AION 2 Assassin: Build, Skills and Stats

AION 2 Assassin Build: Best PvE & PvP Builds (November 2026)

Heart Gore

Global version · Season 1

A dagger fighter who slips behind the target, stacks marks on it and then detonates them.

  • RoleMelee DPS
  • WeaponDagger
  • Difficulty●●● High

Updated November 7, 2026 · Build: alan218 (AlanStriker) · grobmotoriker · teivor · l4z4i · Skill data: global client

Meta at a glance

The best AION 2 Assassin build (November 2026) runs Heart Gore in dungeons with the stigmas Swift Contract, Illusive Clone, Savage Fang and Triniel's Dagger, Throw Shadowblade 20 for farming, Stealth with Shadow Walk in group PvP, and Shadowstep, Evasion Stance and Spiral Slice in 1v1.

ModeStigmasCore skillsStat priority
PvE farmingThrow Shadowblade, Illusive Clone, Swift Contract, Triniel's DaggerThrow Shadowblade, Insignia Explosion, Heart GoreAttack › Critical Hit › Combat Speed
PvE dungeonsSwift Contract, Illusive Clone, Savage Fang, Triniel's DaggerHeart Gore, Insignia Explosion, Quick SliceAttack › Critical Hit › Combat Speed
PvP AbyssIllusive Clone, Swift Contract, Shadow Walk, Throw ShadowbladeIllusive Clone, Swift Contract, Shadow WalkAttack › Critical Hit › PvP Damage Boost
PvP 1v1Illusive Clone, Shadowstep, Evasion Stance, Spiral SliceIllusive Clone, Shadowstep, ShadowstrikeAttack › Critical Hit › PvP Damage Boost

Best Assassin PvE farming build in AION 2 (November 2026)

For open-world farming the Assassin runs the stigmas Throw Shadowblade, Illusive Clone, Swift Contract and Triniel's Dagger, all at 20. At 20 Throw Shadowblade becomes an AoE skill and resets its cooldown on a kill, and the macro chains Throw Shadowblade, Insignia Explosion and Infiltrate. Stat priority: Attack, Critical Hit, Combat Speed, Cooldown Reduction. You clear packs without waiting.

StigmasThrow Shadowblade (20), Illusive Clone (20), Swift Contract (20), Triniel's Dagger (20)
Core skillsThrow Shadowblade, Insignia Explosion, Heart Gore, Quick Slice, Swift Contract, Illusive Clone
Key passivesRear Smite, Assault Stance, Exploit Weakness, Impact Hit
Stat priorityAttack › Critical Hit › Combat Speed › Cooldown Reduction
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP

Why this build

  • Throw Shadowblade 20, Illusive Clone and Swift Contract appear in all four farming builds on questlog.gg: l4z4i (27 likes, 6 Nov), alan218, teivor and malpia.
  • Throw ShadowbladeThrow Shadowblade resets its cooldown on a kill at 10, always crits at 15 and hits an area at 20. That's why the farming build takes it to 20, while you leave it out against bosses.
  • Macro according to l4z4i: Throw ShadowbladeThrow Shadowblade > Insignia ExplosionInsignia Explosion > InfiltrateInfiltrate. teivor also puts Throw Shadowblade in the macro and keeps Swift ContractSwift Contract on a separate key.
  • Storm RampageStorm Rampage takes 5% HP absorption and Multi-Hit (teivor), AmbushAmbush 3% HP absorption and InfiltrateInfiltrate 300 stamina and +10 m range, so you don't have to stop between packs (l4z4i).
  • The farming builds don't list stats or Daevanion; those are taken from the PvE build.

How it differs from the other modes

  • Compared with the dungeon build: Throw ShadowbladeThrow Shadowblade instead of Savage FangSavage Fang, Triniel's DaggerTriniel's Dagger at 20 instead of 10, Storm RampageStorm Rampage with HP absorption instead of −1 s cooldowns, AmbushAmbush and InfiltrateInfiltrate at 12.
  • Alternative: Shadow WalkShadow Walk instead of Triniel's DaggerTriniel's Dagger (alan218).

Best Assassin dungeon build in AION 2 (November 2026)

For dungeons (Nightmare, Expedition, Transcendence, Ludra) run the stigmas Swift Contract 20, Illusive Clone 20, Savage Fang 15 and Triniel's Dagger 10. The core is Quick Slice, Heart Gore and Insignia Explosion at 20: Heart Gore resets on crit and Savage Fang applies five Insignia at once. Stat priority: Attack, Critical Hit, Combat Speed, Cooldown Reduction. Most creators agree.

StigmasSwift Contract (20), Illusive Clone (20), Savage Fang (15), Triniel's Dagger (10)
Core skillsHeart Gore, Insignia Explosion, Quick Slice, Swift Contract, Illusive Clone, Savage Fang
Key passivesRear Smite, Assault Stance, Exploit Weakness, Impact Hit
Stat priorityAttack › Critical Hit › Combat Speed › Cooldown Reduction
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP

Why this build

  • alan218 (PvE Boss, 25 likes, 2 Nov), grobmotoriker (44 likes, 6 Nov), teivor and l4z4i all run the same four stigmas. According to gamewith.ai, 98% of top EU Assassins run Illusive Clone, 97% Swift Contract, 92% Triniel's Dagger and 79% Savage Fang.
  • The 28 Oct patch cut the Illusive CloneIllusive Clone cooldown from 90 to 60 s, so the window where Heart GoreHeart Gore has no cooldown comes around more often.
  • Storm RampageStorm Rampage now takes Multi-Hit and −1 s on all skill cooldowns instead of the mobile variant (teivor, delcatta, kxyba, l4z4i). Nellan97's guide from 2 Nov has a whole chapter on why Storm Rampage is OP.
  • Heart GoreHeart Gore takes 1 Insignia per hit at 20 instead of +20% Critical Hit against fewer targets (alan218, l4z4i), so Insignia ExplosionInsignia Explosion has more marks to detonate.
  • In dungeons the community tier list ranks the Assassin only B, and on the global rankings it has index 75 in Nightmare and 79 in Transcendence (tier list in cooperation with aion2.gaming.tools, 22–23 Oct, before the 28 Oct patch).

