AION 2 Templar: Build, Skills and Stats

AION 2 Templar Build: Best PvE & PvP Builds (November 2026)

Judgment

Global version · Season 1

A sword-and-board tank who holds the boss and turns every shield hit into damage.

  • RoleTank
  • WeaponLongsword
  • Difficulty●●○ Medium

Updated November 7, 2026 · Build: Leonis · ashurasol (SolAshur) · xia_qingyue · Game8 · Skill data: global client

Meta at a glance

The best AION 2 Templar build (November 2026) is a no-cooldown Judgment tank in dungeons with the stigmas Noble Armor, Battlefield Banner, Taunt and Shield of Protection, Doom Shield with reset on kill for farming, Grapple and Nezekan's Shield in the Abyss, and Doom Shield, Shield of Protection, Nezekan's Shield and Battlefield Banner in 1v1.

ModeStigmasCore skillsStat priority
PvE farmingDoom Shield, Battlefield Banner, Noble Armor, TauntJudgment, Doom Shield, AnnihilateCombat Speed › Attack › Critical Hit
PvE dungeonsNoble Armor, Battlefield Banner, Taunt, Shield of ProtectionJudgment, Taunt, Battlefield BannerCombat Speed › Attack › Critical Hit
PvP AbyssGrapple, Nezekan's Shield, Shield of Protection, Doom ShieldGrapple, Nezekan's Shield, JudgmentAttack › Critical Hit › Accuracy
PvP 1v1Doom Shield, Shield of Protection, Nezekan's Shield, Battlefield BannerJudgment, Debilitating Smash, Doom ShieldAttack › Critical Hit › Accuracy

Best Templar PvE farming build in AION 2 (November 2026)

For open-world farming the Templar runs the stigmas Doom Shield, Battlefield Banner, Noble Armor and Taunt. At level 15 Doom Shield resets on every kill, so you jump from mob to mob and every jump opens Judgment at 20 with no cooldown. Annihilate takes Multi-Hit and +100% damage against bosses. Stat priority: Combat Speed, Attack, Critical Hit, Defense.

StigmasDoom Shield (20), Battlefield Banner (20), Noble Armor (15), Taunt (20)
Core skillsJudgment, Doom Shield, Annihilate, Pummel, Battlefield Banner, Vicious Strike
Key passivesFury, Insulting Roar, Impact Hit, Punishing Benediction
Stat priorityCombat Speed › Attack › Critical Hit › Defense
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Boost, PvP Damage Tolerance

Why this build

  • All three farming builds share the Doom Shield + Judgment macro and the Doom Shield, Noble Armor and Battlefield Banner core: Leonis ("Mob farming with PERMA Doomshield!", 31 Oct), xia_qingyue (20 Oct) and kneil (24 Oct).
  • Doom ShieldDoom Shield at 15 resets its cooldown when you kill an enemy, and at 5 it resets AnnihilateAnnihilate. It always knocks down mobs, so Annihilate has a valid target right away.
  • Warding StrikeWarding Strike takes −5 s cooldown and Heal over Time during Warding, so you don't wait for HP between packs.
  • TauntTaunt at 20 holds aggro from 20 m and its Shrink cuts the target's Accuracy by 200 and Attack by 10%, plus PvE Damage Tolerance by 10% with the level 5 specialization.

How it differs from the other modes

  • Compared with the dungeon build: Doom ShieldDoom Shield instead of Shield of ProtectionShield of Protection, Noble ArmorNoble Armor only at 15, AnnihilateAnnihilate with +100% damage against Incapacitated Immunity targets instead of −10 s cooldown, and Warding StrikeWarding Strike with Heal over Time instead of the party buff.
  • Alternatives: Executing BladeExecuting Blade at 15 instead of TauntTaunt (kneil); xia_qingyue runs AnnihilateAnnihilate at 20 with the AoE variant.

Best Templar dungeon build in AION 2 (November 2026)

For dungeons (Nightmare, Expedition, Transcendence, Ludra) run the stigmas Noble Armor, Battlefield Banner, Taunt and Shield of Protection. The core is Judgment at 20 with no cooldown, opened by Shield Smite and Warding Strike, plus a Judgment + Taunt macro. Vicious Strike on left click cuts the Warding Strike cooldown. Stat priority: Combat Speed, Attack, Critical Hit, Defense.

