VALORANT Patch 13.10: Replay Bookmarks, Sentinel Cooldown Cuts and Guns for Spycam

VALORANT Patch 13.10: Replay Bookmarks, Sentinel Cooldown Cuts and Guns for Spycam

Patch 13.10 is a mix of quality-of-life and chaos. You can finally bookmark moments in your own replays, Sentinels get shorter cooldowns after their gadgets die, assists were quietly rewritten two patches ago (and are now properly documented), and Gauntlet: Glitched hands guns to Cypher’s Spycam and Skye’s Trailblazer. Here’s everything in plain language.

Replay Bookmarking

You can now mark key moments during a match and jump straight to them later in Replays.

  • Bookmarks are private – only you see them, other players watching the same replay won’t.
  • On PC the keybind is empty by default. Set it in Settings → Controls → Interface → Replay Bookmarking, then press it mid-match.
  • On Console you add a bookmark through a new button in the Options Menu while in game.
  • Saved bookmarks show up directly on the replay timeline.

If you mostly play on PS5 or Xbox, the rest of the setup side is covered in our guide to VALORANT on console.

Agent updates

Sentinel cooldowns

Riot is lightly touching Sentinel cooldowns to encourage more back-and-forth between teams. The idea: a shorter cooldown after utility is destroyed gives Sentinels room to place gadgets early and reset mid-round, while the team that broke the setup still gets rewarded. These cooldowns now sit slightly below Initiator signature cooldowns (50s), and Riot says it’s watching the results before any bigger changes.

  • Cypher – Spycam: cooldown after being destroyed 60s → 45s; reclaim cooldown 15s → 20s, in line with other Sentinels.
  • Killjoy – Turret: cooldown after being destroyed 60s → 45s.
  • Vyse – Arc Rose: cooldown after being destroyed 60s → 45s.

Sage

  • Healing Orb targeting accuracy increased to match Miks’ Harmonize, so you accidentally heal the wrong teammate less often.
  • Your crosshair is now visible while targeting with Healing Orb.

Assist changes (from Patch 13.08)

Assists were reworked alongside the Performance Score changes two patches ago, but didn’t make it into those notes. Riot owned up to the miss – the goal is to visibly encourage trading, better reward players who help secure kills, and make healing assists reflect real fight impact. The wider Performance Score context is in our rundown of Patch 13.08.

  • Damage Assists: you now get an assist for dealing more than 10 damage to an enemy within 3 seconds of a teammate killing them. You also still get an assist for dealing at least 50 damage to an enemy your teammates kill, no matter when that damage happened.
  • Healing Assists: only awarded when a player you healed gets a kill within 10 seconds of the heal effect ending.

Gauntlet: Glitched

Matchmaking and party sizes

You can now queue as a group of up to 5. Pairings are randomized, so bring friends and see who you end up against.

New abilities

  • Hush – Flow: Prone to Flight (extra charges), Go the Distance (stronger pull).
  • Hush – Displacement: Tug of War (extra charges), Habit Forming (recharges with decreasing cooldown).
  • Cypher – Spycam: Dart Maniac (faster Spycam recharge and more frequent tracking darts), Always Watching (double targeting range, darts take longer to remove).
  • Veto – Interceptor: Cannon Fodder (recharges with decreasing cooldown), Long-term Assignment (longer active duration).
  • Waylay – Refract: HODL (longer window to teleport back to the beacon), Déjà vu (recharges with decreasing cooldown).

New glitches

Some fan-favourite bugs are coming back as official glitches in the draft pool:

  • Cypher Spycam – Extreme Supervision: Spycam equips a Classic instead of firing tracking darts. Upgrades to a Sheriff.
  • Skye Trailblazer – Give a Dog a Gun: Trailblazer equips a Classic instead of leaping, upgrades to a Frenzy. Replaces Greatest Dane.

New ultimate

  • Hush – Suspension: send out a steerable projectile and reactivate to levitate players where it lands. If you missed Hush’s arrival, we covered the agent in Patch 13.09.

Balance updates

Riot is tuning existing upgrades so more picks feel competitive – a few weaker options get room to shine, the strongest ones get reined in.

