
Global version · Season 1
A Spellbook mage who deals heavy AoE damage with fire and locks enemies in place with ice, but can't take much punishment.
Updated November 7, 2026 · Build: shr1kn · Hwades · .everlasting. · at0micxd · Skill data: global client
Best Sorcerer PvE farming build in AION 2 (November 2026)
For open-world farming and Abyss Corridor the Sorcerer runs the stigmas Element Enhancement, Delayed Explosion, Steel Barrier and Divine Burst. Delayed Explosion hits up to 4 enemies from level 15, the macro cycles Firestorm, Winter's Shackles, Blaze and Ice Chain, and Hellfire goes out uncharged. Stat priority: Attack, Combat Speed, Cooldown Reduction, Damage Boost. Packs die without waiting.
| Stigmas | Element Enhancement (20), Delayed Explosion (20), Steel Barrier (20), Divine Burst (20) |
|---|---|
| Core skills | Hellfire, Element Enhancement, Delayed Explosion, Winter's Shackles, Firestorm, Blaze |
| Key passives | Robe of Flame, Grace of Enhancement, Fire Mark, Robe of Earth |
| Stat priority | Attack › Combat Speed › Cooldown Reduction › Damage Boost |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost; Vaizel: Skill Level Up, Critical Damage Boost; Triniel: Skill Level Up, Multi-Hit Chance; Azphel: PvP |
Why this build
- The base is shr1kn's farming loadout (4 Nov), which other players copy on questlog.gg.
Delayed Explosion becomes an AoE skill at level 15 and clears the whole pack.
Hellfire skips Skill Speed for charging: you fire it quickly on packs and rely on Multi-Hit and −15 s cooldown (berdugz, 26 Oct).
Winter's Shackles goes first in the macro for the +20% PvE Damage Boost for 5 s on landing, which boosts everything that follows (berdugz).
Steel Barrier gives a shield and +10% Move Speed, so you run between packs faster. Hwades runs it in the open world too.- Caveat: shr1kn only slots Element Enhancement and Delayed Explosion and keeps
Steel Barrier and
Divine Burst at 20 in his priority. Divine Burst is single-target, so it fits farming less well.
How it differs from the other modes
- Compared with the dungeon build: Fire Wall and Cold Storm are out,
Firestorm takes +20% Skill Speed instead of the per-fireball bonus,
Blaze guaranteed Multi-Hit,
Bittercold Wind the mobile variant and
Flame Arrow +50% Multi-Hit chance. - Alternative:
Element Enhancement,
Cold Storm, Lumiel's Space and
Glacial Smite, a pure AoE setup without defense (berdugz).
Best Sorcerer dungeon build in AION 2 (November 2026)
For dungeons (Nightmare, Expedition, Transcendence, Ludra) run the stigmas Element Enhancement, Fire Wall, Delayed Explosion and Cold Storm, all at 20. The core is a fully charged Hellfire at 20, whose cooldown Firestorm, Blaze and Wish of Concentration keep cutting. Stat priority: Attack, Combat Speed, Cooldown Reduction, Damage Boost. Most global-server creators agree on this build.
| Stigmas | Element Enhancement (20), Fire Wall (20), Delayed Explosion (20), Cold Storm (20) |
|---|---|
| Core skills | Hellfire, Element Enhancement, Firestorm, Blaze, Wish of Concentration, Bittercold Wind |
| Key passives | Robe of Flame, Grace of Enhancement, Fire Mark, Robe of Earth |
| Stat priority | Attack › Combat Speed › Cooldown Reduction › Damage Boost |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost; Vaizel: Skill Level Up, Critical Damage Boost; Triniel: Skill Level Up, Multi-Hit Chance; Azphel: PvP |
Why this build
- shr1kn (2 Nov), Hwades (31 Oct), .everlasting. and at0micxd (7 Nov) all run the same four stigmas. It's also the most common setup in questlog.gg's build search: out of 145 PvE builds, Element Enhancement appears in 83, Delayed Explosion in 82, Fire Wall in 79 and Cold Storm in 70.
- The order for leveling stigmas to 20 comes from Hwades, who lists himself as the rank 1 global Sorcerer with a world first Ludra clear: Element Enhancement, Fire Wall, Delayed Explosion, Cold Storm.
Hellfire at 20 takes +30% Skill Speed, Multi-Hit and −15 s cooldown;
Wish of Concentration at 20 takes −10 s on all skill cooldowns. That's why you cast Wish after Hellfire (shr1kn).
Firestorm cuts Hellfire's cooldown by 2 s per fireball and at 16 adds +15% damage per fireball, up to +75%.- Hwades doesn't macro his burst row; he says a macro costs 10 to 20% DPS. On the global rankings the Sorcerer has index 76 in Nightmare and Transcendence (tier list made in cooperation with aion2.gaming.tools).
How it differs from the other modes
- Compared with October: same stigmas, but all at 20 instead of 15/5/5/5.
Hellfire and
Wish of Concentration at 20,
Firestorm with the per-fireball bonus instead of Skill Speed,
Blaze with −3 s Wish cooldown instead of Multi-Hit,
Winter's Shackles with −15 s cooldown. - For Ludra
Steel Barrier instead of
Cold Storm; for Transcendence and Nightmare
Steel Barrier,
Delayed Explosion,
Divine Burst and
Element Enhancement (shr1kn).