How it differs from the other modes

  • Compared with October: Storm RampageStorm Rampage with Multi-Hit instead of the mobile variant, Heart GoreHeart Gore with Insignia instead of +20% Critical Hit, Savage RoarSavage Roar at 16 instead of 12, Whirlwind SliceWhirlwind Slice at 12 with Multi-Hit. Stigmas, hotbar and macro stay the same.
  • Alternative: Evasion StanceEvasion Stance instead of Triniel's DaggerTriniel's Dagger or Savage FangSavage Fang for bosses with a strong AoE attack (teivor, delcatta, aLuckyRO).

Build at a glance

  • Heart Gore20Heart Gore
  • Insignia Explosion20Insignia Explosion
  • Quick Slice20Quick Slice
  • Swift Contract20Swift Contract
  • Illusive Clone20Illusive Clone
  • Savage Fang15Savage Fang

Stigmas (4 slots)

  • 1Swift Contract20Swift Contract
  • 2Illusive Clone20Illusive Clone
  • 3Savage Fang15Savage Fang
  • 4Triniel's Dagger10Triniel's Dagger

Key passives

  • Rear SmiteRear Smite
  • Assault StanceAssault Stance
  • Exploit WeaknessExploit Weakness
  • Impact HitImpact Hit

01Overview

The Assassin is a melee DPS with a Dagger. In PvE most of the damage comes from Heart GoreHeart Gore: it only triggers after a critical hit, but at level 16 its cooldown resets on every crit, so you press it over and over. The second pillar is Insignia, marks on the target. Savage RoarSavage Roar stacks them, clones from the passive Exploit WeaknessExploit Weakness add more, and the stigma Savage FangSavage Fang applies five at once; Insignia ExplosionInsignia Explosion then detonates them and hits harder with every mark.

Most multipliers only work from behind: AmbushAmbush deals 30% more from the back and the passive Rear SmiteRear Smite does nothing without back attacks. That is why the Assassin has so much mobility. ShadowstrikeShadowstrike puts you behind the target and stuns it, Flash SliceFlash Slice moves you to the other side of the target and InfiltrateInfiltrate jumps behind it from 10 m. Infiltrate works two ways: in combat you trigger it after a Shift dodge, and while flying in the Abyss you can use it directly.

It is also one of the easiest classes to get wrong. Bad skills, gear, rotation or macro turn the Assassin into a weak class, especially in the early game. mein-mmo's tier list from 6 Oct 2026 puts it in A tier for DPS: the highest burst in the game, but also the lowest tolerance for mistakes. Game8 rates it A in PvE and S in PvP, 5 out of 5 for damage and 1 out of 5 for survivability and ease of play. On the global rankings (22–23 Oct), though, it reaches the top 5% less often than its player share would suggest in all six activities; the closest is the Abyss with index 92 (100 = fair share). Those rankings predate the 28 Oct patch, which cut the Illusive CloneIllusive Clone cooldown to 60 s.

The build in one sentence. Pop Swift ContractSwift Contract and Illusive CloneIllusive Clone, jump behind the target with ShadowstrikeShadowstrike, fire Savage FangSavage Fang and Triniel's DaggerTriniel's Dagger, then hold right click: Insignia ExplosionInsignia Explosion, Storm RampageStorm Rampage and Heart GoreHeart Gore with Quick SliceQuick Slice.

02Global Season 1: what changes

  • The global version has four stigma slots, opening at 22, 27, 32 and 37, and stigmas cap at level 20. aLuckyRO points out a common mistake: at 22 you unlock more stigmas and can put points into them, but you can only equip as many as you have open slots.
  • The level cap is 45. Daevanion has five boards on global: Nezekan from 12, Zikel from 20, Vaizel from 30, Triniel from 40 and the PvP board Azphel from 45. The Korean PvE board Ariel is not in the global version.
  • The Daevanion boards have smaller numbers on global: white stat nodes give less and Combat Speed is weaker. The layout of skill and passive nodes is the same as on the Taiwanese boards, so the pathing logic still applies (aLuckyRO).
  • The 28 Oct patch gave the Assassin 1,000 base HP (from 4,702 to 5,702), Heightened Sixth SenseHeightened Sixth Sense now gives 1,000 / 2,000 / 4,000 HP at level 5 / 10 / 20, and Illusive CloneIllusive Clone has a 60 s cooldown instead of 90 s. The 4 Nov patch didn't touch the Assassin, but it added Chaotic Outer Reshanta, where stats and skill and stigma levels are equalized and only specializations count.

03Skills

A skill gets 10 levels from points; Daevanion nodes, rings and Arcana cards add more. Specializations open at 8, 12 and 16; until level 19 you pick two and the third only at 20. The order is simple: first Quick SliceQuick Slice, Heart GoreHeart Gore and Insignia ExplosionInsignia Explosion to 20, then points into four passives (Rear SmiteRear Smite, Assault StanceAssault Stance, Exploit WeaknessExploit Weakness, Impact HitImpact Hit), and only then the rest of the active skills. The other actives need only 8 to 16; don't put extra points into them in the early game.

Quick Slice

Quick Slicetarget 20

Deals 61 damage to up to 4 enemies within 4m and restores 100 MP.

Basic attack with no cooldown that hits up to 4 targets and restores MP. One of the three skills you take to 20 first. Until 16 take HP absorption and −1 s Insignia ExplosionInsignia Explosion cooldown per hit; at 16 swap absorption for the guaranteed crit that ignores Block and Evasion. At 20 you have all three: Multi-Hit, Insignia Explosion cooldown reduction and the guaranteed crit.

