A season in Once Human will end at some point, so that worry is justified. But you won’t lose everything you’ve played for along the way. Cosmetics, most currencies, blueprints, recipes and quest progress stay with you automatically, no matter what happens to the current scenario. Weapons, armor, materials, medicine and Deviants go to Eternaland, your permanent personal space that no scenario reset wipes. You then take them back into the new season based on what you actually need. This article breaks down exactly what happens to your account when a season (officially a scenario) ends, why players worry about it in the first place, how to manage your Starchrom during the season, and how to set up your playthrough so the reset doesn’t hurt.
How seasons (scenarios) work in Once Human
What players usually call a “season” is officially called a scenario in the game. Each scenario is a standalone themed world with its own rules, map and mechanics, running on its own servers. Within a scenario you progress through phases. According to the developers’ official FAQ, a single phase lasts anywhere from a few days to several dozen days, depending on the scenario. Each new phase unlocks more content, game modes or parts of the map.
Right now (version 3.0.5) you can choose from these scenarios:
- Manibus (Novice) – a PvE scenario for complete beginners, recommended as the first step for every new player.
- Manibus – PvE, exploring Nalcott and building up strength for players with some experience.
- The Way of Winter – PvE survival in extreme temperatures, fighting the Chaosweaver.
- Endless Dream – PvE, the whole server cooperating against enemies from the Dream Zone.
- Deviation: Survive, Capture, Preserve – PvE focused on collecting Deviants and Deviant battles.
- Evolution’s Call – PvP, clans fighting over border resources.
- Prismverse’s Clash – PvP, two factions battling over Prism Deviants and Prism Energy.
In update 3.0.5 the developers also confirmed that map assets for a new scenario, Isles of Abyss, are being prepared in the background. There are no further details yet, so treat it as something to verify once the actual patch notes come out.
You join the next scenario through the sign-up system, which works separately from whether you’re still finishing the previous season. Under the current rules, the sign-up channel closes 24 hours before the new server opens, and the sign-up lock itself lasts 4 hours. The developers shortened that number in update 3.0.5 specifically to give players more room to pick the server they really want to join. The more people sign up for a given scenario, the more servers open, but there’s always at least one.
What a wipe deletes and what stays
Once Human doesn’t have a “wipe” in the strict sense. When the scenario on your server ends, you have three options: stay on the same server, sign up for a new scenario, or retreat to Eternaland and decide later. You only risk losing progress if you ignore all of them, and even then most of what you own stays with you anyway. Whether a game built like this is worth your time is covered in our Once Human review.
If you stay on your current server, nothing happens. After the scenario ends, the server enters a 14-day rest period and then automatically merges into that scenario’s permanent server. You don’t have to do anything and you don’t lose anything. If you decide to leave the server (whether for a new scenario or to take a break in Eternaland), what happens to your belongings depends on the type of item:
| What you have | What happens to it when you leave the server |
|---|---|
| Cosmetics (fashion) and appearances | Stays with you automatically, nothing to transfer |
| Most currencies | Stay automatically |
| Blueprints, recipes and building layouts | Stay automatically, along with quest progress and event data |
| Weapons, armor, materials, medicine, calibration blueprints | Go to Eternaland; you take them back into the new season for Resource Inheritance Points |
| Deviants | Go to Eternaland, just like gear |
| Energy Links (the scenario’s seasonal currency) | Converted to Astral Sand at a certain ratio; official sources don’t state the exact rate as of 10 September 2026 |
| Your built base and territory on the server | Physically stays only on the server where it stands; if you move elsewhere, you at least take its layout with you as a blueprint |
The key piece is Resource Inheritance Points: this is the mechanic you use to pick what exactly you want to take from Eternaland into the new season. Different items cost different amounts, so you always choose only what you’ll really use in the new scenario. It doesn’t happen automatically for everything at once. The transfer runs through your inventory (backpack), where you can see what you have stored in Eternaland and how many points each piece costs.
Eternaland: your permanent space between seasons
According to the developers’ official FAQ, Eternaland is a place you can retreat to at any time when you don’t want to continue the current scenario and haven’t decided on the next one yet. Unlike scenario servers, which have set phases and eventually either close or merge into a permanent server, Eternaland isn’t subject to any reset. It’s your persistent space across seasons.
Eternaland stores the gear, materials and Deviants you bring from a finished or abandoned scenario. From there you pick them back up through Resource Inheritance Points when you choose your next scenario to play. Moving between a scenario and Eternaland works both ways, and you’ll find the option both in the season/scenario menu and directly on the character selection screen.
Official sources as of 10 September 2026 don’t describe the exact storage capacity of Eternaland or whether you can build your own space there. We’re leaving that as an open question until the developers clarify it.
That’s exactly why, if your worry is “I’ll lose everything”, Eternaland is the most important thing to know about the whole seasonal system. Without it, moving between scenarios really would mean leaving your gear and Deviants behind on a closing server. With Eternaland it’s different: the question is only how much you want to carry over (and for how many Resource Inheritance Points), not whether you lose it entirely.