Build at a glance
Stigmas (4 slots)
- 1
20Element Enhancement - 2
20Fire Wall - 3
20Delayed Explosion - 4
20Cold Storm
Key passives
Robe of Flame
Grace of Enhancement
Fire Mark
Robe of Earth
01Overview
The Sorcerer is a ranged magic DPS with a Spellbook. Fire deals the damage, ice slows, freezes and roots enemies (Game8). Everything revolves around
Hellfire: a charged AoE skill that deals 1137 to 3412 damage to up to four targets depending on the charge. EUTOPIA says you focus everything else on it no matter which version of the build you play.
The rest of the rotation serves Hellfire.
Firestorm cuts its cooldown by 2 s per fireball,
Blaze hits targets with Fire Mark and
Wish of Concentration at 16 cuts all skill cooldowns by 10 s. The stigma
Element Enhancement adds 20% Fire and Water Attack and boosts both main passives at higher levels (questlog). aLuckyRO sums it up: the Sorcerer is a cooldown class.
The second thing you watch is MP.
Grace of Enhancement gives +20% PvE Damage Boost only above 25% MP and
Robe of Earth adds Critical Hit above 50% MP (questlog); more MP means more damage. On the global rankings from 22–23 Oct, though, the Sorcerer is the weakest class: it reaches the top 5% less often than its player share would suggest in all six activities, peaking at index 76 in Nightmare, Transcendence and Arena of Cooperation and bottoming out at 62 in the Abyss (100 = exactly in line with player share; tier list made in cooperation with aion2.gaming.tools). The community tier list has it at PvP B and PvE C. It does best in long boss fights and loses out in short ones, because it has to stand still for its main spells and is fragile (mein-mmo).
The build in one sentence. Open with
Element Enhancement,
Delayed Explosion and
Winter's Shackles, hold a fully charged
Hellfire, then keep pressing the row where
Bittercold Wind,
Blaze and
Firestorm cut Hellfire's cooldown.
02Global Season 1: what changes
- The global version has four stigma slots, stigmas cap at level 20 and the slots open at 22, 27, 32 and 37 (aLuckyRO). Older guides from KR and TW therefore use different stigma setups.
- The level cap is 45. Daevanion has five boards on global: Nezekan from 12, Zikel from 20, Vaizel from 30, Triniel from 40 and the PvP board Azphel from 45. The Korean PvE board Ariel is not in the global version.
- On the global client
Element Enhancement adds 20% Fire Attack and 20% Water Attack for 10 s. At level 10 it multiplies the effect of
Robe of Flame by 1.5, at 15 the effect of
Grace of Enhancement, and at 20 it adds another 10% attack (questlog). - EUTOPIA warns that builds from Taiwan and Korea don't carry over one to one. Global runs a modified first season where some things are stronger and others weaker.
- Season 1 is short on skill points. aLuckyRO keeps skills at 12 early on and pushes them higher only with Daevanion points. Global creators now run
Hellfire and
Wish of Concentration at 20 and the other core skills at 16 at level 45 (Hwades, shr1kn).
Hellfire is a charged skill. A macro casts it uncharged, which is why EUTOPIA and aLuckyRO press it manually. According to EUTOPIA you lose 20 to 30% damage without a full charge.- The patches on 28 Oct and 4 Nov didn't change any Sorcerer skills. 28 Oct added 1,000 base HP at level 45 (from 4,702 to 5,702), and 4 Nov introduced Chaotic Outer Reshanta, where stats and skill and stigma levels are equalized and only specializations count.
03Skills
A skill gets 10 levels from skill points and more from Daevanion, rings and Arcana cards. Levels 8, 12, 16 and 20 matter because each one unlocks another specialization. aLuckyRO keeps core skills at 12 and the rest at 8 early on. At 16 Wish gets −10 s on all cooldowns, and that changes the whole rotation. Hwades and shr1kn end up with
Hellfire and
Wish of Concentration at 20 with three specializations and
Firestorm,
Blaze,
Winter's Shackles,
Flame Arrow and
Bittercold Wind at 16. .everlasting.'s order to 20: Wish, Hellfire, Firestorm, Flame Arrow, Bittercold Wind.
Hellfiretarget 20
Selects a target within 20m and deals 1137-3412 Fire damage to up to 4 enemies within 4m of the target. Max 3 Charge Levels 20-35 Stagger Gauge Damage
Your main damage source: up to four targets, three charge levels and 20 to 35 Stagger Gauge damage (questlog). The build runs it at 20 with three specializations: +30% Skill Speed (without it the charge is very slow, aLuckyRO), Ignores Block and Evasion, which makes it land as Multi-Hit, and −15 s cooldown (Hwades, .everlasting.). shr1kn takes the mobile variant instead of Multi-Hit. Always hold it to a full charge.
- 8+30% Skill Speed
- 12Ignores Block and Evasion and lands as Multi-Hit
- 16-15s cooldown
All specializations (5)
- 8+30% Skill Speed
- 8Fire Damage over Time for 10s on hit
- 8Changes to mobile skill
- 12Ignores Block and Evasion and lands as Multi-Hit
- 16-15s cooldown
Firestormtarget 16
Deals 114 Fire damage to a target within 20m. 5 Stagger Gauge Damage
A fast skill with a 5 s cooldown. The build takes −2 s
Hellfire cooldown per fireball and, at 16, +15% damage per fireball up to +75%. The whole rotation rests on the first pick and every creator agrees on it. The October +20% Skill Speed now only appears in the farming build. While leveling aLuckyRO takes −50% MP cost, because otherwise Firestorm eats up to a tenth of your mana.
