AION 2 Cleric: Build, Skills and Stats

AION 2 Cleric Build: Best PvE & PvP Builds (November 2026)

Condemnation

Global version · Season 1

AION 2's main healer, who keeps up respectable damage between heals thanks to Condemnation.

  • RoleHealer, support
  • WeaponMace
  • Difficulty●●○ Medium

Updated November 7, 2026 · Build: MrRosaPony · whelps · marx0310 · th3ruthless · Skill data: global client

AION 2 Cleric: my build for Global – macro, stigmas and skills (Czech)

Meta at a glance

The best AION 2 Cleric build (November 2026) is Condemnation in PvE with the stigmas Earth Punishment, Prayer of Amplification, Light of Protection and Noble Aura, pure support in group PvP with Yustiel's Power, Summon Resurrection and Salvation, and Voice of Doom with Salvation in 1v1.

ModeStigmasCore skillsStat priority
PvE farmingEarth Punishment, Prayer of Amplification, Noble Aura, Light of ProtectionCondemnation, Judgment Thunder, Chain of TormentAttack › Combat Speed › Accuracy
PvE dungeonsEarth Punishment, Prayer of Amplification, Light of Protection, Noble AuraCondemnation, Chain of Torment, Earth PunishmentAttack › Combat Speed › Accuracy
PvP AbyssLight of Protection, Yustiel's Power, Summon Resurrection, SalvationLight of Protection, Yustiel's Power, Summon ResurrectionPvP Damage Tolerance › PvP Damage Boost › Attack
PvP 1v1Earth Punishment, Light of Protection, Salvation, Voice of DoomEarth Punishment, Condemnation, Chain of TormentPvP Damage Tolerance › PvP Damage Boost › Attack

Best Cleric PvE farming build in AION 2 (November 2026)

For open-world farming the Cleric runs the stigmas Earth Punishment, Prayer of Amplification, Noble Aura and Light of Protection. Damage comes from Condemnation with its crit reset, Judgment Thunder, Chain of Torment and Bolt, all of which hit up to 4 enemies. Stat priority: Attack, Combat Speed, Accuracy, Critical Hit. Specializations favor multiple targets over single-target bonuses.

StigmasEarth Punishment (20), Prayer of Amplification (20), Noble Aura (20), Light of Protection (20)
Core skillsCondemnation, Judgment Thunder, Chain of Torment, Earth Punishment, Prayer of Amplification, Divine Aura
Key passivesEmpyrean Lord's Grace, Earth's Grace, Healing Enhancement, Radiant Benediction
Stat priorityAttack › Combat Speed › Accuracy › Critical Hit
DaevanionNezekan: Combat Speed; Zikel: Damage Boost; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP

Why this build

  • CondemnationCondemnation and Judgment ThunderJudgment Thunder skip the "more damage against fewer targets" specialization: both hit up to 4 enemies, so the bonus would be wasted on a pack (.niinii_, 30 Oct).
  • Noble AuraNoble Aura lasts 300 s and keeps attacking while you run between packs. Turn it on together with Light of ProtectionLight of Protection outside the macro, then just hold the macro (Daniel).
  • Lightning Strike ScattershotLightning Strike Scattershot takes the mobile variant and Multi-Hit, so you keep firing on the move.
  • Rotation according to .niinii_: BoltBolt, then the macro on right click while holding left click for Earth's RetributionEarth's Retribution.
  • Zemi (Solo PvE, 1 Nov) has the same core of Earth Punishment, Prayer of Amplification and Noble Aura. Both farming builds have only a few ratings on questlog.gg so far.

How it differs from the other modes

  • Compared with the dungeon build: CondemnationCondemnation only at 16 with reset and Multi-Hit, Judgment ThunderJudgment Thunder with Root and an extra Divine Punishment, Healing LightHealing Light with −2 s cooldown instead of +2% HP.
  • Alternative: BenevolenceBenevolence instead of Light of ProtectionLight of Protection (Zemi).

Best Cleric dungeon build in AION 2 (November 2026)

For dungeons (Nightmare, Expedition, Transcendence, Ludra) run the stigmas Earth Punishment, Prayer of Amplification, Light of Protection and Noble Aura. The core is Condemnation at 20, which resets on crit against a target with Chain of Torment and Earth Punishment, while Radiant Recovery and Healing Light handle healing. Stat priority: Attack, Combat Speed, Accuracy, Critical Hit.

StigmasEarth Punishment (20), Prayer of Amplification (20), Light of Protection (20), Noble Aura (20)
Core skillsCondemnation, Chain of Torment, Earth Punishment, Judgment Thunder, Prayer of Amplification, Light of Protection
Key passivesEmpyrean Lord's Grace, Earth's Grace, Healing Enhancement, Radiant Benediction
Stat priorityAttack › Combat Speed › Accuracy › Critical Hit
DaevanionNezekan: Combat Speed; Zikel: Damage Boost; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP

Why this build

  • MrRosaPony (175 likes on questlog.gg), whelps, marx0310 and th3ruthless all run the same four stigmas, and they are among the most common Cleric PvE stigmas in questlog's build search.
  • Earth PunishmentEarth Punishment at level 5 guarantees a CondemnationCondemnation crit, so the specialization keeps resetting it.
  • Noble AuraNoble Aura replaced Power Burst. Daniel only brings Power Burst for bosses with frequent Stagger phases and otherwise runs Prayer of Amplification and Noble Aura.
  • Divine AuraDivine Aura takes attack speed and −10 s cooldown, Earth's RetributionEarth's Retribution the Discharge chance and −7 s Bolt cooldown (Daniel).
  • The Cleric is strongest in group PvE: index 124 in Transcendence (global tier list, in cooperation with aion2.gaming.tools).