  • 8+50% Multi-Hit on hit
  • 12-1s [Insignia Explosion] cooldown on hit
  • 16Ignores Block and Evasion and lands as a Critical Hit
All specializations (5)
  • 8+20% MP restored
  • 8Absorbs 0.7% HP
  • 8+50% Multi-Hit on hit
  • 12-1s [Insignia Explosion] cooldown on hit
  • 16Ignores Block and Evasion and lands as a Critical Hit
Heart Gore

Heart Goretarget 20

Triggers on landing a Critical Hit, dealing 111 damage to up to 4 enemies within 4m and restores 100 MP. 5 Stagger Gauge Damage

Triggers after a critical hit, hits up to 4 targets and restores 100 MP. The second of the three main skills. Until 16 take HP absorption and Multi-Hit; at 16 swap absorption for the cooldown reset on crit, and from then on you spam it nonstop. At 20 add 1 Insignia per hit (alan218, l4z4i), so Insignia ExplosionInsignia Explosion has more marks to detonate. Illusive CloneIllusive Clone removes its cooldown entirely.

  • 8Engraves 1 Insignia for 10s on hit
  • 12Multi-Hit on hit
  • 16Resets [Heart Gore] cooldown on landing a Critical Hit
All specializations (5)
  • 8Absorbs 0.7% HP
  • 8Engraves 1 Insignia for 10s on hit
  • 8Up to +20% Critical Hit when less targets hit
  • 12Multi-Hit on hit
  • 16Resets [Heart Gore] cooldown on landing a Critical Hit
Insignia Explosion

Insignia Explosiontarget 20

Selects a target within 20m and deals 663 damage to up to 4 enemies within 4m, inflicting Stun for 3s. Stun chance is doubled on NPC targets. Damage and Stun chance increase based on Insignia stacks. 1 stack: 742 damage, 10% Stun chance 2 stacks: 822 damage, 20% Stun chance 3 stacks: 902 damage, 30% Stun chance 4 stacks: 981 damage, 40% Stun chance 5 stacks: 1061 damage, 50% Stun chance 7 Stagger Gauge Damage

Detonates the Insignia on a target within 20 m and hits up to 4 targets around it. It hits harder with every mark. Third main skill: until 16 take +50% Multi-Hit and keeping 2 marks, at 16 swap Multi-Hit for −3 s cooldown, and at 20 take all three. It hits hardest at five marks, which Savage FangSavage Fang applies in one go.

  • 8+50% Multi-Hit on hit
  • 8Keep 2 stacks of Insignias after [Insignia Explosion]
  • 16-3s cooldown
All specializations (5)
  • 8Adds rotate effect
  • 8+50% Multi-Hit on hit
  • 8Keep 2 stacks of Insignias after [Insignia Explosion]
  • 12+1s Stun duration
  • 16-3s cooldown
Savage Roar

Savage Roartarget 16

Deals 68 damage to up to 4 enemies within 4m and engraves 1 Insignia for 10s. 2 Stagger Gauge Damage

AoE hit with no cooldown that applies 1 Insignia. Two specializations: first +20% Skill Speed, at 12 −1 s ShadowstrikeShadowstrike cooldown per hit. The newer builds (alan218, teivor) take it to 16 for the extra damage, but only after the main skills and passives. Beginners put it at the top of the main row as filler.

  • 8+20% Skill Speed
  • 12-1s [Shadowstrike] cooldown on hit
All specializations (5)
  • 8-20% MP consumed
  • 8+20% Skill Speed
  • 8Deals up to 12% more damage when less targets are hit
  • 12-1s [Shadowstrike] cooldown on hit
  • 16Pulls nearby targets on using [Savage Smash]
Shadowstrike

Shadowstriketarget 8

Moves behind a target within 20m and deals 52 damage, rotates, and inflicts Stun for 3s. 10 Stagger Gauge Damage

Moves you behind a target within 20 m and stuns it for 3 s. The only specialization that matters in PvE is +20% Critical Damage Boost for 10 s after the hit, so level 8 is enough. It opens the rotation right after your buffs and also triggers the passive Ambush StanceAmbush Stance.

  • 8+20% caster Critical Damage Boost for 10s on hit
All specializations (5)
  • 8+1s Stun duration
  • 8+20% caster Critical Damage Boost for 10s on hit
  • 850% chance to inflict Seal for 5s on hit
  • 1250% chance to inflict Root for 5s on hit
  • 16Changes to AoE Skill
Ambush

Ambushtarget 16

Deals 126 damage to a target within 4m. Increases damage by 30% on landing as a Back attack. 7 Stagger Gauge Damage

Close-range strike that is 30% stronger from behind. In PvE you only use it when you're low on HP: with 3% HP absorption and three consecutive uses at 16 you can refill HP whenever you need. Take it to 16, but after the main skills and passives.

  • 8Absorbs 3% HP
  • 16+2 consecutive uses
All specializations (5)
  • 8Engraves 2 Insignias for 10s on landing as a Back attack
  • 8Absorbs 3% HP
  • 8Breaks Protective Shields on hit
  • 1250% chance to trigger [Whirlwind Slice] on hit
  • 16+2 consecutive uses
Storm Rampage

Storm Rampagetarget 16

Deals 107 damage to a target afflicted with Stagger within 4m.

Only works on a target in Stagger and has no cooldown. The November meta takes Multi-Hit and, at 16, −1 s on all skill cooldowns per hit (teivor, l4z4i, delcatta, kxyba). That's why it sits right above Insignia Explosion in your main row: once the boss is Staggered, you hammer it with Storm Rampage and everything else comes back faster.

  • 12Multi-Hit on hit
  • 16-1s all skill cooldowns on hit
All specializations (5)
  • 8Absorbs 5% HP
  • 8Restores 120 MP on hit
  • 8Changes to mobile skill
  • 12Multi-Hit on hit
  • 16-1s all skill cooldowns on hit
Whirlwind Slice

Whirlwind Slicetarget 12

Deals 300 damage to a target within 4m with a 40% chance to rotate and inflict Stun for 3s on Evasion. 100% to inflict Stun on NPC targets. 7 Stagger Gauge Damage

Strike with a Stun chance, 100% on NPCs. In PvE it is mostly a gap closer: at 12 take +16 m range and +50% Multi-Hit.

