All 25 Landsraad Houses in Dune: Awakening hand out weekly rewards, and you have to visit each one in person. Nothing is collected automatically. The tables below cover all 25 with their location, specialization and the color swatch at the end of the influence tree, grouped so you can plan one efficient route instead of twenty-five separate trips.
How the weekly reward system works
- Rewards reset every week and you claim them from that House’s representative.
- You have a two-week window. If you miss a week, you can still claim it the following week; older rewards expire.
- Influence unlocks the good stuff. Rewards scale with your standing, and the color swatch sits at the very top of the tree.
- Locations are fixed, except for two nomadic Houses that move every week.
Harko Village
| House | Specialization | Where to find the representative | Top reward |
|---|---|---|---|
| Alexin | rivals of the Maros, veterans of the Assassins’ War | from the landing pad to the Baron’s Eye bar, then right up the stairs (alternative: Jabal Eifrit in Hagga Basin) | Heavy Armor Swatch |
| Spinnette | textiles and precision stillsuit weaving | on the balcony above the market | Light Armor Swatch |
Arrakeen
| House | Specialization | Where to find the representative | Top reward |
|---|---|---|---|
| Mutelli | old House from Alia’s regency, ties to the Corrinos | the floor above the Grand Plaza | Heavy Armor Swatch |
| Varota | music, the planet Chusuk, balisets | Heldabor Deseo, Imperial Consulate | Light Armor Swatch (for 14,000 points) |
| Wallach | precision optics, ties to the Bene Gesserit | behind the Command Hall | Heavy Armor Swatch |
Hagga Basin: the densest cluster
Fifteen of the 25 Houses have their representatives right here, which makes Hagga Basin the logical starting point for any route.
| House | Specialization | Where to find the representative | Top reward |
|---|---|---|---|
| Argosaz | mobility and trade, the Outer Empire | Griffin’s Reach Tradepost: from the entrance hall, go right past the garage | Light Armor Swatch |
| Dyvetz | smuggling and the black market | eastern Hagga Basin | Stillsuit Armor Swatch |
| Ecaz | art and poisonous wood for blades | traveling outpost | Heavy Armor Swatch |
| Hagal | former gem planet, allies of the Corrinos | deep Hagga Basin | Light Armor Swatch |
| Hurata | desert survival, stillsuit sets | near the camps | Stillsuit Armor Swatch |
| Imota | mercenaries; Jolt Sword | Captain Ishag Imota | Stillsuit Armor Swatch |
| Kenola | technical know-how, a branch of the Fenrings | O’odham | Heavy Armor Swatch |
| Lindaren | industry, heavy ammunition | Shield Wall north of the Station, ~200 m from the Deep Desert border | Light Armor Swatch |
| Mikarrol | light calibers and “sand cutters” | Jabal Eifrit, by the rock hollow | Heavy Armor Swatch |
| Moritani | militarists from Grumman, notorious assassins | RiftWatch, a Harkonnen base | Stillsuit Armor Swatch |
| Novebruns | raw spice trade | Vermilius Gap, on the hill next to the radiation zone | Light Armor Swatch |
| Richese | technocrats, rivals of the Ixians | Helius Gate, an Atreides base | Stillsuit Armor Swatch |
| Thorvald | heavy pumps and desert mining | outlying mines, all the way at the bottom | Stillsuit Armor Swatch |
| Vernius | Ixian microtechnology | Helius Gate, an Atreides base | Stillsuit Armor Swatch |
| Wydras | water management, pumps and masks | in front of the radiation zone in Sheol, ~50 m from the first village | Stillsuit Armor Swatch |
Tradeposts and special locations
| House | Specialization | Where to find the representative | Top reward |
|---|---|---|---|
| Sor | mystical leanings, Bene Gesserit disruptor technology | Zillah, Pinnacle Station | Heavy Armor Swatch |
| Taligari | nine planets, Artisia, a history with the Sardaukar | Barnabas Brightmorn, The Crossroads Tradepost | Stillsuit Armor Swatch |
| Tseida | interplanetary law, military rewards | Amadi Ikeni, The Anvil Tradepost | Heavy Armor Swatch |
Two nomadic Houses
Maros and Wayku have no permanent address. Their envoys show up in rotating Deep Desert camps and move every week, so check the map before you head out, not after.
- House Maros: longtime rivals of the Alexins, with a war-scarred home planet. Stillsuit Armor Swatch in dark crimson.
- House Wayku: tribal nomads specializing in light weapons. Light Armor Swatch in sandy tones.
An efficient route
- Hagga Basin first. Fifteen Houses in one region; ride through them as a loop, not as fifteen separate trips.
- Then Arrakeen (three) and Harko Village (two), both compact.
- Tradeposts: Pinnacle Station, The Crossroads and The Anvil along the way.
- Deep Desert last, once you know where Maros and Wayku are camping this week.
The classic mistake is to finish the fixed Houses, forget the nomadic ones and miss out on their rewards for the entire week. While you’re collecting rewards from every House, check out the fan-made Dune: Awakening merch at the GamersTogether shop – t-shirts, posters and mugs.
FAQ
No. You have to visit each representative in person at their location. Nothing arrives automatically.
They expire. The system keeps the current week and one week back; older rewards drop out of the window.
Yes. Each House has a specialization (Hurata leans toward stillsuits, Moritani toward combat gear), and the color swatch at the top of the tree matches their colors.
Maros and Wayku rotate between camps in the Deep Desert every week. You need to check the map regularly because they have no fixed spot.
Some of them stand inside Atreides or Harkonnen bases, but House representatives are generally accessible no matter which faction you joined.
Information verified as of 7 September 2026. The fixed representative locations are stable; the nomadic ones change by design. More guides are in the Dune: Awakening section: Chapter 2 walkthrough, Great Convention Part II, augments, Regis components and language support.