How it differs from the other modes

  • Compared with October: Noble Aura instead of Power Burst, Condemnation with +12% damage against fewer targets instead of 100 MP, Healing LightHealing Light with +2% HP and Light of RegenerationLight of Regeneration with PvE Damage Tolerance.
  • With a Chanter in the party Summon ResurrectionSummon Resurrection instead of Light of ProtectionLight of Protection; for Ludra instead of Noble AuraNoble Aura (MrRosaPony).

Build at a glance

  • Condemnation20Condemnation
  • Chain of Torment20Chain of Torment
  • Earth Punishment20Earth Punishment
  • Judgment Thunder16Judgment Thunder
  • Prayer of Amplification20Prayer of Amplification
  • Light of Protection20Light of Protection

Stigmas (4 slots)

  • 1Earth Punishment20Earth Punishment
  • 2Prayer of Amplification20Prayer of Amplification
  • 3Light of Protection20Light of Protection
  • 4Noble Aura20Noble Aura

Key passives

  • Empyrean Lord's GraceEmpyrean Lord's Grace
  • Earth's GraceEarth's Grace
  • Healing EnhancementHealing Enhancement
  • Radiant BenedictionRadiant Benediction

01Overview

The Cleric is a Mace-wielding healer who plays from the back line. Group healing keeps the party alive: Light of RegenerationLight of Regeneration heals over 30 seconds, Healing LightHealing Light targets the ally with the lowest HP and Radiant RecoveryRadiant Recovery adds a debuff cleanse to the heal. According to Game8, Summon ResurrectionSummon Resurrection is the only skill in the game that revives a fallen ally.

Damage comes from a three-skill combo. CondemnationCondemnation only works on a target with Chain of TormentChain of Torment; at skill level 12 it gets a specialization that resets its cooldown on a critical hit, and from level 5 the stigma Earth PunishmentEarth Punishment guarantees it crits on the affected target. The result is a loop where you press Condemnation over and over. Almost every global-server PvE build on questlog.gg and Daniel's own build from his video are built around it.

Don't expect high DPS. mein-mmo's tier list from 6 Oct 2026 puts the Cleric in S tier among healers and C tier for damage. On the global rankings (22–23 Oct) the class is strongest in group content: index 157 in Arena of Cooperation and 124 in Transcendence, but only 76 in the Abyss (100 means the class reaches the top 5% exactly as often as its player share would suggest).

The build in one sentence. Keep Earth PunishmentEarth Punishment and Chain of TormentChain of Torment on the target, spam CondemnationCondemnation, which resets on every crit, and heal in between with Healing LightHealing Light and Radiant RecoveryRadiant Recovery.

02Global Season 1: what changes

  • The global version has four stigma slots, stigmas cap at level 20 and the slots open at 22, 27, 32 and 37 (aLuckyRO). Several useful stigmas compete for the fourth slot, which is why Game8 and Lucia both keep one slot flexible.
  • The level cap is 45. Daevanion has five boards on global: Nezekan from 12, Zikel from 20, Vaizel from 30, Triniel from 40 and the PvP board Azphel from 45. The Korean PvE board Ariel is not in the global version.
  • Healing LightHealing Light can no longer be spammed. Without a specialization you cast it once; the level 8 specialization adds consecutive uses (Lucia).
  • Healing EnhancementHealing Enhancement adds Heal Boost based on your Attack. Lucia points out that it used to be a flat bonus, which is why even a healer now builds Attack.
  • Noble AuraNoble Aura has been in the global version from the start as a stigma that fights alongside you for 300 seconds (aLuckyRO, questlog).
  • According to aLuckyRO, the Daevanion boards on global have the same number of skill nodes as the Taiwanese version, but the stat nodes give less, for example around 1.5% Combat Speed instead of 5%.
  • The patches on 28 Oct and 4 Nov did not change any Cleric skills. 28 Oct added 1,000 base HP at level 45 (Cleric went from 4,702 to 5,702), and 4 Nov introduced Chaotic Outer Reshanta, where stats and skill and stigma levels are equalized and only specializations count.

03Skills

A skill gets 10 levels from skill points and more from nodes on the Daevanion boards; rings and Arcana cards add the rest. Levels 8, 12 and 16 matter most because that's where specializations unlock. Lucia says that after finishing the Regional Quests at 45 you should have every skill at least at 12; then push CondemnationCondemnation, Chain of TormentChain of Torment and your heals.

