
Global version · Season 1
A sword-and-board tank who holds the boss and turns every shield hit into damage.
Updated November 7, 2026 · Build: Leonis · ashurasol (SolAshur) · xia_qingyue · Game8 · Skill data: global client
Best Templar PvE farming build in AION 2 (November 2026)
For open-world farming the Templar runs the stigmas Doom Shield, Battlefield Banner, Noble Armor and Taunt. At level 15 Doom Shield resets on every kill, so you jump from mob to mob and every jump opens Judgment at 20 with no cooldown. Annihilate takes Multi-Hit and +100% damage against bosses. Stat priority: Combat Speed, Attack, Critical Hit, Defense.
| Stigmas | Doom Shield (20), Battlefield Banner (20), Noble Armor (15), Taunt (20) |
|---|---|
| Core skills | Judgment, Doom Shield, Annihilate, Pummel, Battlefield Banner, Vicious Strike |
| Key passives | Fury, Insulting Roar, Impact Hit, Punishing Benediction |
| Stat priority | Combat Speed › Attack › Critical Hit › Defense |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Boost, PvP Damage Tolerance |
Why this build
- All three farming builds share the Doom Shield + Judgment macro and the Doom Shield, Noble Armor and Battlefield Banner core: Leonis ("Mob farming with PERMA Doomshield!", 31 Oct), xia_qingyue (20 Oct) and kneil (24 Oct).
Doom Shield at 15 resets its cooldown when you kill an enemy, and at 5 it resets
Annihilate. It always knocks down mobs, so Annihilate has a valid target right away.
Warding Strike takes −5 s cooldown and Heal over Time during Warding, so you don't wait for HP between packs.
Taunt at 20 holds aggro from 20 m and its Shrink cuts the target's Accuracy by 200 and Attack by 10%, plus PvE Damage Tolerance by 10% with the level 5 specialization.
How it differs from the other modes
- Compared with the dungeon build:
Doom Shield instead of
Shield of Protection,
Noble Armor only at 15,
Annihilate with +100% damage against Incapacitated Immunity targets instead of −10 s cooldown, and
Warding Strike with Heal over Time instead of the party buff. - Alternatives:
Executing Blade at 15 instead of
Taunt (kneil); xia_qingyue runs
Annihilate at 20 with the AoE variant.
Best Templar dungeon build in AION 2 (November 2026)
For dungeons (Nightmare, Expedition, Transcendence, Ludra) run the stigmas Noble Armor, Battlefield Banner, Taunt and Shield of Protection. The core is Judgment at 20 with no cooldown, opened by Shield Smite and Warding Strike, plus a Judgment + Taunt macro. Vicious Strike on left click cuts the Warding Strike cooldown. Stat priority: Combat Speed, Attack, Critical Hit, Defense.
| Stigmas | Noble Armor (20), Battlefield Banner (20), Taunt (20), Shield of Protection (20) |
|---|---|
| Core skills | Judgment, Taunt, Battlefield Banner, Noble Armor, Vicious Strike, Punishment |
| Key passives | Fury, Insulting Roar, Impact Hit, Punishing Benediction |
| Stat priority | Combat Speed › Attack › Critical Hit › Defense |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Boost, PvP Damage Tolerance |
Why this build
- Leonis (ENDGAME FINAL, 5 Nov), ashurasol (Max DPS PVE and Hardmode, 2 Nov) and xia_qingyue (HARD MODE) all run Taunt, Noble Armor and Battlefield Banner with a Judgment + Taunt macro. Taunt appears in 45% of Templar builds in questlog.gg's build search.
Taunt with the level 5 specialization adds −10% PvE Damage Tolerance to Shrink, which raises the whole party's damage. Leonis brought it back noting he hadn't known it adds damage.
Shield of Protection guarantees Block and +100% Block Damage Reduction. Every Block also triggers
Fury, which gives you and the party PvE Damage Boost for 20 s.
Warding Strike at 16 gives party members +10% PvE Damage Tolerance on every cast, and thanks to
Vicious Strike you press it every two to three seconds.- The Templar has an index of 132 in Nightmare and 115 in Transcendence (global tier list, in cooperation with aion2.gaming.tools).
How it differs from the other modes
- Compared with October:
Taunt instead of
Doom Shield and
Shield of Protection instead of
Empyrean Lord's Punishment;
Debilitating Smash and
Flash Rampage are off the bar because Defense reduction doesn't work in PvE (Leonis).
Warding Strike takes the party buff instead of Heal over Time and
Vicious Strike the Threatening Blow chain instead of Multi-Hit. - For weaker gear, Leonis's midgame variant:
Doom Shield 5 and
Empyrean Lord's Punishment 10 instead of Taunt and Shield of Protection. For hard mode bosses
Empyrean Lord's Punishment instead of
Shield of Protection (ashurasol, xia_qingyue).
