RimWorld swaps Unity for Ludeon’s own Waylith engine in update 1.7
After eight years on Unity, RimWorld is running on something else. Ludeon Studios announced in a blog post that update …
This section collects news about RimWorld update 1.7, which moves the game off Unity after eight years and onto Waylith, Ludeon Studios’ own engine. You will find that, according to Ludeon Studios, the game looks and plays the same, while technical performance should improve by 2 to 4 times, with faster game startup and quicker map and world loading – testing showed a colony with 1500 mods loading in 6 minutes instead of 14. We also cover that update 1.7 has to be downloaded through Steam’s unstable branch, that saves are compatible between versions 1.6 and 1.7, and that users on Reddit confirm most mods still work on the new engine, although some older mods may be flagged as ‘potentially unsupported’, which can be fixed by updating the mod.
After eight years on Unity, RimWorld is running on something else. Ludeon Studios announced in a blog post that update …