StigmasNoble Armor (20), Battlefield Banner (20), Taunt (20), Shield of Protection (20)
Core skillsJudgment, Taunt, Battlefield Banner, Noble Armor, Vicious Strike, Punishment
Key passivesFury, Insulting Roar, Impact Hit, Punishing Benediction
Stat priorityCombat Speed › Attack › Critical Hit › Defense
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Boost, PvP Damage Tolerance

Why this build

  • Leonis (ENDGAME FINAL, 5 Nov), ashurasol (Max DPS PVE and Hardmode, 2 Nov) and xia_qingyue (HARD MODE) all run Taunt, Noble Armor and Battlefield Banner with a Judgment + Taunt macro. Taunt appears in 45% of Templar builds in questlog.gg's build search.
  • TauntTaunt with the level 5 specialization adds −10% PvE Damage Tolerance to Shrink, which raises the whole party's damage. Leonis brought it back noting he hadn't known it adds damage.
  • Shield of ProtectionShield of Protection guarantees Block and +100% Block Damage Reduction. Every Block also triggers FuryFury, which gives you and the party PvE Damage Boost for 20 s.
  • Warding StrikeWarding Strike at 16 gives party members +10% PvE Damage Tolerance on every cast, and thanks to Vicious StrikeVicious Strike you press it every two to three seconds.
  • The Templar has an index of 132 in Nightmare and 115 in Transcendence (global tier list, in cooperation with aion2.gaming.tools).

How it differs from the other modes

  • Compared with October: TauntTaunt instead of Doom ShieldDoom Shield and Shield of ProtectionShield of Protection instead of Empyrean Lord's PunishmentEmpyrean Lord's Punishment; Debilitating SmashDebilitating Smash and Flash RampageFlash Rampage are off the bar because Defense reduction doesn't work in PvE (Leonis). Warding StrikeWarding Strike takes the party buff instead of Heal over Time and Vicious StrikeVicious Strike the Threatening Blow chain instead of Multi-Hit.
  • For weaker gear, Leonis's midgame variant: Doom ShieldDoom Shield 5 and Empyrean Lord's PunishmentEmpyrean Lord's Punishment 10 instead of Taunt and Shield of Protection. For hard mode bosses Empyrean Lord's PunishmentEmpyrean Lord's Punishment instead of Shield of ProtectionShield of Protection (ashurasol, xia_qingyue).

Build at a glance

  • Judgment20Judgment
  • Taunt20Taunt
  • Battlefield Banner20Battlefield Banner
  • Noble Armor20Noble Armor
  • Vicious Strike16Vicious Strike
  • Punishment16Punishment

Stigmas (4 slots)

  • 1Noble Armor20Noble Armor
  • 2Battlefield Banner20Battlefield Banner
  • 3Taunt20Taunt
  • 4Shield of Protection20Shield of Protection

Key passives

  • FuryFury
  • Insulting RoarInsulting Roar
  • Impact HitImpact Hit
  • Punishing BenedictionPunishing Benediction

01Overview

The Templar is the tank of global AION 2. It fights with a Longsword and shield, holds Enmity and protects the party with Block and defensive stigmas. mein-mmo's tier list from 6 Oct 2026 puts it in S tier among tanks, above the Gladiator. On the global rankings (22–23 Oct) it is above its fair share in all six tracked activities, and in Arena of Solitude it has an index of 184, the highest of any class (100 means the class reaches the top 5% exactly as often as its player share would suggest).

Damage comes from JudgmentJudgment. You can't cast it on its own; shield skills open it: Shield SmiteShield Smite, Warding StrikeWarding Strike and Shield RushShield Rush for 2 s, the stigma Doom ShieldDoom Shield for 3 s. At skill level 16 Judgment gets a specialization that removes its cooldown, and from then on you press it again after every trigger. That's why every creator this guide draws on pushes it first.

Leonis's build adds one trick: at level 12 Vicious StrikeVicious Strike on left click takes 2 s off the Warding StrikeWarding Strike cooldown on every hit. Instead of once every 25 s you press Warding Strike every two to three seconds. Each cast heals you, opens Judgment and, in the November build, gives the whole party +10% PvE Damage Tolerance. The November meta also puts TauntTaunt into the macro: it lowers the target's PvE Damage Tolerance and raises the whole party's damage.

The build in one sentence. Before the pull cast Battlefield BannerBattlefield Banner and Noble ArmorNoble Armor, charge PunishmentPunishment, then hold left click for Vicious StrikeVicious Strike together with the macro, where Shield SmiteShield Smite and Warding StrikeWarding Strike open JudgmentJudgment and TauntTaunt lowers the target's PvE Damage Tolerance.

02Global Season 1: what changes

  • The global version has four stigma slots, stigmas cap at level 20 and the slots open at 22, 27, 32 and 37 (aLuckyRO). Leonis adjusted his build for that and keeps one slot flexible depending on the boss.
  • The level cap is 45. Daevanion has five boards on global: Nezekan from 12, Zikel from 20, Vaizel from 30, Triniel from 40 and the PvP board Azphel from 45. The Korean PvE board Ariel is not in the global version.
  • According to aLuckyRO, the Daevanion boards on global have smaller stat nodes, but the same number of skill nodes. Every regular board has one +1 node for each active skill (questlog.gg), so JudgmentJudgment gets up to four extra levels from Daevanion.
  • On the global client Doom ShieldDoom Shield opens JudgmentJudgment for 3 s and always knocks down NPCs. With the level 5 specialization it resets the AnnihilateAnnihilate cooldown (skill tooltip; Leonis).
  • At the start of the season your gear doesn't give Critical Hit. aLuckyRO therefore advises against putting points into Critical Damage Boost and Multi-Hit until crits actually land.
  • The 28 Oct patch raised the Templar's base HP at level 45 from 4,702 to 6,202. The 4 Nov patch didn't change any Templar skills; it added Chaotic Outer Reshanta, where stats and skill and stigma levels are equalized and only specializations count.