Condemnation

Condemnationtarget 20

Selects a target within 20m afflicted with Chain of Torment and deals 325 Earth damage to up to 4 enemies within 4m of the target. 7 Stagger Gauge Damage

Your main damage source. It only works on a target with Chain of TormentChain of Torment and has a 3 s cooldown. The build runs it at 20 with all three specializations: up to +12% damage against fewer targets, cooldown reset on crit and Multi-Hit. On a target with Earth PunishmentEarth Punishment it always crits, so it keeps resetting. The October pick of 100 MP per hit was replaced by the damage bonus that MrRosaPony, whelps and Daniel all agree on.

  • 8Up to +12% damage when less targets hit
  • 12Resets cooldown on landing a Critical Hit with [Condemnation]
  • 16Multi-Hit on hit
All specializations (5)
  • 8Restores 100 MP on hit
  • 8Up to +12% damage when less targets hit
  • 820% chance to inflict Root for 3s
  • 12Resets cooldown on landing a Critical Hit with [Condemnation]
  • 16Multi-Hit on hit
Chain of Torment

Chain of Tormenttarget 20

Selects a target within 20m and deals 138 Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals 10000 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

Enables CondemnationCondemnation, lowers the target's PvE Damage Tolerance and applies a 10 s DoT. The build runs it at 20 with +3 s DoT, an extra −10% PvE Damage Tolerance on the target and ignore Block and Evasion. Game8 puts it first while leveling. In Transcendence Lucia swaps the DoT for a Knockdown chance.

  • 8+3s Damage over Time
  • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
  • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
All specializations (5)
  • 8Slows target for 5s
  • 8+3s Damage over Time
  • 8Has a 20% chance to inflict Knockdown on the target for 3s
  • 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
  • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
Judgment Thunder

Judgment Thundertarget 16

Selects a target within 20m and deals 81 Wind damage to up to 4 enemies within 4m of the target. 2 Stagger Gauge Damage

A no-cooldown spam skill that hits up to 4 enemies. In dungeons it takes up to +12% damage against fewer targets and, at 16, an extra Divine Punishment proc; Lucia says this doubles Divine Punishment's damage. For farming the fewer-targets bonus isn't worth it, so the build takes Root there instead.

  • 8Deals up to 12% more damage when less targets are hit
  • 16Activates [Divine Punishment] 1 extra time
All specializations (5)
  • 8-20% MP consumed
  • 8Deals up to 12% more damage when less targets are hit
  • 8-10% enemy Combat Speed for 5s on landing [Divine Punishment]
  • 1210% chance to inflict Root for 2s on landing [Divine Punishment]
  • 16Activates [Divine Punishment] 1 extra time
Earth's Retribution

Earth's Retributiontarget 16

Deals 50 Earth damage to a target within 20m and restores 110 MP.

Your basic attack on left click: no cooldown, restores 110 MP. The build takes +20% Discharge chance and, at 12, −7 s BoltBolt cooldown when Discharge lands, so you cast Bolt more often. Daniel sets it up the same way; +20% MP regeneration only makes sense if you run out of MP.

  • 8+20% [Discharge] Chain Skill trigger chance
  • 12-7s [Bolt] cooldown on landing [Discharge]
All specializations (5)
  • 8+20% MP restored
  • 8+20% [Discharge] Chain Skill trigger chance
  • 8+50% Multi-Hit on hit
  • 12-7s [Bolt] cooldown on landing [Discharge]
  • 16Ignores Block and Evasion
Debilitating Mark

Debilitating Marktarget 16

Selects a target within 20m and deals 59 Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals 10000 Damage over Time every 1s for 10s. 10 Stagger Gauge Damage

Lowers the target's PvE Damage Boost and applies a 10 s DoT. The build takes −15% target Defense during the DoT and another −10% PvE Damage Boost. aLuckyRO only levels it to 8 for PvE.

  • 8-15% target Defense for duration of Damage over Time
  • 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
All specializations (5)
  • 8Removes MP Consumed and restores 150 MP
  • 8-15% target Defense for duration of Damage over Time
  • 8Has a 20% chance to inflict Stun on the target for 3s
  • 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
  • 16Ignores Block and Evasion and reduces Damage over Time interval by 50%
Divine Aura

Divine Auratarget 16

Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals 394 Earth damage to a selected target within 20m.

A turret that stands in place for 5 s and shoots your target. The build takes +50% attack speed and, at 16, −10 s cooldown (Daniel, Lucia). None of the verified builds use the AoE variant, not even for farming.

  • 8+50% [Divine Aura] attacking speed
  • 16-10s cooldown
All specializations (5)
  • 8-40% Move Speed for 3s to up to 4 enemies within 4m of the Aura
  • 8Changes to AoE Skill
  • 8+50% [Divine Aura] attacking speed
  • 12+3s [Divine Aura] duration
  • 16-10s cooldown
Lightning Strike Scattershot

Lightning Strike Scattershottarget 16

Deals 147 damage to a target afflicted with Stagger within 20m.

A spam skill that only works on a Staggered target. The build runs it at 16 with Multi-Hit and −1 s on all skill cooldowns per hit, so during a Stagger you shorten the cooldowns of your whole rotation. Game8 and Lucia set it up the same way.