Build at a glance
Stigmas (4 slots)
- 1
20Noble Armor - 2
20Battlefield Banner - 3
20Taunt - 4
20Shield of Protection
Key passives
Fury
Insulting Roar
Impact Hit
Punishing Benediction
01Overview
The Templar is the tank of global AION 2. It fights with a Longsword and shield, holds Enmity and protects the party with Block and defensive stigmas. mein-mmo's tier list from 6 Oct 2026 puts it in S tier among tanks, above the Gladiator. On the global rankings (22–23 Oct) it is above its fair share in all six tracked activities, and in Arena of Solitude it has an index of 184, the highest of any class (100 means the class reaches the top 5% exactly as often as its player share would suggest).
Damage comes from
Judgment. You can't cast it on its own; shield skills open it:
Shield Smite,
Warding Strike and
Shield Rush for 2 s, the stigma
Doom Shield for 3 s. At skill level 16 Judgment gets a specialization that removes its cooldown, and from then on you press it again after every trigger. That's why every creator this guide draws on pushes it first.
Leonis's build adds one trick: at level 12
Vicious Strike on left click takes 2 s off the
Warding Strike cooldown on every hit. Instead of once every 25 s you press Warding Strike every two to three seconds. Each cast heals you, opens Judgment and, in the November build, gives the whole party +10% PvE Damage Tolerance. The November meta also puts
Taunt into the macro: it lowers the target's PvE Damage Tolerance and raises the whole party's damage.
The build in one sentence. Before the pull cast
Battlefield Banner and
Noble Armor, charge
Punishment, then hold left click for
Vicious Strike together with the macro, where
Shield Smite and
Warding Strike open
Judgment and
Taunt lowers the target's PvE Damage Tolerance.
02Global Season 1: what changes
- The global version has four stigma slots, stigmas cap at level 20 and the slots open at 22, 27, 32 and 37 (aLuckyRO). Leonis adjusted his build for that and keeps one slot flexible depending on the boss.
- The level cap is 45. Daevanion has five boards on global: Nezekan from 12, Zikel from 20, Vaizel from 30, Triniel from 40 and the PvP board Azphel from 45. The Korean PvE board Ariel is not in the global version.
- According to aLuckyRO, the Daevanion boards on global have smaller stat nodes, but the same number of skill nodes. Every regular board has one +1 node for each active skill (questlog.gg), so
Judgment gets up to four extra levels from Daevanion. - On the global client
Doom Shield opens
Judgment for 3 s and always knocks down NPCs. With the level 5 specialization it resets the
Annihilate cooldown (skill tooltip; Leonis). - At the start of the season your gear doesn't give Critical Hit. aLuckyRO therefore advises against putting points into Critical Damage Boost and Multi-Hit until crits actually land.
- The 28 Oct patch raised the Templar's base HP at level 45 from 4,702 to 6,202. The 4 Nov patch didn't change any Templar skills; it added Chaotic Outer Reshanta, where stats and skill and stigma levels are equalized and only specializations count.
03Skills
A skill gets 10 levels from skill points and four more from Daevanion, where every regular board has a +1 node for each active skill. Arcana cards and gear rolls add the rest. Levels 12, 16 and 20 matter most because that's where specialization slots unlock. Leonis advises getting your core skills to 12 before finishing boards; only
Judgment goes to 20, the other main skills stay at 16.
Judgmenttarget 20
Deals 227 damage to a target within 4m and increases Enmity. 5 Stagger Gauge Damage
Your main damage source. It only works briefly after a shield skill, and the build runs it at 20 with all three specializations: extra damage, Critical Hit on hit and, at 16, no cooldown. Without that last one Judgment has a 5 s cooldown and you have to spread out the triggers (NoBS Game Guides). Leonis, ashurasol, Game8 and aLuckyRO all agree it goes up first.
- 8Extra damage on hit
- 12Critical Hit on hit
- 16Remove cooldown
All specializations (5)
- 8Absorbs 1% HP
- 8Deals extra damage on attacking a target afflicted with Impact-type status
- 8Extra damage on hit
- 12Critical Hit on hit
- 16Remove cooldown
Warding Striketarget 16
Deals 388 damage to up to 4 enemies within 5m of the caster. Immediately restores 180-198 HP and grants Warding to the caster for 10s. Triggers [Judgment] for 2s. Warding: Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% 5 Stagger Gauge Damage
An AoE hit that heals you, gives you Warding (+20% PvE Damage Tolerance) for 10 s and opens
Judgment. The build takes −5 s cooldown and, at 16, +10% PvE Damage Tolerance for party members on every cast; Leonis dropped the old Heal over Time for it in November. Thanks to
Vicious Strike you press it every two to three seconds.