  • 8+50% Multi-Hit on hit
  • 8+16m range
All specializations (5)
  • 8+50% Multi-Hit on hit
  • 8Changes to AoE damage
  • 8+16m range
  • 12+20% Stun Chance
  • 1625% chance to reset [Whirlwind Slice] cooldown on Evasion
Flash Slice

Flash Slicetarget 12

Moves to the opposite side of a target within 4m and deals 181 damage to up to 4 enemies, with a 40% chance to inflict Blind for 3s. 100% chance to inflict Blind on NPC targets. 7 Stagger Gauge Damage

Moves you to the other side of the target and hits up to 4 enemies. Important in PvE because it keeps you behind the boss: at 12 with +6 m range and one extra use you cast it twice in a row and end up where you deal full Back Attack damage.

  • 8+6m Range
  • 12+1 consecutive use
All specializations (5)
  • 8+2s Blind duration
  • 8+6m Range
  • 8Up to +20% damage when more targets hit
  • 12+1 consecutive use
  • 1650% chance to rotate and inflict Stun for 3s on hitting a target afflicted with Blind
Infiltrate

Infiltratetarget 8

Moves behind a target within 10m and deals 239 damage with a 50% chance to inflict Blind for 3s after using [Dodge] or while flying. 100% chance to inflict Blind on NPC targets. 10 Stagger Gauge Damage

Moves you behind a target within 10 m. Level 8 with +10 m range is enough. In combat you trigger it after a Shift dodge; while flying in the Abyss you can use it directly.

  • 8+10m [Infiltrate] range
All specializations (5)
  • 8Restores 300 Stamina on landing [Infiltrate]
  • 8+10m [Infiltrate] range
  • 8Breaks Protective Shields on landing [Infiltrate]
  • 12Adds [Dark Strike] Chain Skill
  • 16+20% [Infiltrate] Blind Chance
Shadow Fall

Shadow Falltarget 8

Moves to a target afflicted with Stun within 10m, deals 465 damage, and inflicts Knockdown for 3s. Has a 5% chance to trigger on attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

Leaps to a stunned target within 10 m and knocks it down. Keep it at 8 with 10% HP absorption, it doesn't need more. You stun the target with ShadowstrikeShadowstrike.

  • 8Absorbs 10% HP
All specializations (5)
  • 8Absorbs 10% HP
  • 8Engraves 3 Insignias for 10s on hit
  • 8-5s cooldown
  • 12+1s Knockdown duration
  • 16Can be used on targets afflicted with Blind
Defiance

Defiancetarget 12

Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.

Removes Stun, Knockdown, Airborne and other effects and gives you 5 s of immunity. At 12 take 20% HP and 1,000 stamina restored: stamina means more Shift dodges. Press it manually when the boss catches you.

  • 8Restores 1000 Stamina on using [Defiance]
  • 8Restores 20% HP on using [Defiance]
All specializations (5)
  • 8Adds [Storm Slice] Chain Skill
  • 8Restores 1000 Stamina on using [Defiance]
  • 8Restores 20% HP on using [Defiance]
  • 12+2s Tenacity duration
  • 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration

04Passives

Passives give the most damage in the early game, which is why they get points right after the three main skills. Order: Rear SmiteRear Smite (Back Attack and PvE Damage Boost), Assault StanceAssault Stance (+1% Critical Damage Boost per level), Exploit WeaknessExploit Weakness (Attack and Critical Hit) and Impact HitImpact Hit (Double Chance). Only after them the rest of the active skills, and then the defensive passives: Heightened Sixth SenseHeightened Sixth Sense for HP, Revitalization ContractRevitalization Contract as insurance against hard boss hits and Ambush StanceAmbush Stance, which adds only a few percent DPS.

PriorityPassiveWhat it doesWhy
1Rear SmiteRear SmiteIncreases the caster's Back Attack Damage Boost by 3%, PvE Damage Boost by 3%, and PvP Damage Boost by 1.5%.Back Attack Damage Boost a PvE Damage Boost. První pasivka, do které jdou body hned po třech hlavních skillech; funguje jen zezadu. Swift ContractSwift Contract na 10 její efekt násobí 1,5×.
2Assault StanceAssault StanceIncreases the caster's Critical Damage Boost by 6%.Každá úroveň přidá 1 % Critical Damage Boost. Druhá v pořadí, Swift ContractSwift Contract na 15 její efekt násobí 1,5×.
3Exploit WeaknessExploit WeaknessIncreases caster's Critical Hit by 100. Has a 25% chance to increase Attack by 5.5% for 10s, and a 7% chance to summon up to 5 clones on landing a Critical Hit. Each clone deals 17 damage and inflicts Insignia that lasts for 10s (up to 5 Insignia stacks). Clone cooldown: 1s Attack increase cooldown: 1sCritical Hit, šance na +Attack a klony, které při kritu dávají Insignia. Třetí v pořadí, Illusive CloneIllusive Clone na 15 její efekt násobí 1,5×.
4Impact HitImpact HitIncreases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.Impact-type Chance a Double Chance. Čtvrtá z pasivek, které bereš před zbytkem aktivních skillů; Double Chance je u bossů v globálce zatím bez resistu.
5Heightened Sixth SenseHeightened Sixth SenseIncreases the caster's Evasion by 200 and HP by 150. Increases Max HP by an extra 6% and restores 85-102 HP on Evasion. Cooldown: 3sEvasion, HP a léčení při úhybu. Po čtyřech hlavních pasivkách ji táhni co nejvýš, přidává HP.
6Ambush StanceAmbush StanceGrants Ambush Stance for 10s when using skills that rush or involve movement. Ambush Stance: Has a 50% chance to deal 152 damage on landing an attack. Cooldown: 1sAmbush Stance se zapne po každém skillu s přesunem a pak má 50% šanci na extra poškození. Přidá jen málo DPS, ale když už nemáš kam body dávat, dotáhni ji.
7Revitalization ContractRevitalization ContractIncreases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1sStatus Effect Resist a záchranné léčení pod 10 % HP. Dobrá obranná pasivka na bosse, kteří tě skoro složí jednou ranou.
8DeterminationDeterminationDeals 228 damage when landing an attack on a target with 30% HP or less. Cooldown: 1sExtra poškození na cíle pod 30 % HP. Na konci boje s bossem poškození roste, ale před čtyřmi hlavními pasivkami ji neber.
9Apply PoisonApply PoisonHas a 15% chance to reduce the target's Incoming Heal by 12% and inflict Poison for 10s on landing an attack. Poison deals 10000~10000 Damage over Time every 1s. Cooldown: 1sŠance na Poison a sníženou léčbu cíle. Přidá tak 1–2 % poškození, body do ní dávej až nakonec.
10Defense BreakDefense BreakReduces the target's Defense by 12% and Status Effect Resist by 11% for 10s when landing an attack on a target afflicted with Stagger or an Impact-type status. Cooldown: 20sSníží Defense cíle ve Staggeru nebo pod Impact-type efektem. Nízká priorita, až po všem ostatním.