  • Blaze – Quickburn: wall length reduction removed at Levels 2 and 3. Level 2 recharge 15s → 20s, Level 3 recharge 6s → 10s.
  • Boom Bot – Overclocked: Level 2 movement speed 150% → 125% and duration 8s → 7s, Level 3 duration 12s → 10s.
  • Boom Bot – C4 Bot (Glitch): Level 3 recharge 10s → 7s, now also raises movement speed to 125% and duration to 7s.
  • Contingency – Redundancy: Level 2 gets a 15s recharge, Level 3 gets a 10s recharge and charges drop 4 → 3.
  • Contingency – Wave Runner (Glitch): Level 3 recharge 20s → 15s.
  • Fakeout – Reprint: Level 2 gets a 20s recharge, Level 3 gets a 10s recharge and charges drop 4 → 3.
  • Prowler – Herding Cats: Level 3 recharge 12s → 8s.
  • Prowler – Chonky Cat: Level 2 health 90 → 100, Level 3 health 120 → 145.
  • Stim Beacon – Quick Hits: Levels 2 and 3 duration 2s → 4s.
  • Stim Beacon – The Good Stuff: Level 3 duration 12s → 10s.
  • Trapwire – Broadband: Level 2 gets a 15s recharge, Level 3 a 12s recharge.
  • Trapwire – Data Network: Level 2 gets a 12s recharge and charges drop 4 → 3, Level 3 recharge 12s → 8s.
  • Blast Pack – Packs a Punch: Level 2 armed damage 60 → 75, Level 3 armed damage 125 → 145.
  • Blast Pack – Surprise Pack (Glitch): Level 3 recharge 12s → 8s.
  • Headhunter – They Are So Dead (Glitch): Level 3 gets a 25s recharge, ammo 2 → 1.
  • Slow Orb – Blanket of Slow: Level 2 slows 10% more, Level 3 slows 25% more.
  • Updraft – Trampoline: Level 2 gets a 10s recharge, Level 3 a 7s recharge.
  • Wingman – All Grown Up (Glitch): Level 3 health doubled.
  • Dizzy – Pickup Game: Level 2 pickup cooldown 5s → 3s.

Bug fixes

Agents

  • Main Abilities and Passive headings no longer appear misaligned in ability descriptions when playing in Arabic.
  • Smoke abilities no longer disappear abruptly instead of fading out after a disconnect and reconnect.
  • Fixed several text errors in the ability descriptions for Reyna, Iso and Yoru.
  • Chamber: his out-of-range voice line for Rendezvous is no longer heard by spectators and observers.
  • Hush – Suspension: visual effects no longer stick to weapons or the Spike after the ability ends (including into the next round), the visual indicator no longer jitters when cast against a wall, Yoru’s Fakeout now properly blinds enemies when shot while levitated into a low ceiling, Phoenix no longer stays briefly levitated after Run It Back, Raze’s Blast Pack sounds no longer keep playing after detonation while she’s suspended, and Hush’s eye and hair effects no longer persist after another Suspension.
  • Hush: fixed misplaced weapons, effects and accessories in Flashbulb, Displacement and Suspension animations; Displacement’s icon no longer goes missing from the killfeed when a teammate kills an affected enemy.
  • Phoenix: no longer gets an assist from Blaze after the assist window expired.
  • Sage: can no longer heal allies with Healing Orb without line of sight.
  • Viper: Viper’s Pit voice line no longer fails to play, and the out-of-fuel voice line no longer loops and cuts itself off.
  • Vyse: Steel Garden no longer shows weapon-disabling effects on enemies at the edge who can still fire, and enemies can no longer dodge it by crouching at the edge across a big elevation difference.

Maps

  • Ascent: utility can no longer be hidden behind foliage in several spots.
  • Breeze, Split, Summit, Sunset, Corrode: multiple locations fixed so abilities no longer clip through structures.
  • Corrode: Deathmatch respawn points fixed so players don’t respawn in clusters around A Site, and the End of Game Timeline map image was updated. The Corrode rework itself is covered in our Patch 13.08 recap.
  • Haven: flashes are no longer blocked unintentionally by small map geometry.
  • Summit: minor art bugs cleaned up.
  • Sunset: small objects no longer hide Agent utility.

PC only

  • Chamber’s Rendezvous and Killjoy’s Turret no longer become unusable after Round Rollback in a custom game.
  • Certain interactions between Sage’s Barrier Orb and Omen’s Shrouded Step no longer cause unintended movement.

Console only

  • Cypher: Cyber Cage now triggers controller vibration.
  • Sage: trying to self-heal at full health no longer incorrectly triggers vibration.
  • Sova: the combat report no longer shows the Recon Bolt icon for damage dealt by Shock Bolt.

Where to go next

For the season context around agents and the map pool, see our overview of the current VALORANT act. Everything else we’ve written about the game lives in our VALORANT guides.

FAQ

How do I turn on replay bookmarks?

On PC the keybind is blank by default – set it in Settings → Controls → Interface → Replay Bookmarking and then press it during a match. On Console you add bookmarks via a new button in the Options Menu while in game.

Can other people see my replay bookmarks?

No. Bookmarks are visible only to you and don’t show up for other players watching the same replay.

What exactly changed with Sentinel cooldowns?

Cypher’s Spycam, Killjoy’s Turret and Vyse’s Arc Rose now come back 45 seconds after being destroyed instead of 60. Spycam’s reclaim cooldown went the other way, from 15s to 20s, to match other Sentinels.

How do assists work now?

You get a damage assist for dealing more than 10 damage to an enemy within 3 seconds of a teammate’s kill, or for dealing at least 50 damage at any point before the kill. Healing assists only count if the healed player gets a kill within 10 seconds of the heal effect ending.

Can I queue Gauntlet: Glitched with a full party?

Yes, parties of up to 5 players are now supported. Pairings are randomized, so you won’t know who you’re facing until the match starts.

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