  • 12Multi-Hit on hit
  • 16-1s all skill cooldowns on hit
All specializations (5)
  • 8Absorbs 5% HP
  • 8Restores 120 MP
  • 8Changes to mobile skill
  • 12Multi-Hit on hit
  • 16-1s all skill cooldowns on hit
Bolt

Bolttarget 16

Selects a target within 20m and deals 987-2963 Wind damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage

A charged skill with your highest single-hit damage, 45 s cooldown. The build takes +30% Skill Speed and up to +20% damage against fewer targets. Lucia takes +300 Accuracy instead so the hit always lands. SaigaX casts it manually when the party pushes a boss into Stagger.

  • 8+30% Skill Speed
  • 12Up to +20% damage when less targets hit
All specializations (5)
  • 830% chance to inflict Stun for 3s when fully charged
  • 8+300 Skill Accuracy
  • 8+30% Skill Speed
  • 12Up to +20% damage when less targets hit
  • 16Critical Hit on hit
Radiant Recovery

Radiant Recoverytarget 20

Restores 379-417 HP and removes 1 debuff for the caster and party members within 40m.

Your strongest quick heal: restores HP to you and the party within 40 m and removes a debuff. The build runs it at 20 with an extra consecutive use, −3 s cooldown and +5% HP restored. In PvP you take the cleanse of up to two debuffs instead of the extra HP.

  • 8+1 consecutive use
  • 8-3s cooldown
  • 16+5% HP restored
All specializations (5)
  • 8Removes up to 2 debuffs
  • 8+1 consecutive use
  • 8-3s cooldown
  • 12+10% Incoming Heal for 10s
  • 16+5% HP restored
Healing Light

Healing Lighttarget 16

Restores 192-211 HP to the caster and the party member with the lowest HP within 40m.

Heals you and the lowest-HP ally within 40 m, 6 s cooldown. The build takes two extra consecutive uses and, at 12, +2% HP restored (Daniel). Game8 casts it whenever it's ready.

  • 8+2 consecutive uses
  • 12+2% HP restored
All specializations (5)
  • 8+2 consecutive uses
  • 8+20% amount healed when HP is 50% or less
  • 850% chance to remove 1 debuff
  • 12+2% HP restored
  • 16-2s cooldown
Light of Regeneration

Light of Regenerationtarget 16

Restores 30000 HP every 2s for 30s to the caster and party members within 40m.

Heals you and the party within 40 m every 2 s for 30 s. The build takes +5% Incoming Heal and, at 16, +5% PvE Damage Tolerance for the whole party while it heals. The Move Speed that Game8 used to pick has been traded for survivability.

  • 8+5% Incoming Heal during healing
  • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
All specializations (5)
  • 8+5% Defense while healing
  • 8+20% amount healed when HP is 50% or less
  • 8+5% Incoming Heal during healing
  • 12+5% Move Speed during healing
  • 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing

04Passives

You'll eventually have enough points for all passives, so the order is what matters. Lucia maxes Empyrean Lord's GraceEmpyrean Lord's Grace, Healing EnhancementHealing Enhancement and Earth's GraceEarth's Grace first, SaigaX the pair Empyrean Lord's GraceEmpyrean Lord's Grace and Earth's GraceEarth's Grace. At the very start aLuckyRO prefers Radiant BenedictionRadiant Benediction, because without crit you won't get much out of the crit passives. All three leave Heal BlockHeal Block and Empyrean Lords' BenedictionEmpyrean Lords' Benediction for last.

PriorityPassiveWhat it doesWhy
1Empyrean Lord's GraceEmpyrean Lord's GraceIncreases the caster's Critical Hit by 100, Double Chance by 0.2% and deals 71 extra damage on landing an attack on a target. Cooldown: 1sCritical Hit, Double Chance a extra poškození při zásahu. Lucia i SaigaX ji maxují jako první, Game8 ji má na 20. aLuckyRO upozorňuje, že na úplném startu, kdy skoro nekritíš, tolik nedá.
2Earth's GraceEarth's GraceIncreases the caster's Critical Damage Boost by 10.5% and Accuracy by 100.Critical Damage Boost a +100 Accuracy. Spolu s Empyrean Lord's Grace jsou to dvě pasivky, které SaigaX drží na maximu; Game8 ji má na 20.
3Healing EnhancementHealing EnhancementIncreases the caster's Heal Boost by 22400% of Attack.Heal Boost se počítá z Attack, takže čím víc útoku, tím silnější léčení (questlog). Lucia ji řadí do první trojky, aLuckyRO mezi nejvyšší priority, Game8 ji má na 20.
4Radiant BenedictionRadiant BenedictionRestores 384-461 HP to the caster and party members within 40m on landing an attack. Cooldown: 5sLéčí tebe i partu do 40 m, když zasáhneš cíl (cooldown 5 s). aLuckyRO ji na startu bere jako první, protože partu léčí i ve chvílích, kdy útočíš.
5Immortal VeilImmortal VeilIncreases the caster's Defense by 2% and Critical Hit Resist by 100.Defense a Critical Hit Resist. Podle Lucie skvělá na začátku, s lepší zbrojí ztrácí význam.
6Warm BenedictionWarm BenedictionIncreases the caster's Max HP by 6% and Max MP by 7.Max HP a Max MP. Lucia, SaigaX i aLuckyRO ji berou jako příjemný bonus, ne prioritu.
7Survival WillpowerSurvival WillpowerIncreases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1sStatus Effect Resist a Damage Tolerance při omráčení; hodí se hlavně do PvP (Lucia, aLuckyRO).
8Prayer of ConcentrationPrayer of ConcentrationForms a Protective Shield which blocks 424 damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60sŠtít a +20 % Heal Boost pod 50 % HP s cooldownem 60 s; aLuckyRO i SaigaX ji mají nízko.
9Heal BlockHeal BlockHas a 7% chance to reduce the target's Incoming Heal by 32% for 5s on landing an attack. Cooldown: 5sSnižuje léčení cíle, užitek má hlavně v PvP (aLuckyRO).
10Empyrean Lords' BenedictionEmpyrean Lords' BenedictionIncreases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3sBlock a malé léčení při bloku. aLuckyRO ji má úplně poslední a SaigaX do ní body nedává; Lucia ji bude zvedat, až přejde na block build.

