it looks like this:
- Zikel: evasion, damage boost and damage tolerance, and only then skills.
- Vaizel: critical damage boost and tolerance.
- Triniel: multi-hit chance and resist. If you play pure PvE, you can put it off; multi-hit is mainly a PvP thing.
- Ariel: PvE damage boost four times, then PvE damage tolerance. Together that’s roughly 10% more damage and 10% more resistance.
- Azphel: the same, just for PvP.
- Marchutan: primarily weapon damage boost, tolerance only after that.
- Yustiel: attack increase; one node gives +1.5%, and a set of four adds up to roughly 6%. If you play a tank, take defense first.
What a board adds
The Board Effect tab is the only place where you see the real benefit. For the Nezekan board, we read this state from the client:
| Skill Effect | Stat Effect |
|---|---|
| Earth’s Retribution, Judgment Thunder, Bolt, Chain of Torment, Debilitating Mark, Light of Regeneration, Healing Light, Radiant Recovery, Divine Aura, Defiance and Condemnation: +1 level each | Combat Speed +5% Critical Hit Resist +120 Critical Hit +130 MP +450 Attack Bonus +180 HP +1,000 Cooldown Reduction +5% Defense Bonus +1,400 |
The individual nodes look unremarkable: Attack Bonus +50, Critical Hit +10, Increases Attack +1.5%. Only the total across the whole board gives you the numbers above. That’s why so many players underestimate Daevanion: after the first ten nodes it doesn’t look like much.
Eleven skills one level higher is more than it sounds. Skills in AION 2 don’t just gain damage as they level up; their secondary effects change too. You can see it with Condemnation at level sixteen: besides 6,108 to 8,223 damage, it restores 500 MP on hit and resets its cooldown after a critical hit. How skills chain together in combat is covered in the article on the combat system.
Where to get Daevanion Points
The cheapest source of points is quests, not dungeons. For every completed sidequest, every sealed dungeon and every stronghold you get two Daevanion Points. That’s why it pays to clear them as early as possible: the points will be waiting for you as soon as you’re high enough level for the board.
Leveling to fifty hands out points too, in bigger batches at higher levels.
Space-Time Rift: an hour in the other faction’s territory
Once every three hours a rift opens on the map that takes you into the enemy faction’s territory for an hour. Elyos get into Asmodian lands and vice versa. The point is simple: on the other side there are more sealed dungeons, more strongholds and more sidequests from the Shugos, which means more points.
On the Taiwanese server the rift opens at 14:00, 17:00, 20:00 and 23:00. If you collect points systematically, plan your evening around it. The article on Elyos and Asmodians covers how the factions are split and how they differ.
Which order to take nodes in
Nodes aren’t all one type. A board has four kinds, and the order you take them in decides whether the board gives you something right away or three weeks from now:
- Orange nodes: the most expensive, they sit along the sides of the board and have the biggest effect. Take them first. One set adds up to roughly 5% combat speed, 5% cooldown reduction, ~100 attack and ~1,000 defense.
- Skill nodes: they raise the level of a specific skill. This is the second priority and the reason Daevanion exists at all: the normal skill cap is level 10, but with Arcana and Daevanion you can push it to twenty and beyond, which unlocks further specialties.
- Passives: last. They’re nice, but they raise your combat power the least of all.
And one piece of advice that sounds trivial but can cost you the most: don’t build a board based on how it looks. In Path of Exile plenty of players lay out their tree visually; here you pay for that with a reset, and that means unbound Kinah.
Where to get Daevanion Crystals
Without crystals you won’t get anywhere on the boards, and there are four ways to get them. Keep in mind that crystals differ: there’s a generic Daevanion Crystal (Bound) and a crystal for a specific board, such as Daevanion Crystal: Ariel.
| Source | What it takes | Limit |
|---|---|---|
| Substance Morph | 100× Fragment: Ariel’s Trace + 50× Odyle → Daevanion Crystal: Ariel | depends on materials |
| Sealed Dungeons | drop, listed in Loot Highlights next to Kinah and Enhance Stone | depends on entries |
| Shugo Festival → Festival Shop | 400 festival currency | 15 per character |
| Nightmare → Trade Shop | 3,200 for Daevanion Crystal: Ariel | 15 per character |
Sealed Dungeons are the most direct route. You’ll find them on the map under the Exploration tab. In Altgard there are seven: Snuggler’s Cave, Ossuary of the Noble, Howling Den, Fortuneteller’s Grave, Hidden Vein Cave, Blue Dragon’s Trap and Watcher’s Temporary Outpost. They’re short instances you can clear solo, and besides crystals they also drop Kinah and Enhance Stones.
Substance Morph is the slowest, but it doesn’t depend on luck. A hundred fragments is a lot, but fragments drop steadily, and fifty Odyle is a material you gather anyway while crafting. If you play regularly, you’ll get to a crystal even without a drop.
Both shops have a hard cap of fifteen per character. That means currency buys you a head start, but not a whole board. The rest you have to play for.
You can reallocate points, but it costs you
A badly spent point isn’t the end of the world. Each node has a Node Refund Cost entry, and in the client it had a value of 500. You pay it in unbound Kinah, the kind you can send between players, and that’s a noticeable difference compared to Stigma skills, where resets have been free since the Chapter 1 update.
The practical consequence: you can experiment, but not endlessly. Before you start pouring points into a 128-point board, decide whether you play more PvE or PvP. The cheap boards (Zikel at 59 points, Vaizel at 70), on the other hand, are a good place to learn the system.
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FAQ
Daevanion is a system of eight boards named after the Empyrean Lords. On each board you unlock nodes with Daevanion Points, gaining stats and extra levels for specific skills. It’s a separate progression layer alongside gear and Stigma skills.
All eight, but gradually, since each board has its own entry level. Zikel is from 20, Vaizel from 30, Triniel from 40, Ariel and Azphel from 45. Points can’t be shared without limit, though, so in practice the order in which you fill the boards is what matters.
Ariel if you mainly play PvE: its Core Nodes are PvE Damage Boost and PvE Damage Tolerance. Azphel if you enjoy PvP; its core is PvP Damage Boost and Tolerance. Both boards require level 45 and 128 points, so it’s a choice worth making deliberately.
From four places: you craft them in Substance Morph from a hundred fragments and fifty Odyle, they drop from Sealed Dungeons, and you can buy them in the Shugo Festival shop for 400 and in the Nightmare Trade Shop for 3,200. Both shops have a limit of fifteen per character.
Yes, each node has a Node Refund Cost of 500. So refunds are possible, but you pay for them, which is different from Stigma skills, where resets have been free since Chapter 1. On expensive boards it pays to decide on your direction in advance.
Data verified on 3 September 2026 from the Taiwanese version of the game. The global version launches in early access on 30 September 2026 and fully on 5 October 2026, and the numbers in the global client may differ. You’ll find more guides in the AION 2 guide.

