
Best Chanter PvE farming build in AION 2 (November 2026)
For open-world and solo farming, run Undefeated Mantra 20, Power of the Storm 20, Guardian Blessing 15 and Marchutan's Wrath 15. Dark Crush, Onslaught and Spinning Strike go to 20, and Rushing Smash takes the Heat Wave Blow trigger plus the cooldown reset on kill. Stat priority: Attack, Combat Speed, Weapon Damage Boost. You chain packs without waiting.
| Stigmas | Undefeated Mantra (20), Power of the Storm (20), Guardian Blessing (15), Marchutan's Wrath (15) |
|---|---|
| Core skills | Onslaught, Spinning Strike, Dark Crush, Rushing Smash, Undefeated Mantra, Power of the Storm |
| Key passives | Wind's Promise, Attack Preparation, Impact Hit |
| Stat priority | Attack › Combat Speed › Weapon Damage Boost › Damage Boost › Multi-Hit › Double Chance |
| Daevanion | Nezekan: Combat Speed; Zikel: Damage Boost; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP |
Why this build
- The build is taken 1:1 from kaumaco's AutoFarm preset on questlog.gg (25 Oct). notXeon runs the same stigma set on mobs in his guide from 18 Oct.
Rushing Smash with the reset on kill takes you to the next pack the moment the previous one dies. KaidGames2 recommends the same for weaker mobs.
Rushing Smash also has a 50% chance to trigger
Heat Wave Blow, so the AoE damage comes without an extra key press.
Guardian Blessing at 15 multiplies
Wind's Promise by 1.5 and adds 5.4% Max HP, which helps twice when you farm solo.
How it differs from the other modes
- Compared with dungeons:
Rushing Smash at 14 instead of 12,
Recuperation at 14 with a second consecutive use,
Defiance only at 10, and
Wave Blow,
Heat Wave Blow and
Gust Rampage at level 2. - For long runs between spots you can swap
Marchutan's Wrath for
Sprint Mantra for movement speed (gigawhale).
Best Chanter dungeon build in AION 2 (November 2026)
For dungeons (Nightmare, Expedition, Transcendence, Ludra) run Undefeated Mantra 20, Power of the Storm 20, Guardian Blessing 15 and Marchutan's Wrath 15. Dark Crush, Onslaught and Spinning Strike go to 20, after which Dark Crush and Spinning Strike crit every time. Stat priority: Attack, Combat Speed, Weapon Damage Boost, Damage Boost. The passive Wind's Promise multiplies those guaranteed crits.
| Stigmas | Undefeated Mantra (20), Power of the Storm (20), Guardian Blessing (15), Marchutan's Wrath (15) |
|---|---|
| Core skills | Dark Crush, Spinning Strike, Onslaught, Undefeated Mantra, Power of the Storm, Guardian Blessing |
| Key passives | Wind's Promise, Attack Preparation, Impact Hit, Inspiring Spell |
| Stat priority | Attack › Combat Speed › Weapon Damage Boost › Damage Boost › Multi-Hit › Double Chance |
| Daevanion | Nezekan: Combat Speed; Zikel: Damage Boost; Vaizel: Critical Damage Boost; Triniel: Multi-Hit Chance; Azphel: PvP |
Why this build
- The stigmas and the three skills at 20 match across gigawhale (Rank 1 Chanter, 20 Oct), notXeon (18 Oct) and kaumaco's preset. The most popular global build on questlog.gg, mourasb's (110 likes), uses the same Onslaught and Spinning Strike specializations.
Guardian Blessing at 15 multiplies
Wind's Promise by 1.5. Since
Dark Crush and
Spinning Strike always crit, Wind's Promise is now the number one passive (gigawhale, notXeon).
Undefeated Mantra at 20 gives the party +5% Double Chance, which stacks with the passive
Impact Hit.
Gust Rampage stays at level 1. According to gigawhale, points in it are a DPS loss.- On the global rankings the Chanter is the strongest class, with index 135 in Nightmare and 134 in Transcendence (global tier list in cooperation with aion2.gaming.tools).
How it differs from the other modes
- Compared with October:
Guardian Blessing at 15 replaces
Sprint Mantra at 10, and
Power of the Storm goes from 10 to 20.
Onslaught takes Multi-Hit instead of +20% MP,
Spinning Strike the guaranteed crit instead of Heal Boost, and
Rushing Smash triggers
Heat Wave Blow instead of charging. - Alternatives to
Marchutan's Wrath (gigawhale):
Obliterate for Stagger bosses,
Focused Defense for Ludra,
Impeding Authority as a party shield,
Assault Shock for short Nightmare bosses.
Build at a glance
Stigmas (4 slots)
- 1
20Undefeated Mantra - 2
20Power of the Storm - 3
15Guardian Blessing - 4
15Marchutan's Wrath
Key passives
Wind's Promise
Attack Preparation
Impact Hit
Inspiring Spell
01Overview
The Chanter is a support who fights in melee with a Staff. Its value to the party comes mainly from buffs:
Undefeated Mantra gives everyone nearby PvE Damage Boost and PvE Damage Tolerance, and
Power of the Storm speeds up combat and shortens cooldowns. Healing exists but is modest.