03Skills

A skill gets 10 levels from skill points and four more from Daevanion, where every regular board has a +1 node for each active skill. Arcana cards and gear rolls add the rest. Levels 12, 16 and 20 matter most because that's where specialization slots unlock. Leonis advises getting your core skills to 12 before finishing boards; only JudgmentJudgment goes to 20, the other main skills stay at 16.

Judgment

Judgmenttarget 20

Deals 227 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage

Your main damage source. It only works briefly after a shield skill, and the build runs it at 20 with all three specializations: extra damage, Critical Hit on hit and, at 16, no cooldown. Without that last one Judgment has a 5 s cooldown and you have to spread out the triggers (NoBS Game Guides). Leonis, ashurasol, Game8 and aLuckyRO all agree it goes up first.

  • 8Extra damage on hit
  • 12Critical Hit on hit
  • 16Remove cooldown
All specializations (5)
  • 8Absorbs 1% HP
  • 8Deals extra damage on attacking a target afflicted with Impact-type status
  • 8Extra damage on hit
  • 12Critical Hit on hit
  • 16Remove cooldown
Warding Strike

Warding Striketarget 16

Deals 388 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage

An AoE hit that heals you, gives you Warding (+20% PvE Damage Tolerance) for 10 s and opens JudgmentJudgment. The build takes −5 s cooldown and, at 16, +10% PvE Damage Tolerance for party members on every cast; Leonis dropped the old Heal over Time for it in November. Thanks to Vicious StrikeVicious Strike you press it every two to three seconds.

  • 8-5s cooldown
  • 16+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
All specializations (5)
  • 8-5s cooldown
  • 8+100 Block during Warding
  • 8Heal over Time during Warding
  • 12Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding
  • 16+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
Vicious Strike

Vicious Striketarget 16

Deals 79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.

Your basic attack on left click: no cooldown, restores MP. At 12 take −2 s Warding StrikeWarding Strike cooldown per hit; the whole build rests on it (Leonis, aLuckyRO). At 16 it adds the Threatening Blow chain skill, which Leonis took over +50% Multi-Hit in November. Early on aLuckyRO and Xela suggest +20% MP regeneration, because the Templar runs out of mana fast.

  • 12-2s [Warding Strike] cooldown on hit
  • 16Adds [Threatening Blow] Chain Skill
All specializations (5)
  • 8+20% MP restored
  • 8Absorbs 1% HP
  • 8+50% Multi-Hit on hit
  • 12-2s [Warding Strike] cooldown on hit
  • 16Adds [Threatening Blow] Chain Skill
Punishment

Punishmenttarget 16

Selects a target within 20m and deals 1394-4184 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage

A charged hit with up to three stages and a 30 s cooldown. On hit it gives you Executor for 20 s: +200 Accuracy and +20% PvE Damage Boost. Leonis opens with it for that buff and the stagger, outside the macro. The build runs it at 16 with Damage over Time and +30% Skill Speed. aLuckyRO presses charged skills manually.

  • 8Inflicts Damage over Time to target on hit
  • 8+30% Skill Speed
All specializations (5)
  • 8Absorbs 10% HP
  • 8Inflicts Damage over Time to target on hit
  • 8+30% Skill Speed
  • 12Changes to mobile skill
  • 16Ignores Block and Evasion and lands as a Critical Hit
Pummel

Pummeltarget 16

Deals 93 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage

The second no-cooldown skill, which costs MP. In the build it closes the main macro row as filler. Specializations: −1 s PunishmentPunishment cooldown per hit and, at 16, extra damage on the Punishing Strike chain. While leveling it's the first skill you put points into (Game8, NoBS Game Guides).

  • 12-1s [Punishment] cooldown on hit
  • 16[Punishing Strike] grants extra damage on hit
All specializations (5)
  • 8-20% MP consumed
  • 8[Punishing Strike] absorbs 3% HP
  • 8Deals up to 12% more damage when less targets are hit
  • 12-1s [Punishment] cooldown on hit
  • 16[Punishing Strike] grants extra damage on hit
Annihilate

Annihilatetarget 16

Deals 791 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage

A heavy hit on a stunned or knocked-down target. It always knocks down NPCs. The build runs it at 16 with +50% Multi-Hit and −10 s cooldown, and in November Leonis moved it into the second macro row next to TauntTaunt. For farming it takes +100% damage against targets with Incapacitated Immunity instead of the cooldown cut.