05Gear and stats

Stat priority: Attack › Combat Speed › Accuracy › Critical Hit

On the weapon and Guard Lucia looks for Weapon Damage Boost, Might, Combat Speed and Precision, and puts Attack Increase on every armor piece that allows it. Because Healing EnhancementHealing Enhancement heals based on Attack, Attack raises your healing too.

On accessories Lucia takes Combat Speed, Might and Precision and keeps one slot for Earth's GraceEarth's Grace or Empyrean Lord's GraceEmpyrean Lord's Grace. Rings go to active skills: CondemnationCondemnation, Radiant RecoveryRadiant Recovery, Judgment ThunderJudgment Thunder and Healing LightHealing Light or Divine AuraDivine Aura.

Don't underestimate Accuracy. For Ludra Lucia aims for 1,000 Accuracy and 1,000 Critical Hit. For god stats she takes Time, Illusion, Space and Destruction; Game8 builds Time, Justice, Life, Destiny and Illusion in the Pantheon.

06Arcana

Game8 combines Chalice of Magic, Parchment of Magic, Compass of Magic, Bell of Magic and Mirror of Vigor. Four pieces of Magic Armor give 1,500 MP when your HP drops below 20% and +1,000 PvE Defense while you have at least half your MP. On the cards Game8 looks for AbsolutionAbsolution, Light of RegenerationLight of Regeneration and Radiant RecoveryRadiant Recovery.

SaigaX currently runs four pieces of Primal Vigor and plans to move to Bell of Magic for the Destruction stat and to a better Compass. He says he simply uses the best cards he has at the moment.

07Daevanion

On each of the four regular boards take the Chain of TormentChain of Torment and CondemnationCondemnation skill nodes first; they sit on the path to the orange stat nodes (Game8). Game8 aims for Combat Speed on Nezekan, Damage Boost on Zikel, Critical Damage Boost on Vaizel and Multi-Hit Chance on Triniel; SaigaX has the same targets on the first, third and fourth board. aLuckyRO suggests skipping Critical Damage Boost and Multi-Hit Chance at the start until your gear gives enough crit.

  • Nezekanfrom lv. 12

    Combat Speed

    Combat Speed, pak Cooldown Reduction, pak uzly Chain of Torment a Condemnation (Game8). Lucia bere všechny čtyři rohy a skillové uzly Radiant Recovery, Condemnation a Judgment Thunder.

  • Zikelfrom lv. 20

    Damage Boost

    Damage Boost, Chain of Torment, Condemnation, nakonec Damage Tolerance (Game8). Lucia k tomu bere hlavní pasivky, SaigaX hlavně Earth's Grace.

  • Vaizelfrom lv. 30

    Critical Damage Boost

    Critical Damage Boost, Chain of Torment, Condemnation, Critical Damage Tolerance až nakonec (Game8). SaigaX Critical Damage Tolerance vynechává úplně.

  • Trinielfrom lv. 40

    Multi-Hit Chance

    Multi-Hit Chance, Chain of Torment, Condemnation, Multi-Hit Resist (Game8). Lucia rohy vynechala a šla rovnou po skillových uzlech.

  • Azphelfrom lv. 45

    PvP

    PvP deska se staty navíc; podle Lucie ji řeš, jen když hraješ PvP.

You can plot the route and count points and reset cost in the Daevanion planner on aion2.gaming.tools.

08Stigmas

Earth Punishment

Earth Punishmentlv. 20

Deals 1186 Earth damage to a target within 20m and 10000 damage every 1s for 10s. 20 Stagger Gauge Damage

The core of the build. At level 5 it guarantees a CondemnationCondemnation crit on the target carrying it, and with that the cooldown reset. At 10 and 15 it gives you and the party Earth's Blessing with Double Chance, Attack and Defense; at 20 it extends Earth Punishment and Earth's Blessing by 10 s. SaigaX wants it at 20 as soon as possible because uptime goes from a third to two thirds of the fight.