Recuperation is the only active heal; passives and stigmas cover the rest.
Damage revolves around one skill,
Dark Crush. You can only use it for a moment after hitting with a ranged skill:
Impactful Crush and
Spinning Strike open it for 2 seconds,
Marchutan's Wrath and
Ensnaring Mark for 3. At skill level 16 Dark Crush gets a specialization that removes its cooldown completely, and from then on you spam it inside every window. That is why every creator this guide draws on pushes it to 16 first.
On paper the Chanter is not a DPS class. Arthars Gaming, who played it for eight months on the Taiwanese server, ranks it with the Cleric as the two lowest-damage classes at equal gear, but adds that every party wants one. The global rankings tell a stronger story: the Chanter reaches the top 5% more often than its player share in every activity, with index 155 in the Abyss and in Arena of Solitude (100 means exactly as often as its share suggests; global tier list in cooperation with aion2.gaming.tools).
The build in one sentence. Keep
Undefeated Mantra toggled on, cast
Power of the Storm and
Guardian Blessing before the pull, then press the row where
Spinning Strike,
Marchutan's Wrath and
Impactful Crush open the window for
Dark Crush.
02Global Season 1: what changes
- The global version has four stigma slots and stigmas cap at level 20, so more useful stigmas compete for the fourth slot (notXeon, Arthars Gaming).
- The level cap is 45. Daevanion has five boards in the global version: Nezekan from 12, Zikel from 20, Vaizel from 30, Triniel from 40 and the PvP board Azphel from 45. The Korean PvE board Ariel is not in the global client. Stigma slots unlock at 22, 27, 32 and 37.
Dark Crush no longer needs a stunned target; a ranged skill is enough to open it. WallyJTV calls this the main difference from the Taiwanese version.
Tremor Crush works after Dodge and in flight, which makes it a full gap closer (skill tooltip; WallyJTV).
Wave Blow no longer stuns on its own, it only knocks down a stunned target.
Sprint Mantra combines movement speed with healing on hit (WallyJTV).
Recuperation can remove debuffs, up to two with the specialization. According to Arthars Gaming the Chanter had no cleanse before.- Double Chance was nerfed in the global version but is still one of the best damage stats in PvE (notXeon, Arthars Gaming).
03Skills
A skill gets 10 levels from points and four more from Daevanion, where every regular board has a +1 node. Rings and Arcana cards add the rest. Levels 12, 16 and 20 are the ones that matter, because each opens another specialization slot. According to Arthars Gaming, level 17 instead of 16 gives you almost nothing, so spend those points elsewhere.
Dark Crushtarget 20
Deals 215 damage to a target within 20m. 5 Stagger Gauge Damage
Your main damage source. It can only be used in the window after a ranged skill, and the build has it at 20 with all three specializations: Critical Hit on hit, the Piercing Strike chain skill and cooldown removal. The guaranteed crit stacks with the passive
Wind's Promise. notXeon, WallyJTV, Grobs, Arthars Gaming and gigawhale all agree it is the first skill to reach 16.
- 8Critical Hit on hit
- 12Adds [Piercing Strike] Chain Skill
- 16Removes [Dark Crush] cooldown
All specializations (5)
- 8Absorbs 0.7% HP
- 8Deals extra damage on attacking a target afflicted with Impact-type status
- 8Critical Hit on hit
- 12Adds [Piercing Strike] Chain Skill
- 16Removes [Dark Crush] cooldown
Onslaughttarget 20
Deals 74 damage to up to 4 enemies within 4m and restores 100 MP.
Basic attack on left click with no cooldown that restores MP. The build takes it to 20 for +50% Multi-Hit, −1 s
Spinning Strike cooldown per hit and the Storm Chain chain skill at 16. gigawhale, notXeon, mourasb and kaumaco all pick Multi-Hit over +20% MP. Storm Chain adds a fourth, strongest hit to the combo, and since you press Onslaught constantly, Grobs and Arthars Gaming both call it one of the most important level-16 upgrades.
- 8+50% Multi-Hit on hit
- 12-1s [Spinning Strike] cooldown on hit
- 16Adds [Storm Chain] Chain Skill
All specializations (5)
- 8+20% MP restored
- 8Absorbs 0.7% HP
- 8+50% Multi-Hit on hit
- 12-1s [Spinning Strike] cooldown on hit
- 16Adds [Storm Chain] Chain Skill
Spinning Striketarget 20
Selects a target within 20m and deals 2347 damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. 15 Stagger Gauge Damage
Your strongest single hit. It strikes up to 4 targets, gives you +15% Critical Damage Boost for 30 s (stacks twice) and opens
Dark Crush for 2 s. The build has it at 20 with −5 s cooldown, up to +20% damage against fewer targets and, at 16, Ignores Block and Evasion with a guaranteed Critical Hit. That guaranteed crit together with
Wind's Promise is the core of the endgame build (gigawhale, notXeon).