  • 8+50% Multi-Hit on hit
  • 12-10s cooldown
All specializations (5)
  • 8+50% Multi-Hit on hit
  • 8+20% Knockdown Chance
  • 8+100% damage to targets with Incapacitated Immunity
  • 12-10s cooldown
  • 16Changes to AoE Skill
Shield Smite

Shield Smitetarget 12

Deals 173 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage

A shield bash on up to four targets that always stuns NPCs and opens JudgmentJudgment for 2 s. The build takes no MP cost with +200 MP per hit and −2 s cooldown, which makes it an 8 s skill and a mana source at the same time. The stun sets up AnnihilateAnnihilate.

  • 8Removes MP Cost and restores 200 MP on hit
  • 12-2s cooldown
All specializations (5)
  • 8+1s Stun duration
  • 8Removes MP Cost and restores 200 MP on hit
  • 850% chance to trigger [Debilitating Smash] on hit
  • 12-2s cooldown
  • 16AoE Stun
Shield Rush

Shield Rushtarget 12

Rushes to a target within 10m and deals 258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage

A lunge that only works after a Dodge or while flying, and another JudgmentJudgment trigger. The build takes +10 m range and −10 s cooldown; Leonis calls both mandatory. He keeps it out of the macro because the dodge makes it slow; it's your gap closer.

  • 8+10m range
  • 12-10s cooldown
All specializations (5)
  • 8Restores 300 Stamina on hit
  • 8+10m range
  • 8Changes to Charge Skill and deals AoE damage
  • 12-10s cooldown
  • 16+25% Stun Chance
Poach

Poachtarget 12

Deals 49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage

Pulls a target from 20 m. At 8 the build takes the specialization that pulls you to an immovable target instead, which turns Poach into a gap closer on bosses (Leonis, NoBS Game Guides). At 12 the November build adds a shield worth 10% of Max HP. For farming the cooldown reset on kill is handy (aLuckyRO, NoBS Game Guides).

  • 8Moves to the target if target has Incapacitated Immunity
  • 1210% Max HP Protective Shield
All specializations (5)
  • 8Moves to the target if target has Incapacitated Immunity
  • 8-20% Status Effect Resist for 5s on hit
  • 8Resets cooldown on defeating an enemy
  • 1210% Max HP Protective Shield
  • 1650% chance to Stun for 3s

04Passives

Passives split into offensive and defensive ones. According to aLuckyRO, early-season content is easy enough that points belong in damage. The clear number one is FuryFury, because every Block buffs the whole party, followed by Insulting RoarInsulting Roar. Leonis then takes Impact HitImpact Hit and Punishing BenedictionPunishing Benediction; the defensive Enhance HealthEnhance Health, Ironclad DefenseIronclad Defense and Block PainBlock Pain come later. aLuckyRO calls Warding ShieldWarding Shield useless.

PriorityPassiveWhat it doesWhy
1FuryFuryIncreases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block. Cooldown: 1sPo bloku dá tobě i partě PvE Damage Boost na 20 s, k tomu Front Attack Damage Boost. První pasivka u Leonise i aLuckyRO, Xela ji maxuje.
2Insulting RoarInsulting RoarIncreases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack. Cooldown: 5sAttack navíc na 5 s po každém útoku zepředu, takže ji tank má aktivní skoro pořád, plus vyšší Enmity (Leonis, aLuckyRO, Game8).
3Impact HitImpact HitIncreases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%.Impact-type Chance a Double Chance. Leonis ji má třetí; aLuckyRO ji v PvE na začátku nechává nízko a bere ji spíš do PvP.
4Punishing BenedictionPunishing BenedictionIncreases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 69 extra damage to the target when landing an attack. Cooldown: 1sCritical Hit a šance na extra poškození při každém zásahu; čím delší boj, tím víc se nasčítá (Leonis, Game8, NoBS Game Guides).
5Enhance HealthEnhance HealthIncreases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%.Max HP a Incoming Heal. Leonis ji cení kvůli léčení z Warding StrikeWarding Strike, které mačkáš každých pár sekund; aLuckyRO ji na začátku odkládá.
6Ironclad DefenseIronclad DefenseIncreases the caster's Defense by 7% and Endurance by 1%.Čistá Defense a Endurance bez podmínek (Leonis, NoBS Game Guides). Defense navíc zvedá Attack z Battlefield BannerBattlefield Banner.
7Block PainBlock PainGrants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5% Cooldown: 20sPvE Damage Tolerance na 10 s po zásahu, cooldown 20 s. Poslední pasivka, kterou Leonis při levelování vylepšuje.
8Guarding SealGuarding SealGrants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less. Cooldown: 60sŠtít při HP pod 50 %, cooldown 60 s. Funguje i na nízké úrovni, body do ní netlač (NoBS Game Guides, Leonis).
9Survival WillpowerSurvival WillpowerIncreases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1sStatus Effect Resist a odolnost při omráčení, hodí se hlavně do PvP (NoBS Game Guides, Axely).
10Warding ShieldWarding ShieldIncreases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3sBlock a malé léčení při bloku s cooldownem 3 s. aLuckyRO ji označuje za nejslabší pasivku, Leonis ji vynechává.