- 8-5s cooldown
- 16+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
All specializations (5)
- 8-5s cooldown
- 8+100 Block during Warding
- 8Heal over Time during Warding
- 12Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding
- 16+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
Vicious Striketarget 16
Deals 79 damage to up to 4 enemies within 4m and increases Enmity. Restores 100 MP.
Your basic attack on left click: no cooldown, restores MP. At 12 take −2 s
Warding Strike cooldown per hit; the whole build rests on it (Leonis, aLuckyRO). At 16 it adds the Threatening Blow chain skill, which Leonis took over +50% Multi-Hit in November. Early on aLuckyRO and Xela suggest +20% MP regeneration, because the Templar runs out of mana fast.
- 12-2s [Warding Strike] cooldown on hit
- 16Adds [Threatening Blow] Chain Skill
All specializations (5)
- 8+20% MP restored
- 8Absorbs 1% HP
- 8+50% Multi-Hit on hit
- 12-2s [Warding Strike] cooldown on hit
- 16Adds [Threatening Blow] Chain Skill
Punishmenttarget 16
Selects a target within 20m and deals 1394-4184 damage to up to 4 enemies within 4m of the target and grants the Executor effect to the caster for 20s. Executor: Increases Accuracy by 200, PvE Damage Boost by 20%, and PvP Damage Boost by 10% Max 3 Charge Levels 20-35 Stagger Gauge Damage
A charged hit with up to three stages and a 30 s cooldown. On hit it gives you Executor for 20 s: +200 Accuracy and +20% PvE Damage Boost. Leonis opens with it for that buff and the stagger, outside the macro. The build runs it at 16 with Damage over Time and +30% Skill Speed. aLuckyRO presses charged skills manually.
- 8Inflicts Damage over Time to target on hit
- 8+30% Skill Speed
All specializations (5)
- 8Absorbs 10% HP
- 8Inflicts Damage over Time to target on hit
- 8+30% Skill Speed
- 12Changes to mobile skill
- 16Ignores Block and Evasion and lands as a Critical Hit
Pummeltarget 16
Deals 93 damage to up to 4 enemies within 4m and increases Enmity. 3 Stagger Gauge Damage
The second no-cooldown skill, which costs MP. In the build it closes the main macro row as filler. Specializations: −1 s
Punishment cooldown per hit and, at 16, extra damage on the Punishing Strike chain. While leveling it's the first skill you put points into (Game8, NoBS Game Guides).
- 12-1s [Punishment] cooldown on hit
- 16[Punishing Strike] grants extra damage on hit
All specializations (5)
- 8-20% MP consumed
- 8[Punishing Strike] absorbs 3% HP
- 8Deals up to 12% more damage when less targets are hit
- 12-1s [Punishment] cooldown on hit
- 16[Punishing Strike] grants extra damage on hit
Annihilatetarget 16
Deals 791 damage to a target afflicted with Stun or Knockdown within 4m with a 30% chance to inflict Knockdown for 3s. 100% chance to inflict Knockdown on NPC targets. Has a 5% chance to trigger when attacking a target with Incapacitated Immunity. 10 Stagger Gauge Damage
A heavy hit on a stunned or knocked-down target. It always knocks down NPCs. The build runs it at 16 with +50% Multi-Hit and −10 s cooldown, and in November Leonis moved it into the second macro row next to
Taunt. For farming it takes +100% damage against targets with Incapacitated Immunity instead of the cooldown cut.
- 8+50% Multi-Hit on hit
- 12-10s cooldown
All specializations (5)
- 8+50% Multi-Hit on hit
- 8+20% Knockdown Chance
- 8+100% damage to targets with Incapacitated Immunity
- 12-10s cooldown
- 16Changes to AoE Skill
Shield Smitetarget 12
Deals 173 damage to up to 4 enemies within 4m. Has a 60% chance to inflict Stun on the target for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
A shield bash on up to four targets that always stuns NPCs and opens
Judgment for 2 s. The build takes no MP cost with +200 MP per hit and −2 s cooldown, which makes it an 8 s skill and a mana source at the same time. The stun sets up
Annihilate.
- 8Removes MP Cost and restores 200 MP on hit
- 12-2s cooldown
All specializations (5)
- 8+1s Stun duration
- 8Removes MP Cost and restores 200 MP on hit
- 850% chance to trigger [Debilitating Smash] on hit
- 12-2s cooldown
- 16AoE Stun
Shield Rushtarget 12
Rushes to a target within 10m and deals 258 damage after using [Dodge] or while flying. Has a 30% chance to inflict Stun for 3s. Triggers [Judgment] for 2s. 100% chance to inflict Stun on NPC targets. 20 Stagger Gauge Damage
A lunge that only works after a Dodge or while flying, and another
Judgment trigger. The build takes +10 m range and −10 s cooldown; Leonis calls both mandatory. He keeps it out of the macro because the dodge makes it slow; it's your gap closer.