Prayer of Amplification

Prayer of Amplificationlv. 20

Increases Attack by 20% for 10s.

+20% Attack for 10 s, plus +20% PvE Damage Boost at 5. At 10 and 15 it boosts Empyrean Lord's GraceEmpyrean Lord's Grace and Earth's GraceEarth's Grace to 1.5×. Lucia puts it in the macro, and together with Earth Punishment and Light of Protection it's one of the first stigmas to push to 20. aLuckyRO recommends at least level 5 early on.

Light of Protection

Light of Protectionlv. 20

Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied.

Gives you and the party 10.5% PvE Damage Boost and PvE Damage Tolerance, plus +10% Max HP at 15. It doesn't stack with the Chanter's Undefeated Mantra: the higher level applies, and at equal level the mantra wins. That's why Daniel and whelps swap it for Summon ResurrectionSummon Resurrection when there's a Chanter in the party.

Noble Aura

Noble Auralv. 20

Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals 472 damage to a target within 20m. Aura Attack Cooldown: 2s

Summons an aura that follows you for 300 s and attacks your target every 2 s; at 20 it attacks one second faster. It replaced Power Burst and today MrRosaPony, whelps, marx0310 and th3ruthless all run it. You turn it on manually outside the macro, same as Light of Protection. For Ludra MrRosaPony swaps it for Summon ResurrectionSummon Resurrection.

Alternatives:

  • Power BurstPower Burst instead of Noble AuraNoble Aura on bosses with frequent Stagger phases (campaign, Nightmare). Daniel doesn't use it anywhere else and Zemi calls it pointless.
  • Summon ResurrectionSummon Resurrection instead of Light of ProtectionLight of Protection when there's a Chanter in the party (Daniel, whelps), and instead of Noble AuraNoble Aura for Ludra (MrRosaPony). Lucia doesn't bring it with random groups: if a teammate uses another revive in the meantime, the stigma still goes on a two-minute cooldown.
  • AbsolutionAbsolution when the party needs more healing (th3ruthless) or when Light of Protection wouldn't stack with a Chanter. Lucia wants it at least at 15 for the +5% HP regeneration.
  • BenevolenceBenevolence instead of Light of ProtectionLight of Protection for solo farming (Zemi). SaigaX runs it for the stamina regeneration, Game8 casts it together with Light of RegenerationLight of Regeneration.
  • For PvP the stigmas change completely; see the Abyss and 1v1 builds.

09Macro and rotation

You can stack several skills on one hotbar key. The game uses the lowest one that's currently available, and if it can't, it goes to the next one up. That's why CondemnationCondemnation goes at the very bottom: as long as Chain of TormentChain of Torment is on the target and Condemnation keeps resetting, the game returns to it before anything else.

Set up the in-game macro in the skill window (Skill window → Macro). You add hotbar rows or individual skills as steps with a 10 ms delay, and the macro skips whatever is on cooldown. Game8 suggests setting the delay to half your ping. Don't put Earth's RetributionEarth's Retribution in the macro; you press it alongside on left click (Lucia, SaigaX).

1. Hotbar rows

  • LMB
    1Earth's RetributionEarth's Retribution
    Earth's Retribution mimo makro: levým tlačítkem ho mačkáš souběžně s makrem a vracíš si jím MP (Lucia, SaigaX, Game8).
  • E
    1CondemnationCondemnation2Earth PunishmentEarth Punishment3Chain of TormentChain of Torment
    Condemnation, Earth Punishment a Chain of Torment na jedné klávese, aby šly sesílat hned po sobě (Game8). Condemnation má nejvyšší prioritu: na cíli s Earth Punishment vždy kritne a crit jí vynuluje cooldown.

Order 1 = highest priority. In game, put skill number 1 in the bottom slot of the row, because the game checks the bottom slot first.

2. In-game macro

  • E (Condemnation, Earth Punishment, Chain of Torment)
  • Bolt
  • Divine Aura
  • Debilitating Mark
  • Judgment Thunder
  • E

3. What you press

  • Game8's macro: the E row with CondemnationCondemnation, Earth PunishmentEarth Punishment and Chain of TormentChain of Torment, then BoltBolt, Divine AuraDivine Aura, Debilitating MarkDebilitating Mark, Judgment ThunderJudgment Thunder and the E row again.
  • Lucia has the macro on right click in two steps: a row with Prayer of AmplificationPrayer of Amplification, Earth PunishmentEarth Punishment, Chain of TormentChain of Torment and CondemnationCondemnation, followed by Divine AuraDivine Aura with Judgment ThunderJudgment Thunder. She holds right and left click at the same time.
  • Daniel turns on Noble AuraNoble Aura and Light of ProtectionLight of Protection manually outside the macro, casts BoltBolt and then just holds the macro. MrRosaPony also keeps Bolt out of the macro; his macro runs Debilitating MarkDebilitating Mark, Divine AuraDivine Aura, Light of RegenerationLight of Regeneration, Chain of TormentChain of Torment three times and Judgment ThunderJudgment Thunder.
  • Press heals manually so they're ready when the party needs them: Light of RegenerationLight of Regeneration and BenevolenceBenevolence for sustained damage, Radiant RecoveryRadiant Recovery and AbsolutionAbsolution after a big hit and for debuffs, Healing LightHealing Light whenever it's ready (Game8).
  • When the boss drops into Stagger, spam Lightning Strike ScattershotLightning Strike Scattershot. Every hit cuts all skill cooldowns by one second (Lucia, SaigaX).