05Gear and stats

Stat priority: Combat Speed › Attack › Critical Hit › Defense

Leonis looks for Combat Speed and JudgmentJudgment level rolls on the weapon, Guard and gloves until Judgment reaches 20. On boots and earrings he takes Movement Speed. Manastones can be any offensive ones.

Game8 lists Attack, Defense, Might and Combat Speed as the main stats. Both approaches fit together, because Battlefield BannerBattlefield Banner converts Defense into Attack and FuryFury triggers on Block.

Leonis's endgame planner from 28 Oct already aims for Attack and Critical Hit. aLuckyRO points out, though, that early in the season your gear doesn't give Critical Hit and crits rarely land, so hold off on Critical Damage until that changes.

06Arcana

On the cards look mainly for JudgmentJudgment levels. Leonis takes the Vigor set for damage and considers the Magic set weak; on the Bell he wants FuryFury.

Game8 goes the other way: four Magic Armor cards for +1,000 PvE Defense while you have at least 50% MP. On the cards Game8 wants PunishmentPunishment, JudgmentJudgment and FuryFury. Pick based on whether your party needs more damage or more safety.

07Daevanion

Each of the four regular boards has a +1 node for every active skill, so JudgmentJudgment gains four levels from Daevanion (questlog.gg). Leonis advises getting your core skills to 12 before you finish a board or go for the big corner nodes. aLuckyRO adds: take the shortest path to the skill nodes and save points on plain stats. Leonis and Game8 agree on the big nodes: Combat Speed and Cooldown Reduction on Nezekan, Damage Boost and Damage Tolerance on Zikel, Critical Damage on Vaizel and Multi-Hit on Triniel.

  • Nezekanfrom lv. 12

    Combat Speed, Cooldown Reduction

    Nejdřív uzly +1 k JudgmentJudgment a PummelPummel, pak další skillové uzly na cestě, dokud nemáš core skilly na 12 (Leonis). Velké uzly Combat Speed a Cooldown Reduction bere Leonis i Game8.

  • Zikelfrom lv. 20

    Damage Boost, Damage Tolerance

    Uzly +1 k JudgmentJudgment, Vicious StrikeVicious Strike, PummelPummel a PunishmentPunishment, k tomu pasivky FuryFury a Insulting RoarInsulting Roar. Pak velké uzly Damage Boost a Damage Tolerance (Leonis, Game8).

  • Vaizelfrom lv. 30

    Critical Damage Boost

    Třetí +1 k JudgmentJudgment a ostatním core skillům, pak Critical Damage Boost (Leonis, Game8). Leonisův endgame planner z 28. 10. nese název „+attack/crit hit“.

  • Trinielfrom lv. 40

    Multi-Hit Chance

    Čtvrtý uzel +1 k JudgmentJudgment, pak Multi-Hit Chance (Leonis, Game8).

  • Azphelfrom lv. 45

    PvP Damage Boost, PvP Damage Tolerance

    PvP deska (questlog.gg). V PvE ji řeš až po ostatních.

You can plot the route and count points and reset cost in the Daevanion planner on aion2.gaming.tools.

08Stigmas

Noble Armor

Noble Armorlv. 20

Increases Max HP by 5.4% for 120s and immediately restores HP by 5.4% of Max HP. Not affected by buff dispel effects.

Raises Max HP for 120 s and heals you immediately; the buff can't be dispelled. The level 10 and 15 specializations boost Insulting RoarInsulting Roar and FuryFury, your two best passives, to 1.5×, and level 20 adds +10% Incoming Heal. Leonis, ashurasol and xia_qingyue all run it in their PvE builds.

Battlefield Banner

Battlefield Bannerlv. 20

Increases Attack proportional to Defense for 10s.

Converts Defense into Attack for 10 s, 90 s cooldown. The specializations at 5, 10 and 15 add +10% Multi-Hit Chance, +10% Weapon Damage Boost and another +20% Attack; at 20 the cooldown drops by 30 s. Axely calls it the best DPS skill in the kit. Cast it at the start of the fight, ideally with the party's burst (Game8).

Taunt

Tauntlv. 20

Deals 888 damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage

A 20 m hit that raises Enmity and puts Shrink on the target for 15 s: −200 Accuracy and −10% Attack. At 5 Shrink also takes −10% PvE Damage Tolerance, which raises the whole party's damage; Leonis brought it back noting he hadn't known it adds damage. At 15 the cooldown drops by 5 s. It sits in the second macro row.

Shield of Protection

Shield of Protectionlv. 20

Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.

Briefly guarantees Block and raises Block Damage Reduction by 100%, 20 s cooldown. At 5 you can use it twice in a row, at 10 on the move, and at 20 a Block heals you once for 10% HP. Every Block also triggers FuryFury. Leonis casts it manually before heavy hits, and xia_qingyue runs it too.

