Dune Awakening: all 25 Houses

Dune Awakening: all 25 Houses

All 25 Landsraad Houses in Dune: Awakening hand out weekly rewards, and you have to visit each one in person. Nothing is collected automatically. The tables below cover all 25 with their location, specialization and the color swatch at the end of the influence tree, grouped so you can plan one efficient route instead of twenty-five separate trips.

How the weekly reward system works

  • Rewards reset every week and you claim them from that House’s representative.
  • You have a two-week window. If you miss a week, you can still claim it the following week; older rewards expire.
  • Influence unlocks the good stuff. Rewards scale with your standing, and the color swatch sits at the very top of the tree.
  • Locations are fixed, except for two nomadic Houses that move every week.

Harko Village

HouseSpecializationWhere to find the representativeTop reward
Alexinrivals of the Maros, veterans of the Assassins’ Warfrom the landing pad to the Baron’s Eye bar, then right up the stairs (alternative: Jabal Eifrit in Hagga Basin)Heavy Armor Swatch
Spinnettetextiles and precision stillsuit weavingon the balcony above the marketLight Armor Swatch

Arrakeen

HouseSpecializationWhere to find the representativeTop reward
Mutelliold House from Alia’s regency, ties to the Corrinosthe floor above the Grand PlazaHeavy Armor Swatch
Varotamusic, the planet Chusuk, balisetsHeldabor Deseo, Imperial ConsulateLight Armor Swatch (for 14,000 points)
Wallachprecision optics, ties to the Bene Gesseritbehind the Command HallHeavy Armor Swatch

Hagga Basin: the densest cluster

Fifteen of the 25 Houses have their representatives right here, which makes Hagga Basin the logical starting point for any route.

HouseSpecializationWhere to find the representativeTop reward
Argosazmobility and trade, the Outer EmpireGriffin’s Reach Tradepost: from the entrance hall, go right past the garageLight Armor Swatch
Dyvetzsmuggling and the black marketeastern Hagga BasinStillsuit Armor Swatch
Ecazart and poisonous wood for bladestraveling outpostHeavy Armor Swatch
Hagalformer gem planet, allies of the Corrinosdeep Hagga BasinLight Armor Swatch
Huratadesert survival, stillsuit setsnear the campsStillsuit Armor Swatch
Imotamercenaries; Jolt SwordCaptain Ishag ImotaStillsuit Armor Swatch
Kenolatechnical know-how, a branch of the FenringsO’odhamHeavy Armor Swatch
Lindarenindustry, heavy ammunitionShield Wall north of the Station, ~200 m from the Deep Desert borderLight Armor Swatch
Mikarrollight calibers and “sand cutters”Jabal Eifrit, by the rock hollowHeavy Armor Swatch
Moritanimilitarists from Grumman, notorious assassinsRiftWatch, a Harkonnen baseStillsuit Armor Swatch
Novebrunsraw spice tradeVermilius Gap, on the hill next to the radiation zoneLight Armor Swatch
Richesetechnocrats, rivals of the IxiansHelius Gate, an Atreides baseStillsuit Armor Swatch
Thorvaldheavy pumps and desert miningoutlying mines, all the way at the bottomStillsuit Armor Swatch
VerniusIxian microtechnologyHelius Gate, an Atreides baseStillsuit Armor Swatch
Wydraswater management, pumps and masksin front of the radiation zone in Sheol, ~50 m from the first villageStillsuit Armor Swatch

Tradeposts and special locations

HouseSpecializationWhere to find the representativeTop reward
Sormystical leanings, Bene Gesserit disruptor technologyZillah, Pinnacle StationHeavy Armor Swatch
Taligarinine planets, Artisia, a history with the SardaukarBarnabas Brightmorn, The Crossroads TradepostStillsuit Armor Swatch
Tseidainterplanetary law, military rewardsAmadi Ikeni, The Anvil TradepostHeavy Armor Swatch

Two nomadic Houses

Maros and Wayku have no permanent address. Their envoys show up in rotating Deep Desert camps and move every week, so check the map before you head out, not after.

  • House Maros: longtime rivals of the Alexins, with a war-scarred home planet. Stillsuit Armor Swatch in dark crimson.
  • House Wayku: tribal nomads specializing in light weapons. Light Armor Swatch in sandy tones.

An efficient route

  1. Hagga Basin first. Fifteen Houses in one region; ride through them as a loop, not as fifteen separate trips.
  2. Then Arrakeen (three) and Harko Village (two), both compact.
  3. Tradeposts: Pinnacle Station, The Crossroads and The Anvil along the way.
  4. Deep Desert last, once you know where Maros and Wayku are camping this week.

The classic mistake is to finish the fixed Houses, forget the nomadic ones and miss out on their rewards for the entire week. While you’re collecting rewards from every House, check out the fan-made Dune: Awakening merch at the GamersTogether shop – t-shirts, posters and mugs.

FAQ

Can I claim all the rewards at once?

No. You have to visit each representative in person at their location. Nothing arrives automatically.

What if I miss the rewards for more than two weeks?

They expire. The system keeps the current week and one week back; older rewards drop out of the window.

Do the rewards differ by House?

Yes. Each House has a specialization (Hurata leans toward stillsuits, Moritani toward combat gear), and the color swatch at the top of the tree matches their colors.

Where are the nomadic Houses?

Maros and Wayku rotate between camps in the Deep Desert every week. You need to check the map regularly because they have no fixed spot.

Can my faction block access to a representative?

Some of them stand inside Atreides or Harkonnen bases, but House representatives are generally accessible no matter which faction you joined.

Information verified as of 7 September 2026. The fixed representative locations are stable; the nomadic ones change by design. More guides are in the Dune: Awakening section: Chapter 2 walkthroughGreat Convention Part II, augmentsRegis components and language support.

Leave a Comment

Your email address will not be published. Required fields are marked *

Shopping Cart
Scroll to Top