- 8+10m range
- 12-10s cooldown
All specializations (5)
- 8Restores 300 Stamina on hit
- 8+10m range
- 8Changes to Charge Skill and deals AoE damage
- 12-10s cooldown
- 16+25% Stun Chance
Poachtarget 12
Deals 49 damage to a target within 20m and pulls them in front of the caster, with a 75% chance to inflict Root for 2s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
Pulls a target from 20 m. At 8 the build takes the specialization that pulls you to an immovable target instead, which turns Poach into a gap closer on bosses (Leonis, NoBS Game Guides). At 12 the November build adds a shield worth 10% of Max HP. For farming the cooldown reset on kill is handy (aLuckyRO, NoBS Game Guides).
- 8Moves to the target if target has Incapacitated Immunity
- 1210% Max HP Protective Shield
All specializations (5)
- 8Moves to the target if target has Incapacitated Immunity
- 8-20% Status Effect Resist for 5s on hit
- 8Resets cooldown on defeating an enemy
- 1210% Max HP Protective Shield
- 1650% chance to Stun for 3s
04Passives
Passives split into offensive and defensive ones. According to aLuckyRO, early-season content is easy enough that points belong in damage. The clear number one is
Fury, because every Block buffs the whole party, followed by
Insulting Roar. Leonis then takes
Impact Hit and
Punishing Benediction; the defensive
Enhance Health,
Ironclad Defense and
Block Pain come later. aLuckyRO calls
Warding Shield useless.
| Priority | Passive | What it does | Why |
|---|---|---|---|
| 1 | Increases Front Attack Damage Boost by 0.3% for the caster, and increases PvE Damage Boost by 5.5% and PvP Damage Boost by 2.75% for 20s for the caster and party members on Block. Cooldown: 1s | Po bloku dá tobě i partě PvE Damage Boost na 20 s, k tomu Front Attack Damage Boost. První pasivka u Leonise i aLuckyRO, Xela ji maxuje. | |
| 2 | Increases Enmity Boost by 100% for the caster and increases Attack by 5.5% for 5s on landing a Front Attack. Cooldown: 5s | Attack navíc na 5 s po každém útoku zepředu, takže ji tank má aktivní skoro pořád, plus vyšší Enmity (Leonis, aLuckyRO, Game8). | |
| 3 | Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%. | Impact-type Chance a Double Chance. Leonis ji má třetí; aLuckyRO ji v PvE na začátku nechává nízko a bere ji spíš do PvP. | |
| 4 | Increases the caster's Critical Hit by 100 and grants Punishing Benediction for 10s when landing an attack. Punishing Benediction: Has a 50% chance to deal 69 extra damage to the target when landing an attack. Cooldown: 1s | Critical Hit a šance na extra poškození při každém zásahu; čím delší boj, tím víc se nasčítá (Leonis, Game8, NoBS Game Guides). | |
| 5 | Increases the caster's HP by 250. Increases Max HP by an additional 7.5% and Incoming Heal by 6%. | Max HP a Incoming Heal. Leonis ji cení kvůli léčení z | |
| 6 | Increases the caster's Defense by 7% and Endurance by 1%. | Čistá Defense a Endurance bez podmínek (Leonis, NoBS Game Guides). Defense navíc zvedá Attack z | |
| 7 | Grants Block Pain for 10s when struck by an enemy. Block Pain: Increases PvE Damage Tolerance by 11% and PvP Damage Tolerance by 5.5% Cooldown: 20s | PvE Damage Tolerance na 10 s po zásahu, cooldown 20 s. Poslední pasivka, kterou Leonis při levelování vylepšuje. | |
| 8 | Grants a Guarding Seal that blocks damage equaling 21% of Max HP for 30s when HP is 50% or less. Cooldown: 60s | Štít při HP pod 50 %, cooldown 60 s. Funguje i na nízké úrovni, body do ní netlač (NoBS Game Guides, Leonis). | |
| 9 | Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s | Status Effect Resist a odolnost při omráčení, hodí se hlavně do PvP (NoBS Game Guides, Axely). | |
| 10 | Increases the caster's Block by 200 and restores 53-64 HP on Block. Cooldown: 3s | Block a malé léčení při bloku s cooldownem 3 s. aLuckyRO ji označuje za nejslabší pasivku, Leonis ji vynechává. |
05Gear and stats
Stat priority: Combat Speed › Attack › Critical Hit › Defense
Leonis looks for Combat Speed and
Judgment level rolls on the weapon, Guard and gloves until Judgment reaches 20. On boots and earrings he takes Movement Speed. Manastones can be any offensive ones.
Game8 lists Attack, Defense, Might and Combat Speed as the main stats. Both approaches fit together, because
Battlefield Banner converts Defense into Attack and
Fury triggers on Block.