Alternatives:

  • Doom ShieldDoom Shield at 5 and Empyrean Lord's PunishmentEmpyrean Lord's Punishment at 10 instead of TauntTaunt and Shield of ProtectionShield of Protection for weaker gear. That's Leonis's midgame build (around 2,300 GS, 39 likes on questlog.gg, 3 Nov).
  • Empyrean Lord's PunishmentEmpyrean Lord's Punishment instead of Shield of ProtectionShield of Protection for hard mode bosses (ashurasol Hardmode, xia_qingyue HARD MODE). One cast takes a boss halfway to Stagger (Xela).
  • xia_qingyue's Dungeon Build runs Doom ShieldDoom Shield 5, Shield of ProtectionShield of Protection 15, TauntTaunt 20 and Noble ArmorNoble Armor 15, so no Battlefield BannerBattlefield Banner.
  • Nezekan's ShieldNezekan's Shield and Second SkinSecond Skin for raids with AoE damage and big pulls. Nezekan's Shield protects the whole party (Xela, NoBS Game Guides).
  • Comrade in ArmsComrade in Arms in a party where you need to cover a teammate: it takes half the damage a party member receives (NoBS Game Guides).

09Macro and rotation

You can stack several skills on one hotbar key. The game uses the lowest one that's currently available, and if it can't, it goes to the next one up. Leonis's main row has JudgmentJudgment, Shield SmiteShield Smite, Warding StrikeWarding Strike and PummelPummel: as soon as a trigger opens Judgment, the game returns to it before the next skill, and Pummel fills the row when everything else is on cooldown. Slot numbers in the table come from Leonis's planner; pick your own keys.

Set up the macro in the key settings (Settings → Key settings → Gameplay → Macro). You add whole hotbar rows as steps and leave the delay at 10 ms if your ping is under 50; above 80 ping use 50 ms (aLuckyRO). The macro skips whatever is on cooldown. Don't put Vicious StrikeVicious Strike in the macro; you hold it on left click alongside the macro on right click (Leonis).

1. Hotbar rows

  • LMB
    1Vicious StrikeVicious Strike
    Vicious Strike mimo makro, levé tlačítko držíš pořád (Leonis).
  • Slot 12
    1JudgmentJudgment2Shield SmiteShield Smite3Warding StrikeWarding Strike4PummelPummel
    Hlavní řádek makra: Judgment, Shield Smite, Warding Strike, Pummel (Leonis, ENDGAME FINAL 5. 11. 2026).
  • Slot 3
    1TauntTaunt2AnnihilateAnnihilate
    Druhý řádek: Taunt a Annihilate. Leonisovo makro je Judgment + Taunt; Taunt drží aggro a přes Shrink snižuje cíli PvE Damage Tolerance.
  • Slot 2
    1PunishmentPunishment
    Nabitý Punishment mimo makro kvůli bonusu k poškození (Leonis).
  • Slot 10
    1Battlefield BannerBattlefield Banner2Noble ArmorNoble Armor
    Buffy: Battlefield Banner a Noble Armor (Leonis, ashurasol, xia_qingyue).
  • Slot 4
    1Shield of ProtectionShield of Protection
    Shield of Protection na těžké údery: garantovaný Block a +100 % Block Damage Reduction (Leonis, xia_qingyue).
  • Slot 1
    1PoachPoach
    Poach jako gap closer (Leonis).
  • Slot 9
    1Shield RushShield Rush
    Shield Rush po Dodge, mimo makro (Leonis).

Order 1 = highest priority. In game, put skill number 1 in the bottom slot of the row, because the game checks the bottom slot first.

2. In-game macro

  • Slot 12
  • Slot 3

3. What you press

  • Before the pull Battlefield BannerBattlefield Banner and Noble ArmorNoble Armor, then a charged PunishmentPunishment. From then on you hold left and right click at the same time (Leonis).
  • The macro has two steps: a row with JudgmentJudgment, Shield SmiteShield Smite, Warding StrikeWarding Strike and PummelPummel, then a row with TauntTaunt and AnnihilateAnnihilate. Leonis, ashurasol and xia_qingyue all use a Judgment + Taunt macro.
  • Press manually: PunishmentPunishment whenever its cooldown is up, Shield of ProtectionShield of Protection before a heavy boss hit, and PoachPoach or Shield RushShield Rush when you need to get back to the boss.
  • Leonis took Debilitating Smash and Flash Rampage off the bar in November; in his words, Defense reduction doesn't work in PvE.
  • Until JudgmentJudgment loses its cooldown, aLuckyRO only puts Warding StrikeWarding Strike and a separate Judgment chain in the macro. While leveling Leonis spams PummelPummel and switches to the Vicious Strike build once Vicious Strike and Judgment are both at 12.

The Macro Helper on aion2.gaming.tools builds a macro from your own character: after login it reads skills and stigmas from the official Armory.