05Gear and stats

Stat priority: Attack › Critical Hit › Combat Speed › Cooldown Reduction

TitanTheF takes Attack, Critical Hit and Accuracy on manastones. aLuckyRO builds the Assassin around crit and Multi-Hit, because Heart GoreHeart Gore doesn't trigger without a crit and without it you have no damage.

Combat Speed is a key stat for the Assassin, which is why you take Swift ContractSwift Contract to 20 before anything else: +20% Combat Speed for 10 s and another +10% at 20. The second stat that keeps your burst high is Cooldown Reduction. It comes from the corner nodes of Nezekan, Triniel's DaggerTriniel's Dagger at 10 and the wings from the seasonal shop (Special tab, for season points), which have 4% Cooldown Reduction. Don't spend season points on anything else; until then the wings from the main questline are fine.

Don't leave Genus Insight for the late game, crystals are plentiful on global early on. On the boards watch four slots: Max Attack in the first and fifth (Attack Bonus only temporarily), PvE Damage Boost over Damage Boost in the fourth and PvE Damage Tolerance in the seventh. Never lock unique stats, even at max; heroic is always higher. At level 9 the heroic chance is 1%, at 10 it is 5%, so lock a good roll at 9 and keep leveling.

In the Pantheon take the statue from the Nightmare shop, another for 10 Drainer kills and the rest from quests. For artwork look for Illusion (Cooldown Reduction) and Wisdom (Double Chance; bosses on global have no resist yet). The market has cheap pieces with Life, Illusion and Wisdom, you don't need the expensive ones.

aLuckyRO also mentions ping. Most of your damage sits on the mouse buttons and spamming Heart Gore is fast, so lower latency gets you more hits.

06Arcana

Arcana cards add skill levels. Look for +2 to Quick SliceQuick Slice, Heart GoreHeart Gore and Insignia ExplosionInsignia Explosion so they reach 20 and get all three specializations without compromise. After that, the highest passives you can get, again in the order Rear SmiteRear Smite, Assault StanceAssault Stance, Exploit WeaknessExploit Weakness and Impact HitImpact Hit.

Game8 takes the Primal Vigor set, which adds PvE Attack while you're above 70% HP. On a low-survivability Assassin that makes the HP absorption from Shadow FallShadow Fall and AmbushAmbush more important than it looks.

07Daevanion

You'll eventually fill the boards completely, so don't worry about what to skip. What matters is the order: on Nezekan the corner nodes for Combat Speed and Cooldown Reduction first, on Zikel Damage Boost and Damage Tolerance, and route there so the path picks up nodes for the three main skills (Quick SliceQuick Slice, Heart GoreHeart Gore, Insignia ExplosionInsignia Explosion) and the four main passives. Game8 uses a different order: first all nodes for Heart GoreHeart Gore, Quick SliceQuick Slice and Insignia ExplosionInsignia Explosion, then the orange stat nodes and finally the remaining passives.

  • Nezekanfrom lv. 12

    Combat Speed, Cooldown Reduction

    Nejdřív rohové uzly Combat Speed a Cooldown Reduction. Cestu k nim vol tak, aby po ní ležely uzly Quick SliceQuick Slice, Heart GoreHeart Gore a Insignia ExplosionInsignia Explosion a z pasivek hlavně Exploit WeaknessExploit Weakness. Desku nakonec stejně vyplníš celou.

  • Zikelfrom lv. 20

    Damage Boost, Damage Tolerance

    Rohové uzly Damage Boost a Damage Tolerance, cestou znovu uzly tří hlavních skillů a čtyř hlavních pasivek (Rear SmiteRear Smite, Assault StanceAssault Stance, Exploit WeaknessExploit Weakness, Impact HitImpact Hit).

  • Vaizelfrom lv. 30

    Critical Damage Boost

    Critical Damage Boost. aLuckyRO ho na začátku hry doporučuje jen Assassinovi a Rangerovi, protože kritují. Blízko linky leží pasivky Rear SmiteRear Smite a Apply PoisonApply Poison.

  • Trinielfrom lv. 40

    Multi-Hit Chance

    Multi-Hit Chance (Game8, aLuckyRO). aLuckyRO desku plní postupně a cestou bere Flash SliceFlash Slice, Game8 znovu Heart GoreHeart Gore, Quick SliceQuick Slice a Insignia ExplosionInsignia Explosion.

  • Azphelfrom lv. 45

    PvP

    PvP deska (PvP Damage Boost, PvP Damage Tolerance, Status Effect Chance a Resist podle Game8). Pro PvE build ji řeš až po ostatních.

You can plot the route and count points and reset cost in the Daevanion planner on aion2.gaming.tools.

08Stigmas

Swift Contract

Swift Contractlv. 20

Increases the caster's Combat Speed by 20% for 10s.

+20% Combat Speed for 10 s, another +10% at 20. Together with Illusive Clone it's the reason the Assassin's burst is so high. Take it to 10 first (it multiplies Rear SmiteRear Smite), then Illusive Clone to 15, and as soon as you have stigma shards from Abyss points, Swift Contract to 20 as the first stigma of all.

Illusive Clone

Illusive Clonelv. 20

Removes [Heart Gore] cooldown and deals 20% of damage dealt as extra damage for 10s.

