Rebel Wolves isn’t done with The Blood of Dawnwalker. Game director Konrad Tomaszkiewicz confirmed in an interview that the studio is working on what he himself calls a “big patch”, planned for release sometime in October. The full changelog is being kept for later, but he already named several of the bigger things the team has in the works – and most of them come straight from player feedback.
A strong launch that the studio wants to build on
The Blood of Dawnwalker arrived to positive reviews and solid word of mouth, and the numbers backed that up fast: just two days after release, the official Dawnwalker account announced that the game had passed 1 million copies sold. That’s a major milestone for a brand-new IP launching into an extremely crowded release window, and Rebel Wolves has since confirmed it plans to develop sequels and turn Dawnwalker into a proper franchise. The game was always designed as the first part of a series – the success simply means those plans can actually happen.
If you want to keep track of everything around the game, we collect all of our Dawnwalker coverage in one place.
A fifth difficulty replaces Story Mode
One of the pillars of the October update is difficulty. The Blood of Dawnwalker currently ships with four difficulty options, and Rebel Wolves is adding a fifth. It will be the easiest setting in the game and it doesn’t have an official name yet, but it will replace Story Mode – which is also getting renamed in the process.
According to Tomaszkiewicz, the new mode is aimed at players who just want to experience the story without dealing with gameplay or combat at all. Asked about New Game Plus, he confirmed the studio is looking into it, but wouldn’t share anything further for now.
Camera, lock-on and combat targeting
The camera and the lock-on system are also being reworked. Reviews pointed out a few oddities during fights, most notably the game switching targets when you use certain crowd control abilities. That behavior was a deliberate design choice rather than a bug, but the studio says it has heard enough feedback about it that it’s changing anyway.
Running away from fights gets easier
Another change driven purely by player feedback: escaping combat. The patch should make running from fights easier, including no longer getting stuck on the environment while you flee. Rebel Wolves admits it overlooked this entirely, simply because the team never ran from fights themselves – watching how other people actually play showed them there are very different ways to interact with the game’s mechanics.
Tied to that, animals that aggro while you’re using the “Fast Mode” of wolf form or witch-sprint will give up the chase if they can’t land a hit on you as you run past.
PC performance is on the list too
The PC version drew criticism at launch. The studio has already pushed out hot fixes, and the October patch is meant to address further gameplay and performance issues on top of the feature changes above.
What it means for you
- If combat is the part you don’t care about, the new easiest difficulty should let you play purely for the story.
- If you play on PC and hit performance problems, there’s another round of fixes coming.
- If lock-on and target switching have been annoying you in fights, that’s being changed directly.
- If you like disengaging instead of fighting everything, escapes and animal chases should feel far less punishing.
The game is available on PlayStation, Xbox and Steam.
FAQ
Game director Konrad Tomaszkiewicz said the patch is planned for sometime in October. A specific date and the full list of changes haven’t been shared yet.
It’s a fifth difficulty setting and the easiest one in the game, meant for players who just want the story without gameplay or combat. It doesn’t have an official name yet and it replaces Story Mode, which is being renamed.
The studio confirmed it is looking into a New Game Plus option, but no further details were shared.
Rebel Wolves has already released hot fixes for the PC version and plans to address more gameplay and performance issues in this update.
Yes. The studio confirmed plans to develop sequels and turn The Blood of Dawnwalker into a franchise. The game was always intended as the first part of a series.