Onslaught keeps shaving its cooldown.
- 8-5s cooldown
- 8Up to +20% damage when less targets hit
- 16Ignores Block and Evasion and lands as a Critical Hit
All specializations (5)
- 8-5s cooldown
- 8+10% Heal Boost (up to 20%)
- 8Up to +20% damage when less targets hit
- 1240% chance to inflict Seal for 3s
- 16Ignores Block and Evasion and lands as a Critical Hit
Incandescent Blowtarget 16
Deals 160 damage to up to 4 enemies within 4m. 2 Stagger Gauge Damage
Your second no-cooldown skill, this one costs MP. It fills the gaps when
Dark Crush is not open. In PvE the build keeps it at 16 with up to 12% more damage against fewer targets and Ignores Block and Evasion, so every hit lands as Multi-Hit. notXeon calls it your second-largest damage source. In PvP the build trades the fewer-targets bonus for +200 Block.
- 8Deals up to 12% more damage when less targets are hit
- 16Ignores Block and Evasion and lands as Multi-Hit
All specializations (5)
- 8-20% MP consumed
- 8+200 Block while using skill
- 8Deals up to 12% more damage when less targets are hit
- 12-200 enemy Accuracy for 3s on landing Bursting Blow
- 16Ignores Block and Evasion and lands as Multi-Hit
Impactful Crushtarget 16
Deals 224 damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. 10 Stagger Gauge Damage
Ranged skill with a stun that opens
Dark Crush for 2 s. The build turns it into a mobile skill so you can cast it while moving, and adds +30% Skill Speed. Ignore the stun in PvE; Grobs and Arthars Gaming keep it for Dark Crush. Arthars Gaming leaves it at 12, the build at 16.
- 8Changes to mobile skill
- 12+30% Skill Speed
All specializations (5)
- 8Changes to AoE damage
- 8+1s [Impactful Crush] Stun duration
- 8Changes to mobile skill
- 12+30% Skill Speed
- 16+20% [Impactful Crush] Stun Chance
Wave Blowtarget 12
Deals 538 damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. 10 Stagger Gauge Damage
Knocks down a stunned target. The build takes +6 m range and −15% target PvE Damage Boost for 10 s, so the boss hits softer afterwards. Arthars Gaming leaves it at 12 and only uses it when
Dark Crush is not open.
- 8+6m Range
- 12-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s
All specializations (5)
- 8Multi-Hit on hit
- 8+6m Range
- 8+1s Knockdown duration
- 12-15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s
- 16-5s cooldown
Rushing Smashtarget 12
Rushes at a target within 20m and deals 112 damage to up to 4 enemies and restores 100 MP. 10 Stagger Gauge Damage
Gap closer. The build takes a 50% chance to trigger
Heat Wave Blow on hit and, at 12, a cooldown reset on defeating an enemy, so while farming you jump from target to target and get the AoE hit for free. The charge variant with up to 200% more damage is skipped because it stalls the macro (Arthars Gaming). WallyJTV takes −20% target Impact-type Resist instead for PvP.
- 850% chance to trigger [Heat Wave Blow] on hit
- 12Resets cooldown on defeating an enemy
All specializations (5)
- 8-20% target's Impact-type Resist for 5s
- 8Changes to Charge Skill, dealing up to 200% more damage
- 850% chance to trigger [Heat Wave Blow] on hit
- 12Resets cooldown on defeating an enemy
- 16Ignores Block and Evasion and lands as Multi-Hit
Recuperationtarget 12
Restores 183-201 HP and removes 1 debuff(s) for the caster and party members within 40m. Restores 8000 HP every 2s for 8s.
Your only active heal: restores HP to you and the party within 40 m and removes a debuff. The build keeps it at 12 with removal of up to two debuffs and +5% HP restored. notXeon says you do not need 16. Arthars Gaming only wants it higher if you are the sole healer.
- 8Removes up to 2 debuffs
- 12+5% HP restored
All specializations (5)
- 8+1 consecutive use and Heal over Time can stack up to 2 times
- 8Removes up to 2 debuffs
- 8+4s healing duration
- 12+5% HP restored
- 16-3s cooldown
Heat Wave Blowtarget 12
Selects a target within 4m and deals 345 damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. 10 Stagger Gauge Damage
AoE strike unlocked by a block, and
Rushing Smash can trigger it too. The build takes up to +20% damage against more targets and Ignores Block and Evasion with Multi-Hit. Arthars Gaming barely uses it in PvE because
Dark Crush always has priority, and 12 is enough.
- 8Up to +20% damage when more targets hit
- 12Ignores Block and Evasion and lands as Multi-Hit
All specializations (5)
- 840% chance to inflict Stun for 3s
- 8+20% Seal Chance
- 8Up to +20% damage when more targets hit
- 12Ignores Block and Evasion and lands as Multi-Hit
- 1625% chance to reset [Heat Wave Blow] cooldown on Block
Tremor Crushtarget 12
Move to a target within 10m and deal 260 damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. 10 Stagger Gauge Damage
Second gap closer, usable after Dodge or in flight. The build takes +10 m range and +50% Multi-Hit (gigawhale), turning it into a 20 m leap that adds damage on landing. Arthars Gaming takes 300 Stamina on hit instead of Multi-Hit to refund the stamina spent on dodging.
