Aniimo: elementy a tabulka slabin

Aniimo elements and the weakness chart

Updated: September 22, 2026, for the version of the game live at launch.

Aniimo has nine elements, and every creature has at least one – the element decides how much damage gets through in combat. A full chart of what beats what, though, has never been published by the developer, and we couldn’t find one on the official wiki or on any site covering the game. This piece lays out all nine elements the way the game itself names them, and is honest about what we do and don’t know about how they interact – including how to check it yourself in-game.

  • There are nine elements: holy, fire, ice, dark, electric, grass, water, rock and wind.
  • A full “what beats what” chart isn’t publicly documented anywhere – not even on the official wiki.
  • Three elements go by two different names: holy/Light, rock/Earth, electric/Lightning.
  • The most reliable way to check effectiveness is in an actual fight, not a chart someone guessed at.

The nine elements in Aniimo

Aniimo works with nine elements: holy, fire, ice, dark, electric, grass, water, rock and wind. This list comes straight from the filter on the game’s official wiki, so it’s also the exact list you’ll run into in-game – every creature’s profile lists at least one element.

Element isn’t just cosmetic. It decides how much damage a creature deals and takes in combat, which is why it’s worth tracking alongside role and level, not instead of them. All nine elements also double as a filter across creature databases – inside the in-game Aniilog and on most fan sites.

Why a weakness chart doesn’t exist (yet)

Here’s the honest answer, not an excuse: the developer has never published an exact matrix of which element beats which. We checked the official wiki and five other major sites covering the game for this piece – none of them has a complete chart. What is documented is only that elemental counters exist in the game and actually matter in combat: Mobalytics recommends considering an element swap before a tough fight, and aniimo.guide devotes a whole section to the topic. Neither source, though, spells out exactly which element beats which.

Here’s what we’re not doing about it: guessing. The easy way out would be borrowing a chart from another game with the same setup, or working it out “by logic” – water douses fire, electricity beats water, and so on. We’re refusing to do that. Aniimo isn’t Pokémon, and no source confirms that kind of logic applies to this specific game – stating it as fact would send you into a fight with a chart we invented, and you’d find out it was wrong within thirty seconds.

Once the matrix can be backed by two independent sources – ideally with someone actually recording it from in-game testing – we’ll add it here. Until then, this stays the one place in the whole Aniimo hub where we admit a gap out loud instead of papering over it with a guess.

Why element names differ between sites

Before you go looking for an element in an outside guide, know that three of the nine go by a different name than you might expect. The official wiki and community databases (like aniimotools.dev) disagree on three names – the other six match everywhere.

Official wikiCommunity sites
holyLight
rockEarth
electricLightning
fire, ice, dark, grass, water, windsame

These are the same elements, just different labels – not a different mechanic. If a guide mentions the Light element and you can’t find a matching creature type in-game, look under holy instead. We stick to the official wiki’s naming in our own text, since that’s the one source the game itself endorses.

How to check element effectiveness yourself in-game

Without a public chart, the most reliable source is the one right in front of you – an actual fight. Before you take someone else’s guess at face value, test an element against a specific target yourself and watch how much damage actually lands.

  • Check your opponent’s element on its profile screen – same place you’d check it for your own creatures.
  • Attack and watch the damage numbers – a noticeably higher or lower hit than usual is the clearest sign the element is at play.
  • Swap in a different element and repeat the same attack – the difference between the two attempts tells you more than any outside chart.
  • Keep notes on what you’ve verified – once enough players compare notes like this, an actual chart starts to form instead of a guessed one.

What to do with elements before a boss

Even without a full matrix, you can still work with elements in practice. Before a boss fight, check its element on its profile and consider swapping one or two team slots to a different element – that’s exactly what Mobalytics recommends in its beginner guide.

Element is only one variable, though, not the whole answer. A team built purely around elements, without a sensible role spread, runs into a completely different problem – energy and survival. Sort out your team roles first, and only then fine-tune individual slots by element.

You can also filter by element directly in the creature list, so finding a replacement for a specific element is quick. And which one to pick from that group is exactly what the tier list covers, since it rates creatures within their roles.

What’s changed since the last update

  • September 22, 2026 – first publication, for the version of the game live at launch. The weakness chart isn’t backed by a single source yet.

Updated: September 22, 2026, for the version of the game live at launch.

FAQ

How many elements does Aniimo have?

Nine: holy, fire, ice, dark, electric, grass, water, rock and wind. This list comes from the filter on the game’s official wiki.

Is there a chart of what beats what?

Not publicly. The developer hasn’t published a full effectiveness matrix, and we couldn’t find one on the official wiki or on any of the sites we checked. We’ll add it here once it can be backed by two independent sources.

Why do element names differ between sites?

The official wiki uses holy, rock and electric, while community sites often use Light, Earth and Lightning. These are the same elements, just different labels, not a different mechanic.

How do I check what’s effective without a chart?

The most reliable way is testing it in an actual fight – watch the damage numbers before and after swapping elements and you’ll see the difference yourself, instead of relying on someone else’s guess.

Should I swap my team based on a boss’s element?

According to available guides, yes – check the boss’s element and swap one or two slots. Element is only one variable, though, so keep the rest of the team built around roles, not element alone.

Will GamersTogether add a weakness chart?

Yes, once it can be verified from two independent sources – ideally with someone recording it directly from in-game testing. We won’t invent one before then.

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