Marvel Tokon: Fighting Souls director Kazuto Sekine has apologized for the game’s troubled PC launch. In a community letter published one month after release, he acknowledged players’ frustration and said Arc System Works is continuing to address the remaining problems. PC fixes remain the team’s highest priority.
If you’re still running into technical issues, the message is not that everything has been resolved: multiple updates have fixed problems, but some launch issues persist. Alongside that work, the studio is adjusting input timing and reviewing how frequently players can use assists and tags.
Input response is getting attention
Some players have reported that inputs feel sluggish or occasionally fail to respond. Sekine confirmed that the team is adjusting timing windows and asked players for additional feedback on input response.
That work targets how the game handles your commands. The letter did not provide a release date for these adjustments, so it does not yet establish when you can expect to feel a difference.
Assists and tags may become less overwhelming
Arc System Works designed the assist and tagging mechanics to support frequent character calls and switches, aiming for the crowded battles seen in comic-book finales. Players have optimized those systems beyond the team’s original expectations, leading to more frequent assists than anticipated.
The developers are now working to reduce periods when you cannot act and make hectic fights easier to read. They are also considering longer cooldowns for certain Assists and Switches, with rushdown and neutral play in mind.
The distinction matters: input-timing adjustments are underway, while longer cooldowns are still being considered. Sekine did not announce a finalized set of assist or tagging changes.
Character balance changes are on hold for now
Despite extensive feedback about the roster, Sekine said character win rates currently fall between 48% and 52%. He believes players are still discovering techniques and developing strategies, making it too early to commit to character-specific balance changes.
The planned work on tags and assists could also affect character performance. For you, that means the team’s immediate focus is on PC stability and shared combat systems rather than a confirmed round of individual buffs and nerfs.
Sekine did not provide news about future DLC characters. Datamined suggestions of additional fighters and a Battle Pass remain unconfirmed; the letter did not announce either.
For related coverage of post-launch development and player support, you can also read our articles on Marathon’s Season 3 delay and end of seasonal updates and Xbox chief Sharma’s time answering support tickets.
FAQ
Multiple updates have addressed many issues, but some launch problems remain. Sekine said fixing the PC version is still the development team’s highest priority.
Arc System Works is adjusting input timing windows following reports of sluggish or unresponsive controls. Sekine also requested more player feedback.
The team is considering longer cooldowns for certain Assists and Switches. Those changes have not been finalized.
Sekine said it is too early for character-specific balance changes. Reported character win rates range from 48% to 52%, and changes to assists and tags could affect balance across the roster.
No. Sekine did not share future content announcements, and datamined character and Battle Pass suggestions remain unconfirmed.