Leonis's endgame planner from 28 Oct already aims for Attack and Critical Hit. aLuckyRO points out, though, that early in the season your gear doesn't give Critical Hit and crits rarely land, so hold off on Critical Damage until that changes.
06Arcana
On the cards look mainly for
Judgment levels. Leonis takes the Vigor set for damage and considers the Magic set weak; on the Bell he wants
Fury.
Game8 goes the other way: four Magic Armor cards for +1,000 PvE Defense while you have at least 50% MP. On the cards Game8 wants
Punishment,
Judgment and
Fury. Pick based on whether your party needs more damage or more safety.
07Daevanion
Each of the four regular boards has a +1 node for every active skill, so
Judgment gains four levels from Daevanion (questlog.gg). Leonis advises getting your core skills to 12 before you finish a board or go for the big corner nodes. aLuckyRO adds: take the shortest path to the skill nodes and save points on plain stats. Leonis and Game8 agree on the big nodes: Combat Speed and Cooldown Reduction on Nezekan, Damage Boost and Damage Tolerance on Zikel, Critical Damage on Vaizel and Multi-Hit on Triniel.
Nezekanfrom lv. 12
Combat Speed, Cooldown Reduction
Nejdřív uzly +1 k
Judgment a
Pummel, pak další skillové uzly na cestě, dokud nemáš core skilly na 12 (Leonis). Velké uzly Combat Speed a Cooldown Reduction bere Leonis i Game8.Zikelfrom lv. 20
Damage Boost, Damage Tolerance
Uzly +1 k
Judgment,
Vicious Strike,
Pummel a
Punishment, k tomu pasivky
Fury a
Insulting Roar. Pak velké uzly Damage Boost a Damage Tolerance (Leonis, Game8).Vaizelfrom lv. 30
Critical Damage Boost
Třetí +1 k
Judgment a ostatním core skillům, pak Critical Damage Boost (Leonis, Game8). Leonisův endgame planner z 28. 10. nese název „+attack/crit hit“.Trinielfrom lv. 40
Multi-Hit Chance
Čtvrtý uzel +1 k
Judgment, pak Multi-Hit Chance (Leonis, Game8).Azphelfrom lv. 45
PvP Damage Boost, PvP Damage Tolerance
PvP deska (questlog.gg). V PvE ji řeš až po ostatních.
08Stigmas
Noble Armorlv. 20
Increases Max HP by 5.4% for 120s and immediately restores HP by 5.4% of Max HP. Not affected by buff dispel effects.
Raises Max HP for 120 s and heals you immediately; the buff can't be dispelled. The level 10 and 15 specializations boost
Insulting Roar and
Fury, your two best passives, to 1.5×, and level 20 adds +10% Incoming Heal. Leonis, ashurasol and xia_qingyue all run it in their PvE builds.
Battlefield Bannerlv. 20
Increases Attack proportional to Defense for 10s.
Converts Defense into Attack for 10 s, 90 s cooldown. The specializations at 5, 10 and 15 add +10% Multi-Hit Chance, +10% Weapon Damage Boost and another +20% Attack; at 20 the cooldown drops by 30 s. Axely calls it the best DPS skill in the kit. Cast it at the start of the fight, ideally with the party's burst (Game8).
Tauntlv. 20
Deals 888 damage to a target within 20m and increases Enmity. Inflict Shrink for 15s on hit and has a 50% chance to inflict Taunt for 3s if the target is a player. Shrink: Reduces Accuracy by 200 and Attack by 10% 20 Stagger Gauge Damage
A 20 m hit that raises Enmity and puts Shrink on the target for 15 s: −200 Accuracy and −10% Attack. At 5 Shrink also takes −10% PvE Damage Tolerance, which raises the whole party's damage; Leonis brought it back noting he hadn't known it adds damage. At 15 the cooldown drops by 5 s. It sits in the second macro row.
Shield of Protectionlv. 20
Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block.
Briefly guarantees Block and raises Block Damage Reduction by 100%, 20 s cooldown. At 5 you can use it twice in a row, at 10 on the move, and at 20 a Block heals you once for 10% HP. Every Block also triggers
Fury. Leonis casts it manually before heavy hits, and xia_qingyue runs it too.
Alternatives:
Doom Shield at 5 and
Empyrean Lord's Punishment at 10 instead of
Taunt and
Shield of Protection for weaker gear. That's Leonis's midgame build (around 2,300 GS, 39 likes on questlog.gg, 3 Nov).
Empyrean Lord's Punishment instead of
Shield of Protection for hard mode bosses (ashurasol Hardmode, xia_qingyue HARD MODE). One cast takes a boss halfway to Stagger (Xela).- xia_qingyue's Dungeon Build runs
Doom Shield 5,
Shield of Protection 15,
Taunt 20 and
Noble Armor 15, so no
Battlefield Banner.