Removes the Heart GoreHeart Gore cooldown and adds 20% of your damage as an extra hit for 10 s. Since the 28 Oct patch its cooldown is 60 s instead of 90 s. At 10 it gives +20% Critical Damage Boost, at 15 it multiplies Exploit WeaknessExploit Weakness by 1.5 and at 20 it has a 50% chance on crit for extra damage. The second of the two buffs; take it to 15 after Swift Contract 10 and to 20 only after Swift Contract 20.

Savage Fang

Savage Fanglv. 15

Deals 1074 damage to up to 4 enemies within 4m and engraves 5 Insignias for 10s. 50 Stagger Gauge Damage

Applies 5 Insignia at once, so Insignia ExplosionInsignia Explosion hits at full strength right after it. From level 15 it adds +10% PvE Damage Boost for 10 s. In the rotation it comes right after ShadowstrikeShadowstrike.

Triniel's Dagger

Triniel's Daggerlv. 10

Deals 1374 damage to a target within 4m and increases all of the target's skill cooldowns by 5% of their duration. Increases damage by 30% if attacking from behind the target. 20 Stagger Gauge Damage

At 10 it reduces all your cooldowns by 10% per hit, and that's the point: you fire it after Savage Fang so Shadowstrike and your buffs come back sooner. 45 s cooldown, 30% stronger from behind.

Alternatives:

  • Evasion StanceEvasion Stance instead of Triniel's DaggerTriniel's Dagger or Savage FangSavage Fang: you avoid all damage for a short time and it restores MP and stamina once. aLuckyRO and teivor bring it in PvE for bosses with a strong AoE attack, for example in Transcendence; it costs you the 10% cooldown reduction from Triniel's Dagger.
  • Throw ShadowbladeThrow Shadowblade for farming: at 10 its cooldown resets when the target dies and at 20 it hits an area. That's why the farming build runs it instead of Savage FangSavage Fang. Don't bring it to bosses.
  • Shadow WalkShadow Walk, ShadowstepShadowstep and Spiral SliceSpiral Slice are PvP stigmas; they belong in the Abyss and 1v1 builds below.

09Macro and rotation

You can stack several skills on one hotbar key. The game uses the lowest one that is available, and if it can't, it moves to the next one up. So the main row fires Insignia ExplosionInsignia Explosion first, then Storm RampageStorm Rampage when it's on cooldown (only on a Staggered target), then Heart GoreHeart Gore and finally Savage RoarSavage Roar. That row is your basic rotation.

The in-game macro has a single step: the main row with a 10 ms delay. Put nothing else in it; you press the other skills manually, which is why the Assassin needs more keys in PvE than classes that run entirely off the macro. Set the macro key in Settings → Key settings → General → Gameplay → Macro. Skill Queue must be on in Combat and controls, otherwise skills won't chain smoothly.

The second layer is a mouse macro (for example Logitech G HUB): while you hold right click it repeatedly presses two keys, the in-game macro key and a second Quick Slice key. Add that one in Key settings → Quick slot → Skill Quick Use 1 (left click), assigned to something like [. Release the button and the macro stops.

1. Hotbar rows

  • 2
    1Illusive CloneIllusive Clone2Swift ContractSwift Contract
    Oba buffy na jedné klávese, dole Illusive CloneIllusive Clone, nad ní Swift ContractSwift Contract. Nezabírají dva sloty a cooldown obou vidíš i po použití, takže nepropásneš burst okno.
  • RMB
    1Insignia ExplosionInsignia Explosion2Storm RampageStorm Rampage3Heart GoreHeart Gore4Savage RoarSavage Roar
    Hlavní rotace. Dole Insignia ExplosionInsignia Explosion, nad ní Storm RampageStorm Rampage a Heart GoreHeart Gore; začátečník si nahoru dá ještě Savage RoarSavage Roar. Hra pustí první dostupný skill odspodu. Tenhle řádek je jediný krok makra ve hře.
  • LMB
    1Quick SliceQuick Slice
    Quick Slice bez cooldownu na levém tlačítku. V nastavení kláves (Quick Slot → Skill Quick Use 1) mu přidej druhou klávesu, třeba [, aby ho mohlo mačkat makro myši.
  • 1
    1Whirlwind SliceWhirlwind Slice2Shadow FallShadow Fall3InfiltrateInfiltrate
    Přískoky na jedné klávese: Whirlwind SliceWhirlwind Slice s dosahem 20 m, Shadow FallShadow Fall na omráčený cíl a InfiltrateInfiltrate za záda. Klávesa odvozená, ve videu není vidět.
  • 3
    1ShadowstrikeShadowstrike
    Otvírák: skok za záda, Stun a +20 % Critical Damage Boost na 10 s. Mačkáš ručně hned po buffech. Klávesa odvozená.
  • 4
    1Savage FangSavage Fang
    Burst: 5 Insignia naráz a od úrovně 15 +10 % PvE Damage Boost. Ručně po ShadowstrikeShadowstrike. Klávesa odvozená.
  • 5
    1Triniel's DaggerTriniel's Dagger
    Na 10 sníží všechny tvoje cooldowny o 10 %. Ručně po Savage FangSavage Fang. Klávesa odvozená.
  • E
    1Flash SliceFlash Slice
    Flash Slice zvlášť, dvakrát za sebou tě vrátí za záda bosse. Klávesa odvozená.
  • R
    1AmbushAmbush2DefianceDefiance
    Záchrana: AmbushAmbush se třemi použitími absorbuje HP, DefianceDefiance zruší Stun a vrátí 20 % HP a 1 000 staminy. Oba ručně, až když máš málo HP nebo tě boss chytí. Klávesa odvozená.

Order 1 = highest priority. In game, put skill number 1 in the bottom slot of the row, because the game checks the bottom slot first.