- 12-2s [Hellfire] cooldown per fireball
- 16+15% damage per fireball, up to +75%
All specializations (5)
- 8-50% MP Cost
- 8+20% Skill Speed
- 8-60% Incoming Heal for 5s on hit
- 12-2s [Hellfire] cooldown per fireball
- 16+15% damage per fireball, up to +75%
Blazetarget 16
Deals 198 Fire damage to a target afflicted with Fire Mark within 20m and restores 100 MP. 7 Stagger Gauge Damage
Hits a target with Fire Mark and restores 100 MP (questlog). The build takes delayed damage after 3 s and, at 16, −3 s
Wish of Concentration cooldown per hit, so October's guaranteed Multi-Hit made way for more frequent Wish casts. Solo without a healer aLuckyRO takes 3% HP absorb instead of the delay.
- 8Delayed Damage after 3s
- 16-3s [Wish of Concentration] cooldown on hit
All specializations (5)
- 8Absorbs 3% HP
- 8+50% MP restored
- 8Delayed Damage after 3s
- 12Multi-Hit on hit
- 16-3s [Wish of Concentration] cooldown on hit
Wish of Concentrationtarget 20
Increases the caster's Attack by 10% and Accuracy by 100 for 10s.
+10% Attack and +100 Accuracy for 10 s, 60 s cooldown. At 20 it gets all three specializations: another +10% Attack, +10% Combat Speed and −10 s on all skill cooldowns. Because of the last one shr1kn and EUTOPIA cast it after Hellfire and the other skills, so it shortens their cooldowns. .everlasting. pushes it to 20 before any other skill.
- 8+10% additional Attack
- 12+10% Combat Speed
- 16-10s all skill cooldowns
All specializations (5)
- 8Reduces MP Cost by 10%
- 8+10% additional Attack
- 8+500 Max MP
- 12+10% Combat Speed
- 16-10s all skill cooldowns
Bittercold Windtarget 16
Selects a target within 20m and summons a Bittercold Wind lasting for 2s at their location. Deals 238 Water damage to up to 4 enemies within 4m of the Bittercold Wind, with a 60% chance to inflict Root for 3s. 100% chance to inflict Root on NPC targets. 10 Stagger Gauge Damage
A strong AoE skill with a 15 s cooldown that always roots NPCs (questlog). The build takes +1 s duration and Ignores Block and Evasion with a guaranteed Critical Hit, so it's not just a PvP pick (.everlasting., at0micxd, EUTOPIA). For farming shr1kn switches it to the mobile variant.
- 8+1s [Bittercold Wind] summon duration
- 12Ignores Block and Evasion and lands as a Critical Hit
All specializations (5)
- 8+1s [Bittercold Wind] summon duration
- 8Changes to mobile skill
- 8Pull effect
- 12Ignores Block and Evasion and lands as a Critical Hit
- 16-1s [Frost] cooldown on hit
Flame Arrowtarget 16
Deals 62 Fire damage to a target within 20m and restores 100 MP.
Your basic attack on left click: no cooldown, restores 100 MP. You press it when everything else is on cooldown. The build takes +5% Fire Damage Boost for 10 s on Pyroclasm and, at 16, a
Blaze cooldown reset when Pyroclasm lands. October's +50% Multi-Hit chance stayed in the farming build.
- 12+5% Fire Damage Boost for 10s on activating [Pyroclasm]
- 16Reset [Blaze] cooldown on landing [Pyroclasm]
All specializations (5)
- 8+20% MP restored
- 8Absorbs 1% HP
- 8+50% Multi-Hit on hit
- 12+5% Fire Damage Boost for 10s on activating [Pyroclasm]
- 16Reset [Blaze] cooldown on landing [Pyroclasm]
Winter's Shacklestarget 16
Selects a target within 20m and deals 275 Water damage to up to 4 enemies within 4m. Inflicts Slow for 3s.
An AoE slow with a 45 s cooldown. Take +20% PvE Damage Boost for 5 s on landing, which is the main reason to run it (EUTOPIA, aLuckyRO, berdugz), and at 16 −15 s cooldown so you have the bonus more often. The October Winter's Illusion chain skill dropped out for it. It goes in the burst row right after
Delayed Explosion.
- 8+20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles]
- 16-15s [Winter's Shackles] cooldown
All specializations (5)
- 8Changes to mobile skill
- 830% chance to inflict Frost for 3s on landing [Winter's Shackles]
- 8+20% PvE Damage Boost and +10% PvP Damage Boost for 5s on landing [Winter's Shackles]
- 12Adds [Winter's Illusion] Chain Skill
- 16-15s [Winter's Shackles] cooldown
Flame Scattershottarget 12
Deals 120 Fire damage to a target afflicted with Stagger within 20m.
Only works on a Staggered target. EUTOPIA takes the mobile variant and, at 12, guaranteed Multi-Hit. aLuckyRO takes MP or HP restore instead of mobility depending on the situation. EUTOPIA only uses it on Staggered bosses and doesn't level it on Zikel.