- 8+10m [Tremor Crush] range
- 8+50% Multi-Hit on hit
All specializations (5)
- 8Restores 300 Stamina on hit
- 8+10m [Tremor Crush] range
- 8+50% Multi-Hit on hit
- 12Adds [Surging Strike] Chain Skill
- 16+25% [Tremor Crush] Stun Chance
Defiancetarget 16
Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity: Grants Status Effect Immunity Unaffected by cooldown reduction effects.
Removes Stun, Knockdown, Airborne, Grab, Frost and Fear and gives you 5 s of Tenacity. At 16 the build restores 10% HP and adds +50% PvE Damage Tolerance during Tenacity, so you can survive a boss mechanic inside it. Arthars Gaming takes +2 s Tenacity instead of the heal.
- 8Restores 10% HP on using [Defiance]
- 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
All specializations (5)
- 8Adds [Crushing Strike] Chain Skill
- 8Restores 1000 Stamina on using [Defiance]
- 8Restores 10% HP on using [Defiance]
- 12+2s Tenacity duration
- 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
Gust Rampagetarget 1
Deals 120 damage to a target afflicted with Stagger within 4m.
Spam skill that only works on a target in Stagger, so mostly on bosses. The build leaves it at level 1: gigawhale says points in it cost DPS. notXeon drops it completely once
Dark Crush has no cooldown, and Arthars Gaming puts no points in it either.
All specializations (5)
- 8Absorbs 5% HP
- 8Restores 120 MP
- 8Changes to mobile skill
- 12Multi-Hit on hit
- 16-1s all skill cooldowns on hit
04Passives
You will eventually have enough points to max every passive (Grobs, Arthars Gaming). What matters is the order: damage first, defense later. In the endgame
Wind's Promise comes first, because
Dark Crush and
Spinning Strike always crit and
Guardian Blessing multiplies its effect by 1.5 (gigawhale, notXeon). Then
Attack Preparation,
Impact Hit and
Inspiring Spell. notXeon and Arthars Gaming do not level
Crossguard or
Raging Spell for PvE.
| Priority | Passive | What it does | Why |
|---|---|---|---|
| 1 | Increases the caster's Critical Damage Boost by 5.7% and has a 50% chance to deal 554 extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s | Critical Damage Boost a extra poškození při kritu; sčítá se s jistým kritem Dark Crush (Arthars Gaming, Grobs). Nemá level gate, body do ní jdou hned po odemčení (notXeon). Endgame priorita číslo 1 (gigawhale, notXeon): Dark Crush i Spinning Strike kritují vždy a Guardian Blessing 15 násobí efekt x1.5. | |
| 2 | Increases the caster's PvE Damage Boost by 5.5%, PvP Damage Boost by 2.75%, Defense by 2%, and Accuracy by 100. | PvE Damage Boost, Defense a Accuracy; první pasivka u všech čtyř tvůrců (Grobs, notXeon, Arthars Gaming, WallyJTV). | |
| 3 | Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%. | Double Chance, nejlepší stat na poškození v PvE i po oslabení v globálce (notXeon, Grobs). Double Chance se sčítá s +5 % Double Chance z Undefeated Mantra 20 (gigawhale, notXeon). | |
| 4 | Increases the caster's Critical Hit by 100 and Perfect Chance by 0.5%. | Critical Hit a Perfect Chance; notXeon ji dává hned za Attack Preparation, WallyJTV před Wind's Promise. | |
| 5 | Reduces the target's PvE Damage Tolerance by 5.4% and PvP Damage Tolerance by 2.7% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s | Snižuje Damage Tolerance cíle, ale trvá 5 s s cooldownem 10 s a nefunguje s Clericovým Chain of Torment (questlog; Arthars Gaming). | |
| 6 | Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 3.1% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 21% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s Noble Protective Shield Cooldown: 60s | Nejlepší obranná pasivka: štíty pro partu za zásahy (notXeon, Arthars Gaming). | |
| 7 | Increases the caster's HP by 150. Increases Max HP by an additional 6.5% and Heal Boost by 15300% of Attack. | Max HP a Heal Boost; dobrá, ale na začátku jen obranná (notXeon). | |
| 8 | Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s Status Effect Resist Increase Cooldown: 1s | Status Effect Resist, hodí se hlavně do PvP (notXeon, WallyJTV). | |
| 9 | Deals 146 extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s | Extra poškození jen na cíle ve Stagger nebo s Impact-type efektem, v PvE téměř nikdy (notXeon, Arthars Gaming). | |
| 10 | Increases the caster's Block by 200 and restores 53-58 HP on Block. Cooldown: 1s | Block a malé léčení při bloku; notXeon i Arthars Gaming ji nevylepšují. |
05Gear and stats
Stat priority: Attack › Combat Speed › Weapon Damage Boost › Damage Boost › Multi-Hit › Double Chance
The dungeon stat priority in November 2026 is Attack, Combat Speed, Weapon Damage Boost, Damage Boost, Multi-Hit and Double Chance. In October TitanTheF socketed Attack, Critical Hit and Accuracy manastones and upgraded Guard to +10. Do not neglect Accuracy early in the season: without it bosses parry you and you have to attack from behind (Arthars Gaming).