2. In-game macro

  • RMB

3. What you press

  • Before the fight Illusive CloneIllusive Clone and Swift ContractSwift Contract from key 2, then ShadowstrikeShadowstrike behind the target for +20% Critical Damage Boost, Savage FangSavage Fang for burst and Triniel's DaggerTriniel's Dagger to cut cooldowns. Then hold right click: Insignia ExplosionInsignia Explosion, Storm RampageStorm Rampage, Heart GoreHeart Gore with Quick SliceQuick Slice in between.
  • Press Flash SliceFlash Slice manually whenever the boss turns, so you stay behind it. As soon as ShadowstrikeShadowstrike or your buffs come back, run the loop again.
  • Use AmbushAmbush only when you're low on HP, and DefianceDefiance when the boss catches you or you need stamina for a Shift dodge. The gap closers Whirlwind SliceWhirlwind Slice, Shadow FallShadow Fall and InfiltrateInfiltrate share one key you press when you need to reach the boss or get behind it.

The Macro Helper on aion2.gaming.tools builds a macro from your own character: after login it reads skills and stigmas from the official Armory.

10Summary

  • Quick SliceQuick Slice, Heart GoreHeart Gore and Insignia ExplosionInsignia Explosion to 20 first, switch specializations at 16 (guaranteed crit, Heart Gore reset, −3 s Insignia Explosion).
  • Then passives: Rear SmiteRear Smite, Assault StanceAssault Stance, Exploit WeaknessExploit Weakness, Impact HitImpact Hit. Only then the rest of the active skills.
  • Stigmas: Swift ContractSwift Contract, Illusive CloneIllusive Clone, Savage FangSavage Fang, Triniel's DaggerTriniel's Dagger. Swift Contract 10, Illusive Clone 15, Swift Contract 20, Illusive Clone 20.
  • Rotation: buffs, ShadowstrikeShadowstrike, Savage FangSavage Fang, Triniel's DaggerTriniel's Dagger, then right click with Insignia Explosion, Storm Rampage and Heart Gore; Flash Slice keeps you behind.
  • In-game macro is just the main row at 10 ms, the mouse macro adds Quick Slice; Skill Queue on.
  • Daevanion: corner nodes for Combat Speed and Cooldown Reduction, then Damage Boost, picking up nodes for the three main skills and four passives on the way.
  • Gear: Attack, Critical Hit, Combat Speed, Cooldown Reduction (seasonal shop wings); don't put off Genus Insight and the Pantheon.

Best Assassin PvP Abyss build in AION 2 (November 2026)

In group PvP (Abyss, Artifact Siege, Reshanta) run the stigmas Illusive Clone 20, Swift Contract 20, Shadow Walk 15 and Throw Shadowblade 20. At 15 Shadow Walk puts you in Stealth even in combat, Shadowstrike adds Seal and Root, and Ambush and Infiltrate break shields. Stat priority: Attack, Critical Hit, PvP Damage Boost, Status Effect Resist.

StigmasIllusive Clone (20), Swift Contract (20), Shadow Walk (15), Throw Shadowblade (20)
Core skillsIllusive Clone, Swift Contract, Shadow Walk, Shadowstrike, Heart Gore, Insignia Explosion
Key passivesRear Smite, Exploit Weakness, Assault Stance, Revitalization Contract
Stat priorityAttack › Critical Hit › PvP Damage Boost › Status Effect Resist
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Boost, PvP Damage Tolerance

Why this build

  • alan218 (PvP, 2 Nov) and l4z4i (PvP, 6 Nov) both run Illusive Clone, Swift Contract and Shadow Walk, and kxyba (Abyss, 12 Oct) also takes Shadow Walk to 15.
  • Shadow WalkShadow Walk gives 20 s of Stealth, guarantees a crit on attacks from Stealth at 5 and becomes usable in combat at 15, so you can drop out of a fight and reopen it.
  • Throw ShadowbladeThrow Shadowblade hits an area at 20 and slows by 40% for 5 s. alan218's macro: Illusive CloneIllusive Clone > Insignia ExplosionInsignia Explosion > Throw ShadowbladeThrow Shadowblade.
  • The PvP builds by alan218, l4z4i, teivor, kxyba and delcatta use nearly identical specializations: ShadowstrikeShadowstrike with Seal and Root, AmbushAmbush and InfiltrateInfiltrate break shields, DefianceDefiance restores 20% HP and extends Tenacity. Since 4 Nov, Chaotic Outer Reshanta equalizes stats and levels, so only specializations decide.
  • The Abyss is its best activity on the global rankings (index 92), and the community PvP tier list keeps it at S.

How it differs from the other modes

  • Compared with PvE: Savage FangSavage Fang and Triniel's DaggerTriniel's Dagger are out, Shadow WalkShadow Walk and Throw ShadowbladeThrow Shadowblade come in; Heart GoreHeart Gore and Quick SliceQuick Slice take HP absorption, Insignia ExplosionInsignia Explosion takes +1 s Stun instead of keeping 2 Insignia.
  • Alternatives: ShadowstepShadowstep instead of Throw ShadowbladeThrow Shadowblade (l4z4i, malpia); delcatta, following top Abyss player Th3EnD, runs Illusive Clone, Swift Contract, Triniel's DaggerTriniel's Dagger and Evasion StanceEvasion Stance.

Best Assassin PvP 1v1 build in AION 2 (November 2026)

For Arena of Solitude and duels run the stigmas Illusive Clone 20, Shadowstep 15, Evasion Stance 10 and Spiral Slice 20. Shadowstep hops you back into Stealth and applies 5 Insignia, Evasion Stance absorbs the opponent's burst and Spiral Slice strips up to three of their buffs. Stat priority: Attack, Critical Hit, PvP Damage Boost, Status Effect Resist.

StigmasIllusive Clone (20), Shadowstep (15), Evasion Stance (10), Spiral Slice (20)
Core skillsIllusive Clone, Shadowstep, Shadowstrike, Shadow Fall, Heart Gore, Spiral Slice
Key passivesRear Smite, Exploit Weakness, Assault Stance, Revitalization Contract
Stat priorityAttack › Critical Hit › PvP Damage Boost › Status Effect Resist
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Boost, PvP Damage Tolerance

Why this build

  • kxyba (Keyba, 1v1, 12 Oct), teivor (arena, 3 Nov) and malpia (arena, 29 Oct) all run Illusive Clone, Shadowstep and Evasion Stance. j0ei (Global PVP, 29 Sep) also takes Spiral Slice.
  • ShadowstepShadowstep at 15 gives 3 s of Stealth, 5 Insignia for Insignia ExplosionInsignia Explosion and +200 Evasion for 10 s. j0ei uses it under pressure and then reopens the fight with Spiral SliceSpiral Slice.
  • Evasion StanceEvasion Stance at 10 has two consecutive uses and works on the move; a successful dodge restores MP and stamina.
  • Arena of Solitude index is 79, below average, but the data is from 22–23 Oct, before the Illusive Clone cooldown cut. Keyba's build is from 12 Oct and teivor labels his as "still testing".