Why players worry about wipes
The fear that the end of a scenario will cost you weeks of work on your base has been around in the Once Human community since the start, and it wasn’t entirely unfounded. Based on earlier player feedback on the topic, it was mainly the feeling that repeatedly resetting character level and exploration is demotivating and affects how long people stick with the game, especially when you compare the interval between resets with other survival games that handle wipes differently or less often. The hardest part usually isn’t losing gear as such, but the time: hours spent building a base and gathering materials, only to have it all closed off in one go, are something nobody wants to redo from scratch again and again.
The system the game has today, with automatic transfer of cosmetics, currencies and blueprints plus Eternaland as storage for the rest, responds directly to that concern. It doesn’t mean you lose your gear and Deviants, only that you need to keep track of what you pull back out of Eternaland and for how many Resource Inheritance Points. Check in the current version whether the developers have added other relief since that earlier player feedback, such as a longer transition period or an option to play without a character reset. This specific topic was discussed in the community for a long time, and they may have responded to it in other ways besides Eternaland.
How to manage Starchrom during the season
Starchrom is a seasonal currency you earn gradually over the course of a scenario, mainly through purification, seasonal goals and in-game events, and you spend it primarily on upgrading gear, meaning weapons and armor. Based on an older description of how it works, which may not have changed significantly since, it pays to put Starchrom into armor first: it raises your health and resistance, giving you a foundation to survive even the tougher phases of a scenario, while weapons mainly target offensive stats like crit damage. Only once your armor is at a decent level does it make sense to move the rest of your Starchrom into weapons and fine-tune the offensive side of your build.
According to the same older source, synergy with other systems also factors into the decision: gear backed up by the right Deviants can get more out of the Starchrom you’ve invested than armor and weapons working on their own. The exact ratio of how much Starchrom to spend on what also shifts with every update’s balance changes, so look up specific numbers in a current guide for version 3.0.5, not in older sources. Take only the principle “survival first, then damage” from here, not specific amounts.
How to play a season so the reset doesn’t hurt
- Buy cosmetics and appearances without worry. They stay with you across all scenarios, so it’s the one investment where the reset doesn’t matter at all.
- Before the scenario ends, spend down seasonal currencies like Energy Links rather than relying on the conversion to Astral Sand after the transition.
- Put the Starchrom you earn during the season into armor first and only then into weapons. That improves your chances of simply surviving the season instead of chasing pure damage numbers.
- Before you leave a scenario, go through everything you have in your inventory. It’ll save you time deciding what to spend Resource Inheritance Points on in Eternaland.
- If you enjoy the current scenario and have no reason to move, feel free to stay. After the 14-day rest period the server merges into a permanent one and you lose nothing.
- There’s no need to rush into a new scenario. Its launch doesn’t affect your current playthrough in any way, so you can choose whenever you want.
- Keep your blueprints and building layouts clearly named. They transfer automatically, so getting started in a new scenario can be faster than you expect.
- Sign up for the next scenario in advance. The sign-up channel closes 24 hours before the server opens, so if you leave it to the last minute, you might not get your preferred slot.
- If you play on multiple platforms, link your account ahead of time via Settings – Account – Link Account. That saves you from worrying about where your stuff ended up.
If you’re just starting out and the seasonal system isn’t pressing yet, check out our basic beginner’s overview. You can catch up on seasons once you’ve taken your first steps in the game.
FAQ
Not automatically. If you stay on the server, your base stays where it is and the server merges into a permanent one on its own after the rest period. If you decide to move elsewhere, the physical structure stays where it stands, but you take the base blueprint (layout) with you and can quickly rebuild it in the new scenario.
No. Cosmetics, most currencies, blueprints, recipes, layouts and quest progress transfer automatically. Gear such as weapons, armor, materials and Deviants waits in Eternaland, and you take it back as needed through Resource Inheritance Points.
Yes. Cosmetics and appearances are among the items that transfer across scenarios automatically, so you won’t lose paid items when the season ends.
Eternaland is your permanent space between scenarios. You can retreat there at any time, and it’s where you choose what to take into the next scenario. Nothing forces you to use it actively; it works more like storage and a hub than a mandatory stop.
No, they won’t disappear. When you leave the server, Deviants move to Eternaland just like weapons or materials, and you take them back through Resource Inheritance Points when you need them in the new scenario.
No. A new scenario doesn’t interfere with your current playthrough in any way, and you can sign up whenever you want. Officially there’s no time pressure.
Yes, the developers keep scenario content, events and pacing consistent across PC, mobile and consoles, though some features may have minor differences depending on the platform. Once your account is linked, you also continue with the same progress no matter which device you log in from.
The proven principle is armor first, then weapons. Armor raises your health and resistance, so you have a chance to survive the tougher phases of a scenario at all, and you can fine-tune the damage numbers from weapons once that defense is in place. The exact investment ratio changes with balance updates, so stick mainly to this order rather than specific numbers from older sources.
Information verified as of 10 September 2026, for game version 3.0.5. The seasonal system is one of the mechanics that changes most often in Once Human, so it’s worth checking the latest patch notes from time to time. More topics from the guide: building and relocating your territory, farming materials and currencies, servers and playing with friends, or go back to the Once Human hub.