- 8Changes to mobile skill
- 12Multi-Hit on hit
All specializations (5)
- 8Absorbs 5% HP
- 8Restores 120 MP
- 8Changes to mobile skill
- 12Multi-Hit on hit
- 16-1s all skill cooldowns on hit
Ice Chaintarget 12
Selects a target within 20m and deals 79 Water damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 5s. 2 Stagger Gauge Damage
An AoE spam skill with a slow. aLuckyRO rates it highly: +20% Skill Speed (−20% MP cost if you're short on mana) and, at 12, −1 s
Winter's Shackles cooldown per hit. Game8 takes the same. EUTOPIA leaves it out because other skills finish the Stagger. Treat it as filler next to
Flame Arrow.
- 8+20% Skill Speed
- 12-1s [Winter's Shackles] cooldown on hit
All specializations (5)
- 8-20% MP Cost
- 8+20% Skill Speed
- 8Deals up to 12% more damage when less targets are hit
- 12-1s [Winter's Shackles] cooldown on hit
- 165% chance to inflict Frost for 2s on landing [Cold Wave]
04Passives
Sorcerer passives are built on MP and fire.
Robe of Flame and
Grace of Enhancement are the clear top two and
Element Enhancement multiplies both. Next come
Fire Mark, which
Blaze builds on, and
Robe of Earth.
Robe of Cold is defensive, but EUTOPIA and Game8 both rank it high. According to aLuckyRO
Grace of Resistance and
Absorb Essence are mainly for PvP.
| Priority | Passive | What it does | Why |
|---|---|---|---|
| 1 | Increases the caster's Accuracy by 100, PvE Damage Boost by 1%, PvP Damage Boost by 0.5%, and Double Chance by 0.2%. | Accuracy, PvE Damage Boost a Double Chance. Pro aLuckyRO pasivka číslo jedna, EUTOPIA i Game8 ji maxují. Stigma Element Enhancement na úrovni 10 násobí její účinek 1,5× (questlog) a berdugz ji má jako pasivku na každém kusu výbavy. | |
| 2 | Increases the caster's PvE Damage Boost by 20% and PvP Damage Boost by 10% when the caster's MP is 25% or more, and has a 50% chance to deal 106 damage on landing an attack. Cooldown: 1s | +20 % PvE Damage Boost, dokud máš aspoň 25 % MP, a šance na ránu navíc. aLuckyRO ji řadí k nejvyšší prioritě, EUTOPIA a Game8 taky. Element Enhancement na úrovni 15 násobí její účinek 1,5× (questlog). | |
| 3 | Inflicts Fire Mark for 5s on landing a Fire attack. Fire Mark: Has a 20% chance to take 32 extra damage when taking Fire damage while afflicted with Fire Mark. Cooldown: 1s | Každý ohnivý zásah dá cíli Fire Mark a ten pak se šancí dostává poškození navíc. Na Fire Mark navazuje Blaze. EUTOPIA ji chce na maximum, Game8 ji má mezi hlavními. | |
| 4 | Increases Max MP by 7% and Natural MP Regen by 5. Increases Critical Hit by 105 when MP is 50% or more. | +7 % Max MP, rychlejší regenerace MP a +105 Critical Hit nad 50 % MP (questlog). EUTOPIA ji maxuje, aLuckyRO ji na začátku odsouvá, protože v Season 1 skoro nekritíš. | |
| 5 | Increases the caster's Defense by 1% and Critical Hit Resist by 55 and inflicts Slow on an enemy when struck by them, reducing the enemy's Move Speed by 25% for 2s. Cooldown: 10s | Defense, Critical Hit Resist a zpomalení útočníka. Obranná pasivka, ale EUTOPIA i Game8 ji drží vysoko. aLuckyRO ji na začátku dává níž. | |
| 6 | Deals 261 damage on hit if the target's HP is above 70%. Cooldown: 1s | Rána navíc na cíl nad 70 % HP (questlog). aLuckyRO ji staví mezi nejvyšší a střední prioritu. | |
| 7 | Has a 50% chance to deal 43 extra damage when landing an attack on a target afflicted with Slow. Cooldown: 1s | Rána navíc na zpomalený cíl. Game8 ji bere jako doplňkovou. EUTOPIA říká, že dává méně, než se čeká, i když zpomalení od ledových skillů držíš skoro pořád. | |
| 8 | Increases Ailment-type and Mental-type Chance by 10.7% and restores 25 MP on landing an attack. Cooldown: 1s | Vrací 25 MP za zásah a zvyšuje šanci na Ailment-type a Mental-type efekty (questlog). aLuckyRO ji vidí hlavně do PvP, body sem dej až nakonec. | |
| 9 | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s Status Effect Resist Cooldown: 1s | Status Effect Resist a záchranné doléčení pod 10 % HP (questlog). Obranná pasivka, tvůrci ji do PvE neřeší. | |
| 10 | Increases the caster's Mental-type Resist and Impact-type Resist by 11.2%. | Mental-type a Impact-type Resist (questlog). Podle aLuckyRO čistě PvP, do PvE body nedávej. |
05Gear and stats
Stat priority: Attack › Combat Speed › Cooldown Reduction › Damage Boost
Game8 builds gear around Attack, Cooldown Reduction and Combat Speed; Damage Boost mostly comes from the Zikel board. aLuckyRO adds that later on your whole gear set should chase Cooldown Reduction, because a Sorcerer without short cooldowns doesn't deal the damage you'd expect from a mage.
berdugz has
Robe of Flame as the passive on every gear piece. Don't worry about crit early on: according to aLuckyRO almost nobody except Assassins and Rangers crits in Season 1.