Skill levels on gear belong on rings. Arthars Gaming puts the skills he needs to push to 16 on them and keeps the weapon on pure stats. For passives on other pieces he goes
Attack Preparation,
Wind's Promise,
Impact Hit.
WallyJTV builds the Chanter around Block, because
Crossguard and
Heat Wave Blow both react to blocking. The Chanter has no effect tied to Evasion.
06Arcana
Arcana cards are the most reliable way to get
Dark Crush to 16 and beyond. notXeon suggests saving Odyle Energy for Transcendence dungeons, where cards with active skills drop, even though their gear requirement is high.
From the Primal Vigor set Arthars Gaming takes Chalice (Combat Speed), Parchment (Life stat) and the card with the Freedom stat (Accuracy), plus Bell (Attack) and Mirror (Double Chance) from the Magic Armor set. On Parchment he looks for
Dark Crush,
Onslaught and
Spinning Strike, on another card for
Incandescent Blow and
Recuperation. He adds that cards do not matter much in the first season.
07Daevanion
Each of the four regular boards has a +1
Dark Crush node, so Daevanion gives you four extra levels (notXeon, WallyJTV). Along the way take the skill nodes for
Dark Crush,
Incandescent Blow,
Spinning Strike and
Onslaught first, then the damage stat nodes. notXeon aims for Combat Speed on the first board, Damage Boost on the second, Critical Damage Boost on the third and Multi-Hit Chance on the fourth. For PvP you take every Critical Hit Resist node on each board instead.
Nezekanfrom lv. 12
Combat Speed
Nejdřív uzly +1 k Dark Crush a Spinning Strike, které leží na cestě, pak uzly Combat Speed. Cooldown Reduction počká (notXeon).
Zikelfrom lv. 20
Damage Boost
Uzel +1 k Dark Crush, pak Incandescent Blow, Spinning Strike a Onslaught, potom Damage Boost. Pasivky až nakonec.
Vaizelfrom lv. 30
Critical Damage Boost
Stejné pořadí: +1 k Dark Crush a ostatním core skillům, pak Critical Damage Boost.
Trinielfrom lv. 40
Multi-Hit Chance
Čtvrtý uzel +1 k Dark Crush (tím je Daevanion +4), pak Multi-Hit Chance.
Azphelfrom lv. 45
PvP
PvP deska, pro PvE build ji řeš až po ostatních.
08Stigmas
Undefeated Mantralv. 20
Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence.
The most important stigma and the first to reach 20. It gives the party around you PvE Damage Boost and PvE Damage Tolerance, and its specializations at 5, 10, 15 and 20 add +100 Critical Hit, +100 Accuracy, +5% Critical Damage Boost and +5% Double Chance. It does not stack with the Cleric's Light of Protection; the higher-level one applies. Arthars Gaming says this is why parties want a Chanter.
Power of the Stormlv. 20
Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 10s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active.
For 10 s it gives you 20% Combat Speed and 20% shorter cooldowns, and the party within 40 m benefits too. The build now runs it at 20: +200 Accuracy at 10, +200 Critical Hit at 15 and +20% Attack for you and +10% for the party at 20 (gigawhale, notXeon, kaumaco). Cast it before the pull. It does not stack with the Cleric's Earth's Blessing.
Guardian Blessinglv. 15
Increases the caster's Max HP by 5.4% for 120s and immediately restores 5.4% HP. Not affected by buff dispel effects.
New in the build. For 120 s it adds 5.4% Max HP, instantly heals 5.4% HP and cannot be dispelled. The main reason is the level-15 specialization, which multiplies
Wind's Promise by 1.5 for the duration. Level 5 adds +10% Status Effect Resist, level 10 multiplies
Crossguard by 1.5 as well. gigawhale, notXeon and kaumaco all run it at 15.
Marchutan's Wrathlv. 15
Selects a target within 20m and deals 1384 damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use.
The third
Dark Crush trigger: it opens the window for 3 s and hits hard on its own. The build keeps it at 15 like kaumaco: level 5 adds up to +20% damage against fewer targets, level 10 a stun chance and level 15 −70% Incoming Heal on the target, which matters mostly in PvP. Sources disagree on the level; TitanTheF had it at 10 in October, mourasb runs 20.
Alternatives:
Sprint Mantra instead of
Marchutan's Wrath for speed runs and long runbacks, for party movement speed (gigawhale).
Obliterate instead of
Marchutan's Wrath on bosses with a Stagger mechanic (gigawhale). WallyJTV runs it permanently in PvE.
Focused Defense for Ludra, where a guaranteed block helps (gigawhale). At 5 it has two consecutive uses.