How it differs from the other modes

  • Compared with Abyss: ShadowstepShadowstep, Evasion StanceEvasion Stance and Spiral SliceSpiral Slice instead of Swift Contract, Shadow Walk and Throw Shadowblade. Active skills and specializations stay the same.
  • Alternatives: Evasion ContractEvasion Contract instead of Spiral SliceSpiral Slice (teivor, delcatta), Triniel's DaggerTriniel's Dagger (j0ei, delcatta).

LLeveling 1–45

Short, for your second monitor. The point order is the same as in the PvE build: three main skills, four passives, the rest.

Your browser remembers ticked steps. Steps with a red frame are specific to the Assassin.

How to fight while leveling

  • Packs: Savage RoarSavage Roar stacks Insignia on the mobs, Insignia ExplosionInsignia Explosion detonates them in an area and Heart GoreHeart Gore fires after every crit. For farming, temporarily slot Throw ShadowbladeThrow Shadowblade instead of Triniel's Dagger; its cooldown resets on a kill.
  • Elites and bosses: Swift ContractSwift Contract and Illusive CloneIllusive Clone, ShadowstrikeShadowstrike behind the target, Savage FangSavage Fang for five marks, then Insignia ExplosionInsignia Explosion and spam Heart GoreHeart Gore. Flash SliceFlash Slice puts you back behind when the boss turns.
  • Mana: both Quick SliceQuick Slice and Heart GoreHeart Gore restore MP. In action combat mode your character doesn't auto-attack, so you have to press Quick Slice yourself or let the mouse macro do it.
  • Low HP: three uses of AmbushAmbush with absorption, Shadow FallShadow Fall with 10% HP, DefianceDefiance with 20% HP restore and some distance. Game8 rates the Assassin's survivability 1 out of 5, so step out of the fight for a moment.

Leveling macro

  • The in-game macro has a single step: the row with Insignia ExplosionInsignia Explosion, Storm RampageStorm Rampage, Heart GoreHeart Gore and Savage RoarSavage Roar on top, 10 ms delay. The buffs Illusive CloneIllusive Clone and Swift ContractSwift Contract share key 2.
  • The rest is manual: ShadowstrikeShadowstrike, Savage FangSavage Fang, Triniel's DaggerTriniel's Dagger, Flash SliceFlash Slice and your defensives. Set up the mouse macro that adds Quick Slice once you know the rotation.

Sources

The builds for all four modes are based on public global-server builds on questlog.gg: alan218 (AlanStriker; PvE Boss, Farming, PvP), l4z4i (Farming, Bossing, PvP), teivor, grobmotoriker, kxyba (Keyba), delcatta, malpia and j0ei, as of 6 Nov 2026. The October baseline, hotbar and macro come from TitanTheF's PvE build (aion2t.com) and aLuckyRO's videos; stigma shares among top EU Assassins come from gamewith.ai. Class strength comes from the global tier list made in cooperation with aion2.gaming.tools. Gear, Arcana and Daevanion nodes draw on Game8 and mein-mmo. Skill data is from the global client (questlog.gg).

Playing AION 2 on the global servers? Faction, server and legion coordination, event times and answers to your questions happen on the GamersTogether community Discord, which has its own AION 2 channel.

FAQ

Is the Assassin good in AION 2?

In PvP yes: the community tier list ranks it S, in dungeons only B. On the global rankings (22–23 Oct) it sits below its fair share in every activity, best in the Abyss with index 92, and the 28 Oct patch then cut the Illusive Clone cooldown to 60 s.

What is the best Assassin build for farming in AION 2?

Throw Shadowblade, Illusive Clone, Swift Contract and Triniel's Dagger, all at 20. At 20 Throw Shadowblade becomes an AoE skill and its cooldown resets on a kill.

What is the best Assassin PvE build for dungeons?

Swift Contract 20, Illusive Clone 20, Savage Fang 15 and Triniel's Dagger 10, plus Quick Slice, Heart Gore and Insignia Explosion at 20. Storm Rampage takes Multi-Hit and −1 s on all skill cooldowns.

What is the best Assassin PvP build in AION 2?

For group PvP in the Abyss: Illusive Clone, Swift Contract, Shadow Walk and Throw Shadowblade. For 1v1 in Arena of Solitude: Illusive Clone, Shadowstep, Evasion Stance and Spiral Slice.

Is the Assassin good in 1v1?

The community PvP tier list keeps it at S, but its Arena of Solitude index was 79, below average (data from before the 28 Oct patch). The build relies on Stealth from Shadowstep, dodging with Evasion Stance and burst with Illusive Clone.

How many stigmas does the Assassin have in the global version?

Four, with slots opening at 22, 27, 32 and 37 and a level cap of 20. In dungeons it runs Swift Contract, Illusive Clone, Savage Fang and Triniel's Dagger; in PvP it swaps them depending on the mode.

How do I set up an Assassin macro?

The in-game macro holds only the main row (Insignia Explosion, Storm Rampage, Heart Gore) with a 10 ms delay and Skill Queue on. A mouse macro on right click alternates it with Quick Slice through a second left-click key.

What stats does the Assassin need?

In PvE Attack, Critical Hit, Combat Speed and Cooldown Reduction; in PvP Attack, Critical Hit, PvP Damage Boost and Status Effect Resist. Without crits Heart Gore doesn't trigger.

Why does the Assassin have to attack from behind?

Rear Smite, the most important passive, only works on back attacks, and Ambush deals 30% more from behind. Shadowstrike, Flash Slice and Infiltrate get you there.

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