Watch your positioning. Game8 and mein-mmo both point out that the Sorcerer is fragile and has to stand still for its main spells. Get into position before you start charging
Hellfire.
06Arcana
Arcana cards add skill and passive levels. berdugz has
Hellfire,
Blaze,
Firestorm and
Wish of Concentration on the Grail and Parchment cards,
Bittercold Wind and
Winter's Shackles on Compass, and the passives
Robe of Flame,
Absorb Essence,
Robe of Earth and
Vitality Evaporation on Mirror.
Game8 recommends four Primal Vigor cards: +60 PvE Attack while you have at least 70% HP. The Sorcerer is fragile, so you lose this bonus fast if you take hits.
07Daevanion
On every board take the orange nodes and +1 to the core skills:
Hellfire,
Firestorm,
Blaze,
Wish of Concentration and
Bittercold Wind (EUTOPIA). EUTOPIA says the order is the same on every board and you shouldn't spend your scarce points on completing a board. aLuckyRO suggests going through the central lines first and taking the closest skills. You can reset a board any time you make a mistake. No one has published exact global-server nodes yet, so this section only gives the priorities.
Nezekanfrom lv. 12
Combat Speed, Cooldown Reduction
Oranžové uzly Combat Speed a Cooldown Reduction a uzly +1 k
Hellfire,
Firestorm,
Wish of Concentration,
Blaze a
Bittercold Wind (EUTOPIA, Game8). aLuckyRO radí projít nejdřív středové linie a pak brát skilly, které leží nejblíž, třeba
Ice Chain,
Flame Arrow a pasivku
Robe of Flame. Konkrétní uzly pro globálku zatím nikdo nezveřejnil.Zikelfrom lv. 20
Damage Boost
Damage Boost jako hlavní priorita, pak znovu +1 k
Wish of Concentration,
Bittercold Wind,
Winter's Shackles,
Flame Arrow,
Hellfire a
Blaze.
Flame Scattershot přeskoč (EUTOPIA).Vaizelfrom lv. 30
Skill Level Up, Critical Damage Boost
Zase +1 ke core skillům (EUTOPIA). Game8 tu bere Critical Damage Boost, aLuckyRO ale radí uzly na kritické zásahy v Season 1 vynechat, protože Sorcerer skoro nekrituje. Body radši dej do skillů.
Trinielfrom lv. 40
Skill Level Up, Multi-Hit Chance
Čtvrtý uzel +1 ke core skillům (EUTOPIA). Multi-Hit Chance má Game8, aLuckyRO ho na začátku nebere:
Blaze,
Hellfire a další skilly mají Multi-Hit jistý ze specializací, takže pár procent šance navíc moc nedá.Azphelfrom lv. 45
PvP
PvP deska, pro PvE build ji řeš až po ostatních.
08Stigmas
Element Enhancementlv. 20
Increases the caster's Fire Attack by 20% and Water Attack by 20% for 10s.
The main stigma and the first one you push to 20 (Hwades). +20% Fire and Water Attack for 10 s, +200 Accuracy at 5, 1.5×
Robe of Flame at 10, 1.5×
Grace of Enhancement at 15 and another +10% Fire and Water Attack at 20 (questlog). EUTOPIA casts it as the first skill of the fight.
Fire Walllv. 20
Summon a Fire Wall that lasts for 3s at the location of a target within 20m. Deals 1300 Fire damage and inflicts Embers on up to 4 enemies within the Fire Wall area (1x10m) for 10s. Embers: Deals 10000 Fire Damage over Time every 1s for 10s. Damage over Time amount increases when targets move.
A fire wall that deals damage over time, second in line for level 20 (Hwades). At 5 it enhances Embers so hits on the target deal extra damage, at 10 the wall is 2 m wider, at 15 it lasts 2 s longer and at 20 Embers last 10 s longer (questlog). EUTOPIA says a lot of players underrate it.
Delayed Explosionlv. 20
Deals 1116 Fire damage to a target within 20m after 4s. Increases damage taken from the caster by 15% during the delay.
Deals damage after 4 s, and during the delay the target takes 15% more damage from you. 30 s cooldown. At 5 it restores 200 MP, at 10 it gets −10 s cooldown, at 15 it becomes an AoE skill and at 20 it adds another +10% damage taken (questlog). shr1kn and EUTOPIA both put it in the burst row right after
Element Enhancement.
Cold Stormlv. 20
Selects a target within 20m and deals 945 Water damage, inflicting Slow on up to 4 enemies within 5m. Summons a Cold Storm at the target's location for 7s, inflicting Frostbite. Frostbite: Deals 10000 Water Damage over Time every 1s for 10s. The Damage over Time amount increases when targets move. 20 Stagger Gauge Damage
An ice storm with damage over time and a slow, fourth in line for level 20 (Hwades). Bosses usually stand still, so the storm runs its full duration. At 5 it enhances Frostbite, at 15 it lasts 3 s longer and at 20 Frostbite lasts 10 s longer (questlog). It's the first stigma you swap for
Steel Barrier; that's shr1kn's Ludra setup.