10Summary

  • JudgmentJudgment to 16 before anything else, then to 20; the other main skills to 16.
  • Vicious StrikeVicious Strike to 12 for −2 s Warding StrikeWarding Strike cooldown per hit.
  • Dungeon stigmas: Noble ArmorNoble Armor, Battlefield BannerBattlefield Banner, TauntTaunt and Shield of ProtectionShield of Protection, all at 20 as the end goal.
  • Passives: FuryFury, Insulting RoarInsulting Roar, Impact HitImpact Hit, Punishing BenedictionPunishing Benediction.
  • Daevanion: +1 nodes for core skills first until they're at 12, then the big nodes.
  • Hotbar: Vicious Strike on left click, Judgment + Taunt macro on right click.
  • Farming: Doom ShieldDoom Shield with reset on kill; Abyss: GrappleGrapple and Nezekan's ShieldNezekan's Shield; 1v1: Doom ShieldDoom Shield, Shield of ProtectionShield of Protection, Nezekan's ShieldNezekan's Shield and Battlefield BannerBattlefield Banner.

Best Templar PvP Abyss build in AION 2 (November 2026)

In group PvP (Abyss, Artifact Siege, Reshanta) the Templar tanks with the stigmas Grapple, Nezekan's Shield, Shield of Protection and Doom Shield. Grapple pulls up to four enemies out of formation and roots them for 3 s; Nezekan's Shield protects the party within 40 m. Debilitating Smash cuts incoming healing by 60%. Stat priority: Attack, Critical Hit, Accuracy, Block.

StigmasGrapple (20), Nezekan's Shield (20), Shield of Protection (20), Doom Shield (20)
Core skillsGrapple, Nezekan's Shield, Judgment, Debilitating Smash, Doom Shield, Shield of Protection
Key passivesIronclad Defense, Fury, Survival Willpower, Insulting Roar
Stat priorityAttack › Critical Hit › Accuracy › Block
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Tolerance, PvP Damage Boost

Why this build

  • Leonis ([PvP] Large Scale, 3 Nov) and ashurasol (PVX for the Abyss, 2 Nov) run the same four stigmas, and kneil (RvR, 6 Nov) runs three of them. Leonis's build is still marked work in progress and has every skill at 20.
  • GrappleGrapple pulls up to 4 targets within 7 m of the selected target and roots them for 3 s. At 10 it gives you a shield worth 20% of Max HP, at 20 up to +10% PvP Damage Tolerance depending on how many targets you hit.
  • Nezekan's ShieldNezekan's Shield gives you and the party within 40 m a shield worth 41% of Max HP, plus +10% PvP Damage Tolerance at 15.
  • Debilitating SmashDebilitating Smash triggers on Block and through Shield SmiteShield Smite. riderastolfo, xia_qingyue and kneil all take the −60% Incoming Heal specialization, and riderastolfo calls it the most important PvP skill.
  • Since 4 Nov, Chaotic Outer Reshanta equalizes stats and skill and stigma levels, and only specializations count.

How it differs from the other modes

  • Compared with PvE: Noble Armor, Battlefield Banner and Taunt are out; GrappleGrapple, Nezekan's ShieldNezekan's Shield and Doom ShieldDoom Shield come in. Debilitating SmashDebilitating Smash returns to the bar, PunishmentPunishment takes the mobile variant and AnnihilateAnnihilate +20% Knockdown Chance.
  • Alternative: Second SkinSecond Skin instead of Doom ShieldDoom Shield (kneil).

Best Templar PvP 1v1 build in AION 2 (November 2026)

For Arena of Solitude and duels run the stigmas Doom Shield, Shield of Protection, Nezekan's Shield and Battlefield Banner with a Judgment + Annihilate macro. Debilitating Smash cuts the opponent's Defense by 25% and incoming healing by 60%, while Doom Shield knocks them down and resets Annihilate. Stat priority: Attack, Critical Hit, Accuracy, Block.

StigmasDoom Shield (20), Shield of Protection (20), Nezekan's Shield (20), Battlefield Banner (20)
Core skillsJudgment, Debilitating Smash, Doom Shield, Nezekan's Shield, Annihilate, Shield of Protection
Key passivesIronclad Defense, Fury, Insulting Roar, Impact Hit
Stat priorityAttack › Critical Hit › Accuracy › Block
DaevanionNezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Tolerance, PvP Damage Boost

Why this build

  • The Templar has an index of 184 in Arena of Solitude, the highest of any class (rankings from 22–23 Oct, tier list in cooperation with aion2.gaming.tools).
  • Leonis ([PvP] 1v1 Arena, 3 Nov) is the only build made specifically for 1v1. ashurasol (Small Scale PVP, 2 Nov) shares three stigmas and the Judgment + Annihilate macro.
  • Shield of ProtectionShield of Protection can be used twice in a row at 5 and on the move at 10. The guaranteed Block triggers both Debilitating SmashDebilitating Smash and FuryFury.
  • Battlefield BannerBattlefield Banner converts Defense into Attack, so a high-Defense tank still deals damage in a duel.