Impeding Authority as a party shield: everyone within 40 m gets a shield worth 16% Max HP for 20 s (gigawhale).
Assault Shock for short Nightmare bosses (gigawhale).
Fracturing Blow in a coordinated party: −30% target Defense for 5 s raises everyone's damage. Grobs recommended it mainly early in the season; daki6876 and Misery run it in PvP.
Healing Touch when you are the only healer or the fight is full of debuffs. At 15 Healing Touch removes 5 debuffs.
09Macro and rotation
You can stack several skills on one hotbar key. The game uses the lowest one that is currently available, and if it is not, it moves to the next one above. That is why
Dark Crush goes at the very bottom: as soon as a trigger opens it, the game returns to it before anything else (Arthars Gaming, Grobs).
Set up the in-game macro in the skill window (Skill window → Macro). Add whole hotbar rows as steps with a 10 ms delay; anything on cooldown is skipped. Keep
Onslaught out of the macro and press it alongside on left click (Grobs, Arthars Gaming).
1. Hotbar rows
2. In-game macro
- E
- RMB
3. What you press
- Before the pull cast
Power of the Storm and
Guardian Blessing, then
Rushing Smash onto the boss, and from there hold the macro together with left click (Grobs). Guardian Blessing has a 120 s cooldown and a 120 s duration, so recast it whenever it drops. - The macro has two steps: row E with
Dark Crush and its triggers, then
Incandescent Blow as filler when every trigger is on cooldown. - Press
Recuperation manually when the party is losing HP, and Dodge. Arthars Gaming keeps
Marchutan's Wrath off the row and uses it himself when he has to step away from the boss. Grobs has it right in the row. - Until
Dark Crush loses its cooldown, the macro would waste
Impactful Crush while Dark Crush is still on cooldown. In that phase notXeon puts Impactful Crush on its own key and presses it manually as soon as Dark Crush is ready.
10Summary
Dark Crush to 16 before anything else, then
Onslaught for Storm Chain and
Spinning Strike for the guaranteed crit.- Stigmas:
Undefeated Mantra and
Power of the Storm at 20,
Guardian Blessing and
Marchutan's Wrath at 15. - Passives:
Wind's Promise,
Attack Preparation,
Impact Hit,
Inspiring Spell. - Daevanion: +1 nodes for core skills first, then damage stats.
- Gear: Attack, Combat Speed, Weapon Damage Boost, Damage Boost; skill levels on rings.
- Hotbar: Dark Crush at the bottom with triggers above it; Incandescent Blow on its own key as filler.
Best Chanter PvP Abyss build in AION 2 (November 2026)
For group PvP (Abyss, Siege, Reshanta) run Undefeated Mantra 20, Fracturing Blow 20, Marchutan's Wrath 15 and Focused Defense 10. Dark Crush, Incandescent Blow, Spinning Strike and Recuperation go to 20. Stat priority: Combat Speed, Weapon Damage Boost, PvP Damage Boost, with Block and Critical Hit Resist on defense. Fracturing Blow cuts target Defense by 30% for the party.
| Stigmas | Undefeated Mantra (20), Marchutan's Wrath (15), Fracturing Blow (20), Focused Defense (10) |
|---|---|
| Core skills | Dark Crush, Spinning Strike, Incandescent Blow, Recuperation, Undefeated Mantra, Fracturing Blow |
| Key passives | Crossguard, Survival Willpower, Attack Preparation, Wind's Promise |
| Stat priority | Combat Speed › Weapon Damage Boost › PvP Damage Boost › Status Effect Chance › Accuracy › Status Effect Resist › Block › Critical Hit Resist › Incoming Heal › Damage Tolerance |
| Daevanion | Nezekan: Critical Hit Resist; Zikel: Critical Hit Resist; Vaizel: Critical Hit Resist; Triniel: Critical Hit Resist; Azphel: PvP Damage Boost, PvP Damage Tolerance, Status Effect Resist |
Why this build
- The stigmas rest on three matching sources: daki6876's PvP build for arena and Abyss (31 Oct), Misery's setup (4 Nov) and gigawhale, who takes Fracturing Blow for PvP. No major creator has published a dedicated group build for Force or Siege yet.
Marchutan's Wrath at 15 applies −70% Incoming Heal and Potion Recovery, so 15 is enough against healers (notXeon).
Focused Defense guarantees a block and refunds MP and stamina. It only pays off from 10, when it becomes a mobile skill (notXeon).- The active skills are the same as in 1v1; notXeon plays Abyss roaming and arenas with one build.
Incandescent Blow with +200 Block and
Spinning Strike ignoring Block turn the Chanter into a tanky bruiser. - On the global rankings the Chanter leads the Abyss with index 155 (global tier list in cooperation with aion2.gaming.tools).
How it differs from the other modes
- Compared with 1v1:
Fracturing Blow at 20 instead of
Guardian Blessing. In a group
Healing Touch or
Impeding Authority also work (notXeon, gigawhale); for solo roaming bring back
Guardian Blessing. - Compared with PvE:
Power of the Storm and
Guardian Blessing are out,
Recuperation goes to 20 with three specializations, and the passives
Crossguard and
Survival Willpower go to 20. Since 4 Nov, Chaotic Outer Reshanta normalizes stats, so specializations decide fights.