Alternatives:
Steel Barrier instead of
Cold Storm for Ludra (shr1kn, 7 Nov). A 16% Max HP shield and +10% PvE Damage Tolerance for 60 s. EUTOPIA runs it in Transcendence, Game8 has it in the build permanently.- For Transcendence and Nightmare shr1kn has a Stagger loadout (4 Nov):
Steel Barrier,
Delayed Explosion,
Divine Burst and
Element Enhancement. Divine Burst deals 50 Stagger Gauge damage. - Game8 takes
Arctic Armor for +20% PvE Damage Tolerance. Global creators don't use it in PvE, but it's in every PvP build.
Glacial Smite works for mob farming according to aLuckyRO, and berdugz has it in his farming build. Its 90 s cooldown drops by 30 s at level 10.- For PvP almost all stigmas change; see the Abyss and 1v1 builds.
09Macro and rotation
You can stack several skills on one hotbar key. The game uses the lowest one that's currently available, and if it can't, it moves to the next one up. EUTOPIA builds his whole playstyle on this: instead of one long macro he has several rows in priority order. He puts
Element Enhancement at the bottom and
Wish of Concentration at the top of the main row so it fires after the others. He says this has a higher damage ceiling than a full macro.
Set up the in-game macro in the skill window (Skill window → Macro). You add whole hotbar rows as steps with a 10 ms delay, and the macro skips whatever is on cooldown. With ping above 80 ms aLuckyRO uses a 50 ms delay. Don't put
Hellfire in the macro, it fires uncharged. Bind the macro to a key in Settings → Key Settings → General (aLuckyRO).
1. Hotbar rows
2. In-game macro
- E
- F
- RMB
3. What you press
- Burst:
Element Enhancement,
Delayed Explosion,
Winter's Shackles and right after that a fully charged
Hellfire (EUTOPIA). Then drop
Fire Wall and
Cold Storm. - After that hold the main row:
Bittercold Wind,
Blaze,
Firestorm and finally
Wish of Concentration. When everything is on cooldown, press
Flame Arrow. - EUTOPIA's full macro:
Element Enhancement,
Delayed Explosion,
Winter's Shackles,
Fire Wall,
Cold Storm,
Bittercold Wind,
Firestorm and
Flame Arrow. As soon as
Hellfire is ready, release the macro, hold Hellfire and go back to the macro. - Add
Flame Scattershot on Staggered bosses. aLuckyRO has
Element Enhancement three times in a row in his macro so the buff doesn't get skipped on unstable ping. With better gear once is enough.
10Summary
Hellfire and
Wish of Concentration at 20,
Firestorm,
Blaze,
Winter's Shackles,
Flame Arrow and
Bittercold Wind at 16. Hellfire always manual and fully charged.- Dungeon stigmas:
Element Enhancement,
Fire Wall,
Delayed Explosion and
Cold Storm, all to 20 in that order. For Ludra
Steel Barrier instead of Cold Storm. - Passives:
Robe of Flame,
Grace of Enhancement,
Fire Mark,
Robe of Earth. - Daevanion: Combat Speed, Cooldown Reduction and Damage Boost, then +1 to core skills on every board.
- Gear: Attack, Combat Speed, Cooldown Reduction, Damage Boost; keep MP above 25%, ideally above 50%.
- Rotation: Element Enhancement, Delayed Explosion, Winter's Shackles, Hellfire, then Bittercold Wind, Blaze, Firestorm and Wish.
- PvP: for the Abyss
Arctic Armor,
Steel Barrier,
Element Enhancement and
Hibernation; for 1v1
Soul Freeze instead of Steel Barrier.
Best Sorcerer PvP Abyss build in AION 2 (November 2026)
In group PvP (Abyss, Artifact Siege, Reshanta) the Sorcerer runs three defensive stigmas, Arctic Armor, Steel Barrier and Hibernation, plus Element Enhancement. Damage still comes from Hellfire, Winter's Shackles adds Frost, Bittercold Wind pulls and Defiance breaks crowd control. Stat priority: Status Effect Resist, Status Effect Chance, Attack, Combat Speed. It has enough damage but lacks survivability.
| Stigmas | Arctic Armor (20), Steel Barrier (20), Element Enhancement (20), Hibernation (20) |
|---|---|
| Core skills | Arctic Armor, Steel Barrier, Hibernation, Element Enhancement, Hellfire, Winter's Shackles |
| Key passives | Revitalization Contract, Robe of Cold, Grace of Resistance, Absorb Essence |
| Stat priority | Status Effect Resist › Status Effect Chance › Attack › Combat Speed |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost; Vaizel: Skill Level Up, Critical Damage Boost; Triniel: Skill Level Up, Multi-Hit Chance; Azphel: PvP |
Why this build
- shr1kn (Artifact Siege, 2 Nov) and Hwades (Abyss, 17 Oct and 31 Oct) run exactly the same four stigmas. According to Hwades Soul Freeze doesn't belong in the Abyss.
Arctic Armor gives +20% PvE and +10% PvP Damage Tolerance and a Frost chance against attackers within 7 m.
Hibernation makes you immune to damage and status effects for 5 s and at 20 triggers on its own when an Impact-type status hits you.
Defiance removes Stun, Knockdown, Airborne, Grab, Frost and Fear, and with its specializations adds +2 s Tenacity and +25% PvP Damage Tolerance while Tenacity lasts.- Since 4 Nov, Chaotic Outer Reshanta equalizes stats and skill and stigma levels, and only specializations count. The Abyss is also the Sorcerer's weakest activity, with index 62.
How it differs from the other modes
- Compared with PvE: Fire Wall, Delayed Explosion and Cold Storm are out.