Nezekan's Shield and
Second Skin for raids with AoE damage and big pulls. Nezekan's Shield protects the whole party (Xela, NoBS Game Guides).
Comrade in Arms in a party where you need to cover a teammate: it takes half the damage a party member receives (NoBS Game Guides).
09Macro and rotation
You can stack several skills on one hotbar key. The game uses the lowest one that's currently available, and if it can't, it goes to the next one up. Leonis's main row has
Judgment,
Shield Smite,
Warding Strike and
Pummel: as soon as a trigger opens Judgment, the game returns to it before the next skill, and Pummel fills the row when everything else is on cooldown. Slot numbers in the table come from Leonis's planner; pick your own keys.
Set up the macro in the key settings (Settings → Key settings → Gameplay → Macro). You add whole hotbar rows as steps and leave the delay at 10 ms if your ping is under 50; above 80 ping use 50 ms (aLuckyRO). The macro skips whatever is on cooldown. Don't put
Vicious Strike in the macro; you hold it on left click alongside the macro on right click (Leonis).
1. Hotbar rows
2. In-game macro
- Slot 12
- Slot 3
3. What you press
- Before the pull
Battlefield Banner and
Noble Armor, then a charged
Punishment. From then on you hold left and right click at the same time (Leonis). - The macro has two steps: a row with
Judgment,
Shield Smite,
Warding Strike and
Pummel, then a row with
Taunt and
Annihilate. Leonis, ashurasol and xia_qingyue all use a Judgment + Taunt macro. - Press manually:
Punishment whenever its cooldown is up,
Shield of Protection before a heavy boss hit, and
Poach or
Shield Rush when you need to get back to the boss. - Leonis took Debilitating Smash and Flash Rampage off the bar in November; in his words, Defense reduction doesn't work in PvE.
- Until
Judgment loses its cooldown, aLuckyRO only puts
Warding Strike and a separate Judgment chain in the macro. While leveling Leonis spams
Pummel and switches to the Vicious Strike build once Vicious Strike and Judgment are both at 12.
10Summary
Judgment to 16 before anything else, then to 20; the other main skills to 16.
Vicious Strike to 12 for −2 s
Warding Strike cooldown per hit.- Dungeon stigmas:
Noble Armor,
Battlefield Banner,
Taunt and
Shield of Protection, all at 20 as the end goal. - Passives:
Fury,
Insulting Roar,
Impact Hit,
Punishing Benediction. - Daevanion: +1 nodes for core skills first until they're at 12, then the big nodes.
- Hotbar: Vicious Strike on left click, Judgment + Taunt macro on right click.
- Farming:
Doom Shield with reset on kill; Abyss:
Grapple and
Nezekan's Shield; 1v1:
Doom Shield,
Shield of Protection,
Nezekan's Shield and
Battlefield Banner.
Best Templar PvP Abyss build in AION 2 (November 2026)
In group PvP (Abyss, Artifact Siege, Reshanta) the Templar tanks with the stigmas Grapple, Nezekan's Shield, Shield of Protection and Doom Shield. Grapple pulls up to four enemies out of formation and roots them for 3 s; Nezekan's Shield protects the party within 40 m. Debilitating Smash cuts incoming healing by 60%. Stat priority: Attack, Critical Hit, Accuracy, Block.
| Stigmas | Grapple (20), Nezekan's Shield (20), Shield of Protection (20), Doom Shield (20) |
|---|---|
| Core skills | Grapple, Nezekan's Shield, Judgment, Debilitating Smash, Doom Shield, Shield of Protection |
| Key passives | Ironclad Defense, Fury, Survival Willpower, Insulting Roar |
| Stat priority | Attack › Critical Hit › Accuracy › Block |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Tolerance, PvP Damage Boost |
Why this build
- Leonis ([PvP] Large Scale, 3 Nov) and ashurasol (PVX for the Abyss, 2 Nov) run the same four stigmas, and kneil (RvR, 6 Nov) runs three of them. Leonis's build is still marked work in progress and has every skill at 20.
Grapple pulls up to 4 targets within 7 m of the selected target and roots them for 3 s. At 10 it gives you a shield worth 20% of Max HP, at 20 up to +10% PvP Damage Tolerance depending on how many targets you hit.
Nezekan's Shield gives you and the party within 40 m a shield worth 41% of Max HP, plus +10% PvP Damage Tolerance at 15.
Debilitating Smash triggers on Block and through
Shield Smite. riderastolfo, xia_qingyue and kneil all take the −60% Incoming Heal specialization, and riderastolfo calls it the most important PvP skill.- Since 4 Nov, Chaotic Outer Reshanta equalizes stats and skill and stigma levels, and only specializations count.
How it differs from the other modes
- Compared with PvE: Noble Armor, Battlefield Banner and Taunt are out;
Grapple,
Nezekan's Shield and
Doom Shield come in.