Best Chanter PvP 1v1 build in AION 2 (November 2026)
For 1v1 in Arena of Solitude run Undefeated Mantra 20, Marchutan's Wrath 15, Guardian Blessing 15 and Focused Defense 10. Dark Crush, Incandescent Blow, Spinning Strike, Recuperation and the passive Crossguard go to 20. Stat priority: Combat Speed, PvP Damage Boost, Status Effect Chance, with Block and Critical Hit Resist on defense. You outlast duels and cut enemy healing.
| Stigmas | Undefeated Mantra (20), Marchutan's Wrath (15), Guardian Blessing (15), Focused Defense (10) |
|---|---|
| Core skills | Dark Crush, Incandescent Blow, Spinning Strike, Recuperation, Marchutan's Wrath, Focused Defense |
| Key passives | Crossguard, Survival Willpower, Attack Preparation, Wind's Promise |
| Stat priority | Combat Speed › Weapon Damage Boost › PvP Damage Boost › Status Effect Chance › Accuracy › Status Effect Resist › Block › Critical Hit Resist › Incoming Heal › Damage Tolerance |
| Daevanion | Nezekan: Critical Hit Resist; Zikel: Critical Hit Resist; Vaizel: Critical Hit Resist; Triniel: Critical Hit Resist; Azphel: PvP Damage Boost, PvP Damage Tolerance, Status Effect Resist |
Why this build
- The build comes from notXeon's PvP skill guide (1 Nov), which swaps
Power of the Storm from the PvE set for
Focused Defense. Misery also runs Mantra, Guardian Blessing and Marchutan's Wrath; daki6876 runs Mantra, Marchutan's Wrath and Focused Defense.
Guardian Blessing multiplies
Crossguard by 1.5 at 10 and
Wind's Promise at 15. That is why Crossguard goes to 20 (notXeon).
Incandescent Blow combines +200 Block with −200 enemy Accuracy, which notXeon counts as roughly +400 effective Block.
Spinning Strike takes Heal Boost, Seal and Ignores Block, and
Recuperation removes up to two debuffs.- In Arena of Solitude the Chanter has index 155 on the global rankings, second only to the Templar (global tier list in cooperation with aion2.gaming.tools).
How it differs from the other modes
- Compared with the Abyss:
Guardian Blessing instead of
Fracturing Blow. Misery keeps
Marchutan's Wrath against healers and Templars and swaps it for
Ensnaring Mark against other classes. - The passives
Raging Spell and
Earth's Promise stay at 1; the points go into
Crossguard and
Survival Willpower (notXeon).
LLeveling 1–45
Short, for a second monitor. Based on TitanTheF's starter build and the early-game part of Grobs' guide.
How to fight while leveling
- Packs:
Rushing Smash into the group, macro and left click. On a kill Rushing Smash resets and you jump to the next one (Grobs). - Elites and bosses:
Power of the Storm before the pull and
Impactful Crush manually whenever Dark Crush comes off cooldown (Grobs). When the boss is in Stagger, press
Gust Rampage. - Mana:
Onslaught restores MP,
Incandescent Blow spends it. When you run low, use more left click. - Low HP:
Recuperation, and if something stuns you,
Defiance with 10% HP restored.
Leveling macro
- Grobs starts with a single row:
Dark Crush at the bottom,
Spinning Strike above it and
Incandescent Blow on top. Hold the macro with left click and that carries you through leveling. - TitanTheF has
Impactful Crush,
Dark Crush,
Spinning Strike and
Incandescent Blow on one key from the bottom up. Two more keys share
Rushing Smash with
Tremor Crush and
Wave Blow with
Heat Wave Blow. He binds the in-game macro to the middle mouse button.
Sources
The builds for all four modes are based on gigawhale's endgame build (Rank 1 Chanter, 20 Oct 2026), notXeon's videos (PvE on 18 Oct, PvP skills and stats on 1 Nov) and public builds on questlog.gg: kaumaco (farming), mourasb (PvE), daki6876 and Misery (PvP), as of 6 Nov 2026. The October baseline came from TitanTheF's PvE and starter builds (aion2t.com); hotbar, macro and rotation are from Grobs and Arthars Gaming, with additions from WallyJTV and KaidGames2. Class strength comes from the global tier list made in cooperation with aion2.gaming.tools. Skill data is from the global client (questlog.gg).