Firestorm takes −60% Incoming Heal for 5 s,
Blaze 3% HP absorb,
Winter's Shackles a 30% Frost chance, and
Ice Chain at 16,
Frost,
Frost Burst and
Defiance come in. - Alternative: Hwades plays everything mobile, including
Winter's Shackles and
Hellfire.
Best Sorcerer PvP 1v1 build in AION 2 (November 2026)
For Arena of Solitude and duels run the stigmas Soul Freeze, Arctic Armor, Element Enhancement and Hibernation. Soul Freeze seals the opponent and drains stamina, Frost and Frost Burst keep them in place, and you release a fully charged Hellfire only once they're crowd-controlled. Stat priority: Status Effect Resist, Status Effect Chance, Attack, Combat Speed.
| Stigmas | Soul Freeze (20), Arctic Armor (20), Element Enhancement (20), Hibernation (20) |
|---|---|
| Core skills | Soul Freeze, Arctic Armor, Hibernation, Element Enhancement, Hellfire, Frost Burst |
| Key passives | Revitalization Contract, Robe of Cold, Grace of Resistance, Absorb Essence |
| Stat priority | Status Effect Resist › Status Effect Chance › Attack › Combat Speed |
| Daevanion | Nezekan: Combat Speed, Cooldown Reduction; Zikel: Damage Boost; Vaizel: Skill Level Up, Critical Damage Boost; Triniel: Skill Level Up, Multi-Hit Chance; Azphel: PvP |
Stamina drain (Soul Freeze) also works on airborne enemies: stamina isn't used in flight, so the skill takes their flight energy (Flight Power) instead and brings them down sooner.
Why this build
- shr1kn (2 Nov), .everlasting. (25 Oct) and berdugz run the same four stigmas, and they are among the most common Sorcerer PvP stigmas in questlog.gg's build search.
Soul Freeze at 10 takes 1,000 stamina from the opponent. Against an opponent in the air it drains Flight Power instead of stamina, so you knock them out of the sky sooner.- Charge Hellfire only on a crowd-controlled opponent, turn on
Arctic Armor below 50% HP and
Hibernation below roughly 20% HP (shr1kn).
Frost Burst with its specialization ignores Block and Evasion and lands as a Critical Hit;
Frost has +25% Frost chance against players.- Hwades himself says the Sorcerer is weak in 1v1: its Arena of Solitude index is 69 (rankings from 22–23 Oct, before the 4 Nov patch).
How it differs from the other modes
- Compared with Abyss:
Soul Freeze instead of
Steel Barrier; skills and specializations stay the same. - Alternative:
Steel Barrier instead of
Hibernation (Hwades in the arena on 17 Oct, when he was still testing Hibernation).
LLeveling 1–45
Short, for a second monitor. Based on aLuckyRO's early-game build (skills at 12), with additions from EUTOPIA.
How to fight while leveling
- Packs:
Bittercold Wind and
Ice Chain into the group, then
Firestorm and
Flame Arrow. For a big group charge
Hellfire, it hits up to four targets. - Elites and bosses: buffs first with
Wish of Concentration,
Element Enhancement and
Winter's Shackles, then
Hellfire, the stigmas and
Bittercold Wind with
Firestorm, with
Flame Arrow in between (aLuckyRO). - Mana:
Flame Arrow and
Blaze restore MP,
Firestorm eats it. If you run dry, switch specializations to MP cost (aLuckyRO). - Low HP:
Frost Burst and
Blaze with the HP absorb specialization.
Defiance frees you from Stun, Knockdown, Frost and Fear.
Leveling macro
- aLuckyRO advises playing without a macro for the first days until your cooldowns are shorter; otherwise the macro gets stuck on one key while the boss does a mechanic.
- After that, a macro on left click: the row with
Element Enhancement and the stigmas, then
Flame Arrow. Press
Hellfire manually (aLuckyRO).
Sources
The builds for all four modes are based on public builds on questlog.gg by shr1kn (End Game PvE and PvP plus loadouts for farming, Ludra, Transcendence and Artifact Siege), .everlasting. and at0micxd, and on videos by Hwades (PvE 31 Oct, PvP 17 Oct) and berdugz (farming 26 Oct), as of 7 Nov 2026. Class strength comes from the global tier list made in cooperation with aion2.gaming.tools. Passives, Daevanion, macro and leveling notes draw on EUTOPIA's video (7 Oct 2026), two videos by aLuckyRO, Game8's build and mein-mmo's tier list. Skill data is from the global client (questlog.gg).