Debilitating Smash returns to the bar,
Punishment takes the mobile variant and
Annihilate +20% Knockdown Chance. - Alternative:
Second Skin instead of
Doom Shield (kneil).
Best Templar PvP 1v1 build in AION 2 (November 2026)
For Arena of Solitude and duels run the stigmas Doom Shield, Shield of Protection, Nezekan's Shield and Battlefield Banner with a Judgment + Annihilate macro. Debilitating Smash cuts the opponent's Defense by 25% and incoming healing by 60%, while Doom Shield knocks them down and resets Annihilate. Stat priority: Attack, Critical Hit, Accuracy, Block.
| Stigmas | Doom Shield (20), Shield of Protection (20), Nezekan's Shield (20), Battlefield Banner (20) |
|---|---|
| Core skills | Judgment, Debilitating Smash, Doom Shield, Nezekan's Shield, Annihilate, Shield of Protection |
| Key passives | Ironclad Defense, Fury, Insulting Roar, Impact Hit |
| Stat priority | Attack › Critical Hit › Accuracy › Block |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost, Damage Tolerance; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP Damage Tolerance, PvP Damage Boost |
Why this build
- The Templar has an index of 184 in Arena of Solitude, the highest of any class (rankings from 22–23 Oct, tier list in cooperation with aion2.gaming.tools).
- Leonis ([PvP] 1v1 Arena, 3 Nov) is the only build made specifically for 1v1. ashurasol (Small Scale PVP, 2 Nov) shares three stigmas and the Judgment + Annihilate macro.
Shield of Protection can be used twice in a row at 5 and on the move at 10. The guaranteed Block triggers both
Debilitating Smash and
Fury.
Battlefield Banner converts Defense into Attack, so a high-Defense tank still deals damage in a duel.
How it differs from the other modes
- Compared with the Abyss:
Battlefield Banner instead of
Grapple; active skills and specializations are the same. - Alternatives:
Grapple instead of
Battlefield Banner (ashurasol); riderastolfo runs
Grapple and
Executing Blade instead of
Nezekan's Shield and
Battlefield Banner.
LLeveling 1–45
Short, for a second monitor. Based on Leonis's starter build and the priorities from Game8, aLuckyRO and NoBS Game Guides.
How to fight while leveling
- Packs: pull a distant target with
Poach, then
Warding Strike and
Shield Smite, which hit up to four enemies, with left click in between. With the specialization Poach resets on kill (NoBS Game Guides). - Elites and bosses:
Battlefield Banner, then a charged
Punishment, then the macro and left click (aLuckyRO, Leonis). When the boss drops into Stagger, spam
Flash Rampage. - Mana:
Vicious Strike restores MP,
Pummel costs it.
Shield Smite with the no-MP-cost specialization restores 200 MP per hit (aLuckyRO). - Low HP:
Warding Strike heals and reduces incoming damage. When something stuns you,
Defiance.
Leveling macro
- NoBS Game Guides has a starter macro that alternates
Vicious Strike and
Pummel: mana gain and cost even out while you keep pressing the
Judgment triggers. - In his starter build Leonis spams
Pummel with a two-row macro:
Shield Smite,
Judgment and
Warding Strike on one key,
Debilitating Smash and
Annihilate on the other.
Sources
The builds for all four modes are based on public builds on questlog.gg as of 6 Nov 2026: Leonis (ENDGAME FINAL, midgame, farming, [PvP] Large Scale and 1v1 Arena), ashurasol aka SolAshur (PvE, Hardmode, Small Scale PVP and PVX), xia_qingyue, kneil and riderastolfo, plus the description of SolAshur's video from 30 Oct. Class strength comes from the global tier list made in cooperation with aion2.gaming.tools and from mein-mmo's tier list. Gear, Arcana, passives and leveling notes draw on Game8, aLuckyRO, Xela, Axely and NoBS Game Guides. Skill data is from the global client (questlog.gg).