- gigawhale – 600K DPS?! The Rank 1 Chanter Reveals His Build (20. 10. 2026) – endgame PvE: Dark Crush/Onslaught/Spinning Strike na 20, specializace, pasivky Wind's Promise + Attack Preparation + Impact Hit, stigmata Mantra 20 / Power of the Storm 20 / Guardian Blessing 15 / Marchutan's Wrath, alternativy stigmat
- notXeon – The ONLY 2500+ Chanter Guide (18. 10. 2026) – PvE stigmata (Guardian Blessing 15, Power of the Storm 20, Mantra 20, Marchutan jako filler), PvE makro; PvP: Power of the Storm -> Focused Defense, Marchutan 15; priority levelů 20 pro PvE i PvP
- kaumaco – Chanter – AutoFarm/Preset Auto (questlog.gg, 25. 10. 2026) – kompletní farmicí build: levely a specializace aktivních skillů, nasazená 4 stigmata (Mantra 20, Power of the Storm 20, Marchutan 15, Guardian Blessing 15)
- mourasb – Chanters2 (questlog.gg, 14. 10. 2026, 110 liků) – nejoblíbenější globální PvE build: specializace Onslaught [2,3,4], Spinning Strike [0,2,4], Rushing Smash [2,3]
- TitanTheF – PvE cílový build (aion2t.com, 23. 9. 2026) – výchozí build z října: levely nižších skillů a pasivek, Daevanion
- GamersTogether × aion2.gaming.tools – tier list globálky podle žebříčků (23. 10. 2026) – Chanter index Abyss 155, Nightmare 135, Transcendence 134, Arena of Solitude 155 – nad férovým podílem ve všech aktivitách
- KaidGames2 – Why You Suck at Chanter (18. 10. 2026) – slabší signál: na farmení slabších mobů Rushing Smash s resetem cooldownu po zabití
- daki6876 – Cantor PvP · Arena y Abismo (questlog.gg, 31. 10. 2026) – PvP build pro arénu i Abyss: stigmata Fracturing Blow / Focused Defense / Undefeated Mantra / Marchutan's Wrath, PvP makro (Dark Crush, Impactful Crush, Spinning Strike), deska Azphel
- 77686f6f7073 – Misery's Chanter PVP Setup (questlog.gg, 4. 11. 2026) – PvP setup pro Abyss i 1v1: Fracturing Blow, Undefeated Mantra, Guardian Blessing, Ensnaring Mark / Marchutan's Wrath podle soupeře
- notXeon – The ONLY ENDGAME Chanter PVP SKILL Guide (1. 11. 2026) – PvP levely a specializace skillů, pasivky (Crossguard nahoru, Raging Spell a Earth's Promise ven), stigmata Mantra / Focused Defense / Guardian Blessing / Marchutan's Wrath, PvP makro
- notXeon – The ONLY ENDGAME Chanter PVP STAT Guide (1. 11. 2026) – PvP staty (Block, Critical Hit Resist, Status Effect Resist/Chance, PvP Damage Boost), synergie Crossguard + Guardian Blessing + Heat Wave Blow, Daevanion PvP
- games.gg – AION 2 Leveling Guide (Abdalla, 5. 10. 2026) – shared leveling steps
- mein-mmo.de – Leveling up quickly in AION 2 (Karsten Scholz, 2. 9. 2026) – shared leveling steps
- space4games – AION 2 Beginner Guide (Kevin Link, 28. 9. 2026) – shared leveling steps
- questlog.gg – skill data and icons from the global client
Playing AION 2 on the global servers? Faction, server and legion coordination, event times and answers to your questions happen on the GamersTogether community Discord, which has its own AION 2 channel.
FAQ
Yes. On the global rankings it reaches the top 5% more often than its player share in every activity and leads the Abyss with index 155 (global tier list in cooperation with aion2.gaming.tools). It buffs the whole party with mantras and still deals solid damage.
Undefeated Mantra and Power of the Storm at 20, Guardian Blessing and Marchutan's Wrath at 15. Rushing Smash with the cooldown reset on kill carries you from pack to pack and triggers Heat Wave Blow, which also makes it the best solo setup.
Dark Crush, Onslaught and Spinning Strike at 20 with the stigmas Undefeated Mantra 20, Power of the Storm 20, Guardian Blessing 15 and Marchutan's Wrath 15. Dark Crush and Spinning Strike always crit, and Guardian Blessing multiplies Wind's Promise by 1.5.
For group PvP in the Abyss run Undefeated Mantra, Fracturing Blow, Marchutan's Wrath and Focused Defense. The Chanter plays as a tanky block bruiser there, and Marchutan's Wrath cuts the enemy's healing by 70%.
Undefeated Mantra 20, Marchutan's Wrath 15, Guardian Blessing 15 and Focused Defense 10, following notXeon's PvP guide. Crossguard goes to 20 because Guardian Blessing multiplies it by 1.5.
Dark Crush. At level 16 it loses its cooldown, and from then on you spam it in every window after Spinning Strike, Impactful Crush or Marchutan's Wrath.
10 levels come from skill points, 4 from the +1 nodes on the Daevanion boards, and the rest from rings or Arcana cards from Transcendence dungeons.
Only partly. It has one active heal, Recuperation, and the healing stigmas Healing Touch and Impeding Authority. The main healer is the Cleric.
Put Dark Crush at the very bottom of a key with Spinning Strike, Marchutan's Wrath and Impactful Crush above it. The macro has two steps, that row and Incandescent Blow, and you press Onslaught separately on left click.