- shr1kn – End Game PvE (3400+ GS) – nejlajkovanější autor Sorcerera na questlog (Leveling build 150 lajků), upraveno 2. 11.: stigmata Element Enhancement / Delayed Explosion / Fire Wall / Cold Storm, specializace na lv 20, M1 Flame Arrow + M2 makro, Hellfire po Delayed Explosion, Wish of Concentration až po Hellfire
- Hwades – UPDATED Rank 1 Sorcerer PvE GUIDE – video z globálky (31. 10.), autor uvádí rank 1 Sorcerer a world first Ludra: specializace na lv 16/20, Q řádek ručně kvůli synchronizaci s Hellfire, pořadí stigmat na 20 (Element Enhancement > Fire Wall > Delayed Explosion > Cold Storm), Abyss farming page
- .everlasting. – Sorc Min/Max Bossing PVE – druhý tvůrce (25. 10.): stejná 4 stigmata, priorita levelů 20 Wish > Hellfire > Firestorm > Flame Arrow > Bittercold Wind, Blaze 16; Hellfire vždy na 3. stupeň
- at0micxd – PvE – třetí tvůrce (upraveno 7. 11.), stejná 4 PvE stigmata
- shr1kn – PvE | Ludra Loadout – Abyssal Forge: Ludra (7. 11.): Steel Barrier místo Cold Storm
- shr1kn – PvE | Stagger Loadout (Transcendence / Nightmare) – Transcendence a Nightmare (4. 11.): Steel Barrier, Delayed Explosion, Divine Burst, Element Enhancement
- GamersTogether × aion2.gaming.tools – tier list globálky (žebříčky 22.–23. 10. 2026) – Sorcerer pod férovým podílem ve všech aktivitách: Abyss 62, Nightmare 76, Transcendence 76, Arena of Solitude 69, Arena of Cooperation 76, Ascension Trial 65; komunitní tier PvP B, PvE C
- shr1kn – PvE | Farming Loadout (Slot / Abyss Corridor) – farmení a Abyss Corridor (4. 11.): Delayed Explosion a Element Enhancement ve slotech, v prioritě dál Steel Barrier a Divine Burst (obě na 20); makro Firestorm, Winter's Shackles, Blaze, Ice Chain
- berdugz – My SORCERER Efficient Farming Build (Abyss Corridor, Ascension Trial) – farm video z globálky (26. 10.): specializace na jednorázové čištění packů, Hellfire bez nabíjení, Winter's Shackles první kvůli +20 % PvE Damage Boost; stigmata Element Enhancement, Cold Storm, Lumiel's Space, Glacial Smite
- shr1kn – PvP | Artifact Siege Loadout – Artifact Siege (2. 11.): Steel Barrier, Arctic Armor, Element Enhancement, Hibernation; specializace stejné jako PvP build
- Hwades – RANK 1 SORCERER PvP GUIDE (Arena & Abyss) – video z globálky (17. 10.): aréna Soul Freeze, Arctic Armor, Steel Barrier, Element Enhancement; Abyss Hibernation místo Soul Freeze; PvP specializace a PvP pasivky
- GamersTogether – AION 2 global patch notes 4. 11. 2026 – Chaotic Outer Reshanta: staty, levely skillů a stigmat se srovnají, platí jen specializace
- shr1kn – End Game PvP (3400+ GS) – PvP build (2. 11.): Soul Freeze, Arctic Armor, Element Enhancement, Hibernation; Hellfire nabíjet jen na soupeře v CC, Steel Barrier 2 s před bojem, Arctic Armor pod 50 % HP, Hibernation pod ~20 % HP
- .everlasting. – Sorc Min/Max PVP – druhý tvůrce (25. 10.): stejná 4 PvP stigmata jako shr1kn
- berdugz – skill build + makro (Google dokument z popisu videa) – early/mid PvE a PvP setup: PvP stigmata Element Enhancement, Arctic Armor, Soul Freeze, Hibernation; Hellfire mimo makro
- games.gg – AION 2 Leveling Guide (Abdalla, 5. 10. 2026) – shared leveling steps
- mein-mmo.de – Leveling up quickly in AION 2 (Karsten Scholz, 2. 9. 2026) – shared leveling steps
- space4games – AION 2 Beginner Guide (Kevin Link, 28. 9. 2026) – shared leveling steps
- questlog.gg – skill data and icons from the global client
Playing AION 2 on the global servers? Faction, server and legion coordination, event times and answers to your questions happen on the GamersTogether community Discord, which has its own AION 2 channel.
FAQ
On global it's the weakest class according to the rankings: below its fair share in all six activities, peaking at index 76 in Nightmare and Transcendence. The community tier list has it at PvP B and PvE C; it shines mainly in long boss fights.
Element Enhancement, Delayed Explosion, Steel Barrier and Divine Burst, with AoE specializations and an uncharged Hellfire. Firestorm, Winter's Shackles, Blaze and Ice Chain go in the macro, Flame Arrow on left click.
Element Enhancement, Fire Wall, Delayed Explosion and Cold Storm, all at 20, plus a fully charged Hellfire at 20. For Ludra swap Cold Storm for Steel Barrier.
For group PvP in the Abyss: Arctic Armor, Steel Barrier, Element Enhancement and Hibernation. For 1v1 in Arena of Solitude: Soul Freeze instead of Steel Barrier.
Not really. Its Arena of Solitude index is 69 and even Hwades says the Sorcerer is weak in 1v1. Soul Freeze and a Hellfire charged only on a crowd-controlled opponent help.
It's a charged skill. A macro casts it uncharged, and according to EUTOPIA you lose 20 to 30% damage that way. That's why you always hold Hellfire manually.
Four, each capped at level 20, with slots opening at 22, 27, 32 and 37. In dungeons it runs Element Enhancement, Fire Wall, Delayed Explosion and Cold Storm.
Grace of Enhancement gives +20% PvE Damage Boost only above 25% MP, and Robe of Earth adds Critical Hit above 50% MP. Your mana directly decides your damage.
In PvE Attack, Combat Speed, Cooldown Reduction and Damage Boost; in PvP Status Effect Resist and Status Effect Chance. Look for the Robe of Flame passive on gear.