How it differs from the other modes

  • Compared with the Abyss: Battlefield BannerBattlefield Banner instead of GrappleGrapple; active skills and specializations are the same.
  • Alternatives: GrappleGrapple instead of Battlefield BannerBattlefield Banner (ashurasol); riderastolfo runs GrappleGrapple and Executing BladeExecuting Blade instead of Nezekan's ShieldNezekan's Shield and Battlefield BannerBattlefield Banner.

LLeveling 1–45

Short, for a second monitor. Based on Leonis's starter build and the priorities from Game8, aLuckyRO and NoBS Game Guides.

Your browser remembers ticked steps. Steps with a red frame are specific to the Templar.

How to fight while leveling

  • Packs: pull a distant target with PoachPoach, then Warding StrikeWarding Strike and Shield SmiteShield Smite, which hit up to four enemies, with left click in between. With the specialization Poach resets on kill (NoBS Game Guides).
  • Elites and bosses: Battlefield BannerBattlefield Banner, then a charged PunishmentPunishment, then the macro and left click (aLuckyRO, Leonis). When the boss drops into Stagger, spam Flash RampageFlash Rampage.
  • Mana: Vicious StrikeVicious Strike restores MP, PummelPummel costs it. Shield SmiteShield Smite with the no-MP-cost specialization restores 200 MP per hit (aLuckyRO).
  • Low HP: Warding StrikeWarding Strike heals and reduces incoming damage. When something stuns you, DefianceDefiance.

Leveling macro

  • NoBS Game Guides has a starter macro that alternates Vicious StrikeVicious Strike and PummelPummel: mana gain and cost even out while you keep pressing the JudgmentJudgment triggers.
  • In his starter build Leonis spams PummelPummel with a two-row macro: Shield SmiteShield Smite, JudgmentJudgment and Warding StrikeWarding Strike on one key, Debilitating SmashDebilitating Smash and AnnihilateAnnihilate on the other.

Sources

The builds for all four modes are based on public builds on questlog.gg as of 6 Nov 2026: Leonis (ENDGAME FINAL, midgame, farming, [PvP] Large Scale and 1v1 Arena), ashurasol aka SolAshur (PvE, Hardmode, Small Scale PVP and PVX), xia_qingyue, kneil and riderastolfo, plus the description of SolAshur's video from 30 Oct. Class strength comes from the global tier list made in cooperation with aion2.gaming.tools and from mein-mmo's tier list. Gear, Arcana, passives and leveling notes draw on Game8, aLuckyRO, Xela, Axely and NoBS Game Guides. Skill data is from the global client (questlog.gg).

Playing AION 2 on the global servers? Faction, server and legion coordination, event times and answers to your questions happen on the GamersTogether community Discord, which has its own AION 2 channel.

FAQ

Is the Templar good in AION 2?

Yes. On the global rankings it is above average in all six activities, and in Arena of Solitude it has an index of 184, the highest of any class. mein-mmo puts it in S tier among tanks.

What is the best Templar build for farming in AION 2?

Doom Shield, Battlefield Banner, Noble Armor and Taunt with a Doom Shield + Judgment macro. At level 15 Doom Shield resets on every kill, so you jump from mob to mob.

What is the best Templar tank build for dungeons?

Judgment at 20 with no cooldown, the stigmas Noble Armor, Battlefield Banner, Taunt and Shield of Protection, and a Judgment + Taunt macro. With weaker gear run Doom Shield and Empyrean Lord's Punishment instead of Taunt and Shield of Protection.

What is the best Templar PvP build in AION 2?

For group PvP in the Abyss: Grapple, Nezekan's Shield, Shield of Protection and Doom Shield, with Debilitating Smash cutting incoming healing by 60%. Grapple pulls up to four enemies out of their formation.

What is the best Templar build for 1v1 in Arena of Solitude?

Doom Shield, Shield of Protection, Nezekan's Shield and Battlefield Banner with a Judgment + Annihilate macro. Grapple works instead of Battlefield Banner.

What are the most important Templar skills?

Judgment first: shield skills open it, and at level 16 it loses its cooldown, so you press it after every Shield Smite or Warding Strike. Vicious Strike and Warding Strike keep that loop running.

How many stigmas does the Templar have in the global version?

Four, each capped at level 20, with slots opening at 22, 27, 32 and 37. In dungeons it runs Noble Armor, Battlefield Banner, Taunt and Shield of Protection.

Why is Vicious Strike on left click?

At level 12 every hit takes 2 s off the Warding Strike cooldown. You then press Warding Strike every two to three seconds, and each cast heals you, opens Judgment and gives the party PvE Damage Tolerance.

How do I set up a Templar macro?

Two rows: Judgment, Shield Smite, Warding Strike and Pummel, then Taunt and Annihilate. Hold Vicious Strike on left click separately and charge Punishment manually.

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