- Leonis – ENDGAME FINAL – PvE build (questlog.gg, 5. 11. 2026): levely, specializace, stigmata Noble Armor / Battlefield Banner / Taunt / Shield of Protection, makro Judgment + Taunt, pořadí levelování stigmat
- Leonis – Offensive Setup – Midgame (+/- 2.3k GS) – midgame varianta (3. 11. 2026, 39 liků): Doom Shield 5 a Empyrean Lord's Punishment 10 místo Taunt a Shield of Protection
- ashurasol (SolAshur) – Max DPS PVE Templar / Hardmode Dungeon DPS – nezávislé PvE buildy pro globálku (2. 11. 2026): Taunt + Noble Armor + Battlefield Banner, makro Judgment + Taunt
- xia_qingyue – Dungeon Build (No LvL 20 Banner) – nezávislý dungeon build (19. 10. 2026): Taunt, Noble Armor, Shield of Protection, Doom Shield, makro Taunt + Judgment
- Game8 – Judgment Templar Build – levely pasivek (říjnová verze buildu)
- GamersTogether × aion2.gaming.tools – tier list globálky podle žebříčků (23. 10. 2026) – Templar v Nightmare index 132, v Transcendence 115 (nad férovým podílem)
- Leonis – Mob farming with PERMA Doomshield! – farm build (questlog.gg, 31. 10. 2026): skilly, specializace, stigmata, makro Doom Shield + Judgment
- xia_qingyue – Pet Farming (trash mobs build) – nezávislý farm build (20. 10. 2026): Doom Shield, Noble Armor, Battlefield Banner, makro Doom Shield + Judgment
- kneil – PVE OPEN WORLD FARM PERMA DASH – třetí farm build (24. 10. 2026): Doom Shield, Noble Armor, Battlefield Banner + Executing Blade, makro Doom Shield + Judgment
- Leonis – [PvP] Large Scale (WiP) – PvP build pro velké bitvy (questlog.gg, 3. 11. 2026): levely a specializace aktivních skillů, stigmata Grapple / Nezekan's Shield / Shield of Protection / Doom Shield, makro Judgment + Annihilate
- ashurasol (SolAshur) – Templar PVX Build (abyss) – nezávislý Abyss build (2. 11. 2026): stejná čtyři stigmata, priorita pasivek Ironclad Defense, Survival Willpower, Fury, Insulting Roar
- kneil – PVP Machine a Grab (RvR, grande échelles) – třetí RvR build (6. 11. 2026): Grapple, Nezekan's Shield, Shield of Protection + Second Skin
- riderastolfo – PvP Templar Skills (Realistic) – levely pasivek pro PvP; Debilitating Smash se specializací -60 % Incoming Heal
- SolAshur – AION 2 My UPDATED Rank 1 Templar Build (YouTube, 30. 10. 2026) – priorita statů (Attack, Critical Hit, Accuracy, Block) z popisu videa; přepis nebyl dostupný
- Leonis – [PvP] 1v1 Arena (WiP) – build pro Arena of Solitude (questlog.gg, 3. 11. 2026): stigmata Doom Shield / Shield of Protection / Nezekan's Shield / Battlefield Banner, makro Judgment + Annihilate
- ashurasol (SolAshur) – Templar Small Scale PVP Build – nezávislý small-scale PvP build (2. 11. 2026): Doom Shield, Shield of Protection, Nezekan's Shield + Grapple, makro Judgment + Annihilate
- games.gg – AION 2 Leveling Guide (Abdalla, 5. 10. 2026) – shared leveling steps
- mein-mmo.de – Leveling up quickly in AION 2 (Karsten Scholz, 2. 9. 2026) – shared leveling steps
- space4games – AION 2 Beginner Guide (Kevin Link, 28. 9. 2026) – shared leveling steps
- questlog.gg – skill data and icons from the global client
Playing AION 2 on the global servers? Faction, server and legion coordination, event times and answers to your questions happen on the GamersTogether community Discord, which has its own AION 2 channel.
FAQ
Yes. On the global rankings it is above average in all six activities, and in Arena of Solitude it has an index of 184, the highest of any class. mein-mmo puts it in S tier among tanks.
Doom Shield, Battlefield Banner, Noble Armor and Taunt with a Doom Shield + Judgment macro. At level 15 Doom Shield resets on every kill, so you jump from mob to mob.
Judgment at 20 with no cooldown, the stigmas Noble Armor, Battlefield Banner, Taunt and Shield of Protection, and a Judgment + Taunt macro. With weaker gear run Doom Shield and Empyrean Lord's Punishment instead of Taunt and Shield of Protection.
For group PvP in the Abyss: Grapple, Nezekan's Shield, Shield of Protection and Doom Shield, with Debilitating Smash cutting incoming healing by 60%. Grapple pulls up to four enemies out of their formation.
Doom Shield, Shield of Protection, Nezekan's Shield and Battlefield Banner with a Judgment + Annihilate macro. Grapple works instead of Battlefield Banner.
Judgment first: shield skills open it, and at level 16 it loses its cooldown, so you press it after every Shield Smite or Warding Strike. Vicious Strike and Warding Strike keep that loop running.
Four, each capped at level 20, with slots opening at 22, 27, 32 and 37. In dungeons it runs Noble Armor, Battlefield Banner, Taunt and Shield of Protection.
At level 12 every hit takes 2 s off the Warding Strike cooldown. You then press Warding Strike every two to three seconds, and each cast heals you, opens Judgment and gives the party PvE Damage Tolerance.
Two rows: Judgment, Shield Smite, Warding Strike and Pummel, then Taunt and Annihilate. Hold Vicious Strike on left click separately and charge Punishment manually.