The Macro Helper on aion2.gaming.tools builds a macro from your own character: after login it reads skills and stigmas from the official Armory.

10Summary

  • CondemnationCondemnation and Chain of TormentChain of Torment to 20, Earth PunishmentEarth Punishment to 20 as soon as possible.
  • Dungeon stigmas: Earth PunishmentEarth Punishment, Prayer of AmplificationPrayer of Amplification, Light of ProtectionLight of Protection and Noble AuraNoble Aura; Power Burst only for bosses with frequent Stagger.
  • Passives: Empyrean Lord's GraceEmpyrean Lord's Grace, Earth's GraceEarth's Grace, Healing EnhancementHealing Enhancement, Radiant BenedictionRadiant Benediction.
  • Daevanion: Chain of Torment and Condemnation skill nodes, then Combat Speed, Damage Boost, Critical Damage Boost and Multi-Hit Chance.
  • Gear: Attack, Combat Speed, Accuracy, Critical Hit; active skills on rings.
  • For group PvP switch to Light of Protection, Yustiel's Power, Summon Resurrection and Salvation; for 1v1 to Earth Punishment, Light of Protection, Salvation and Voice of Doom.

Best Cleric PvP Abyss build in AION 2 (November 2026)

In group PvP (Abyss, Artifact Siege, Reshanta) the Cleric plays pure support with the stigmas Light of Protection, Yustiel's Power, Summon Resurrection and Salvation. Radiant Recovery cleanses up to two debuffs, while Condemnation with Root and Debilitating Mark with Stun slow the enemy down. Stat priority: PvP Damage Tolerance, PvP Damage Boost, Attack, Combat Speed. Your party survives longer.

StigmasLight of Protection (20), Yustiel's Power (20), Summon Resurrection (20), Salvation (20)
Core skillsLight of Protection, Yustiel's Power, Summon Resurrection, Radiant Recovery, Condemnation, Salvation
Key passivesImmortal Veil, Survival Willpower, Empyrean Lord's Grace, Healing Enhancement
Stat priorityPvP Damage Tolerance › PvP Damage Boost › Attack › Combat Speed
DaevanionNezekan: Combat Speed; Zikel: Damage Boost; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP

Why this build

  • whelps (Party PvP, 20 Oct) and Kiwi (Party/Siege, 22 Oct) agree on three stigmas; Light of Protection and Salvation are among the most common Cleric PvP stigmas on questlog.gg.
  • Yustiel's PowerYustiel's Power gives the whole party within 40 m +10% PvP Damage Tolerance for 10 s, another +5% at level 20. Summon ResurrectionSummon Resurrection brings a fallen ally back mid-fight.
  • Crowd control from specializations: CondemnationCondemnation with Root, Debilitating MarkDebilitating Mark with Stun, Judgment ThunderJudgment Thunder with −10% Combat Speed and Divine AuraDivine Aura with a slow (Kiwi, Daniel).
  • Since 4 Nov, Chaotic Outer Reshanta equalizes stats and skill and stigma levels, and only specializations count. That's why they matter so much in this build.

How it differs from the other modes

  • Compared with PvE: Earth Punishment, Prayer of Amplification and Noble Aura are out, DefianceDefiance comes in against Stun and Knockdown, and Radiant RecoveryRadiant Recovery removes up to two debuffs.
  • Alternatives: AbsolutionAbsolution instead of SalvationSalvation (Kiwi, th3ruthless), BenevolenceBenevolence instead of Yustiel's PowerYustiel's Power (Kiwi).

Best Cleric PvP 1v1 build in AION 2 (November 2026)

For Arena of Solitude and duels run the stigmas Earth Punishment, Light of Protection, Salvation and Voice of Doom. Voice of Doom strips shields and cuts enemy healing by 60%, while Condemnation with Root and Chain of Torment with Knockdown keep the opponent in place. Stat priority: PvP Damage Tolerance, PvP Damage Boost, Attack, Combat Speed. Most PvP creators agree.

StigmasEarth Punishment (20), Light of Protection (20), Salvation (20), Voice of Doom (20)
Core skillsEarth Punishment, Condemnation, Chain of Torment, Voice of Doom, Salvation, Defiance
Key passivesImmortal Veil, Survival Willpower, Empyrean Lord's Grace, Healing Enhancement
Stat priorityPvP Damage Tolerance › PvP Damage Boost › Attack › Combat Speed
DaevanionNezekan: Combat Speed; Zikel: Damage Boost; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP

Why this build

  • MrRosaPony (27 Oct), iSenji (30 Oct) and Kiwi (22 Oct) run the same four stigmas. Daniel also wants Voice of DoomVoice of Doom in PvP, kept outside the macro.
  • SalvationSalvation makes you immune to damage and status effects for 3 s and at level 20 triggers on its own when an Impact-type status hits you.
  • Radiant RecoveryRadiant Recovery takes the cleanse of up to two debuffs and an extra consecutive use, so you can cleanse twice in a row.
  • Arena of Solitude index 108 is above average, but the community PvP tier list keeps the Cleric at B (rankings from 22–23 Oct, before the 4 Nov patch).

How it differs from the other modes

  • Compared with Abyss: Earth PunishmentEarth Punishment and Voice of DoomVoice of Doom instead of Yustiel's Power and Summon Resurrection, Chain of TormentChain of Torment at 20 including the DoT, and DefianceDefiance with longer Tenacity.
  • Alternatives: Noble AuraNoble Aura instead of Voice of Doom against opponents without heals or shields (Kiwi), RootRoot instead of Voice of Doom against melee (Daniel).

LLeveling 1–45

Short, for a second monitor. Based on Game8's leveling priorities and the early-game setups from aLuckyRO and Lucia.

Your browser remembers ticked steps. Steps with a red frame are specific to the Cleric.

How to fight while leveling

  • Packs: Chain of TormentChain of Torment into the group, Divine AuraDivine Aura in its AoE variant and Judgment ThunderJudgment Thunder; all of them hit up to 4 enemies.
  • Elites and bosses: Earth PunishmentEarth Punishment, Chain of TormentChain of Torment and then CondemnationCondemnation over and over. During Stagger Lightning Strike ScattershotLightning Strike Scattershot, charged BoltBolt manually.
  • Mana: Earth's RetributionEarth's Retribution restores MP, which is why Game8 weaves it between the other skills.
  • Low HP: Healing LightHealing Light and Radiant RecoveryRadiant Recovery; when something stuns you, DefianceDefiance.

Leveling macro

  • Starter macro: Earth's RetributionEarth's Retribution on left click, in the macro Debilitating MarkDebilitating Mark followed by Judgment ThunderJudgment Thunder.
  • Once CondemnationCondemnation is at 12 and Earth PunishmentEarth Punishment is in your stigmas, switch to the macro from the dungeon build. SaigaX didn't use it while leveling until Condemnation was leveled.

Sources

The builds for all four modes are based on Daniel's Cleric build for the global server (video, 7 Oct 2026) and on public builds on questlog.gg: MrRosaPony (PvE and PvP), whelps (Cleric DPS and Party PvP), marx0310, th3ruthless, kiwi2208, isenji., .niinii_ and zeminah, as of 6 Nov 2026. Class strength comes from the global tier list made in cooperation with aion2.gaming.tools. Gear, Arcana and leveling notes draw on Game8, Lucia, SaigaX and aLuckyRO. Skill data is from the global client (questlog.gg).

Playing AION 2 on the global servers? Faction, server and legion coordination, event times and answers to your questions happen on the GamersTogether community Discord, which has its own AION 2 channel.

FAQ

Is the Cleric good in AION 2?

Yes, especially in group content: on the global rankings it has its highest index in Arena of Cooperation (157) and Transcendence (124). Its own damage is among the lowest of all classes; you bring it for healing and support.

What is the best Cleric build for farming in AION 2?

Earth Punishment, Prayer of Amplification, Noble Aura and Light of Protection, with Condemnation and Judgment Thunder skipping the fewer-targets specialization. Turn on Noble Aura and Light of Protection manually, then just hold the macro.

What is the best Cleric PvE build for dungeons?

Condemnation at 20 with the stigmas Earth Punishment, Prayer of Amplification, Light of Protection and Noble Aura. With a Chanter in the party, swap Light of Protection for Summon Resurrection.

What is the best Cleric PvP build in AION 2?

For group PvP in the Abyss: Light of Protection, Yustiel's Power, Summon Resurrection and Salvation. For 1v1 in Arena of Solitude: Earth Punishment, Light of Protection, Salvation and Voice of Doom.

Is the Cleric good in 1v1?

Better than you'd expect: its Arena of Solitude index is 108, above average. Voice of Doom, Salvation and a double cleanse from Radiant Recovery carry it, though the community PvP tier list still ranks it B.

How many stigmas does the Cleric have in the global version?

Four, each capped at level 20, with slots opening at 22, 27, 32 and 37. In dungeons it runs Earth Punishment, Prayer of Amplification, Light of Protection and Noble Aura.

Does the Cleric work in a party with a Chanter?

Yes, but Light of Protection doesn't stack with the Chanter's Undefeated Mantra. In that party swap it for Summon Resurrection or Absolution.

How do I set up a Cleric macro?

Put Condemnation, Earth Punishment and Chain of Torment on one key with Condemnation at the bottom. Turn on Noble Aura and Light of Protection outside the macro, and press Earth's Retribution separately on left click.

What stats does the Cleric need?

In PvE Attack, Combat Speed, Accuracy and Critical Hit; in PvP PvP Damage Tolerance and PvP Damage Boost. Healing Enhancement scales healing with Attack, so Attack raises your heals too.

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